文件名称:nongchang

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unity3D 虚拟农场设计,场景齐全,适合unity3D初学者学习使用-the unity3D virtual farm design, scene complete for unity3D beginners learning to use
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下载文件列表

nongchang\Assets\code\move 1.js

.........\......\....\move.js

.........\......\My Assets\fish.FBX

.........\......\.........\Man_Hat.3DS

.........\......\.........\..terials\fish-material #27.mat

.........\......\.........\.........\man_hat-01 - default.mat

.........\......\.........\.........\man_hat-01 - default1.mat

.........\......\.........\.........\man_hat-02 - default.mat

.........\......\.........\.........\man_hat-03 - default.mat

.........\......\.........\.........\man_hat-07 - default.mat

.........\......\.........\.........\man_hat-09 - default.mat

.........\......\.........\.........\man_hat-1 - default.mat

.........\......\.........\.........\man_hat-13 - default.mat

.........\......\.........\.........\man_hat-15 - default.mat

.........\......\.........\.........\man_hat-19 - default.mat

.........\......\.........\.........\man_hat-boot_grip.mat

.........\......\.........\.........\man_hat-fabric_blue_c1.mat

.........\......\.........\.........\man_hat-fabric_blue_carp.mat

.........\......\.........\.........\man_hat-fabric_dark_carp.mat

.........\......\.........\.........\man_hat-hat_leather.mat

.........\......\.........\.........\man_hat-iris.mat

.........\......\.........\.........\man_hat-lense.mat

.........\......\.........\.........\man_hat-material #13.mat

.........\......\.........\.........\man_hat-metal_dark_gold.mat

.........\......\.........\.........\man_hat-reflection_lake.mat

.........\......\.........\.........\简-01 - default.mat

.........\......\.........\.........\简-02 - default.mat

.........\......\.........\.........\简-03 - default.mat

.........\......\.........\.........\简-07 - default.mat

.........\......\.........\.........\简-08 - default.mat

.........\......\.........\.........\简-09 - default.mat

.........\......\.........\.........\简-16 - default.mat

.........\......\.........\.........\简-branch0.mat

.........\......\.........\.........\简-branches.mat

.........\......\.........\.........\简-canopy.mat

.........\......\.........\.........\简-material #27.mat

.........\......\.........\.........\简-pillarroots.mat

.........\......\.........\.........\简-trunk.mat

.........\......\.........\nong.FBX

.........\......\New Terrain.asset

.........\......\nongchang.unity

.........\......\Pro Standard Assets\Glass Refraction\FX-Refractive.mat

.........\......\...................\................\Glass-Stained-BumpDistort.shader

.........\......\...................\................\Glass-Stained-BumpSpecDistort.shader

.........\......\...................\................\glass.tif

.........\......\...................\................\glassbump.tif

.........\......\...................\Image Based\BlurEffect.cs

.........\......\...................\...........\color correction ramp.png

.........\......\...................\...........\ColorCorrectionEffect.cs

.........\......\...................\...........\ColorCorrectionEffect.shader

.........\......\...................\...........\..ntrast Stretch\Adaptation.shader

.........\......\...................\...........\................\Apply.shader

.........\......\...................\...........\................\ContrastStretchEffect.cs

.........\......\...................\...........\................\Luminance.shader

.........\......\...................\...........\................\MinMaxReduction.shader

.........\......\...................\...........\EdgeDetectEffect.cs

.........\......\...................\...........\EdgeDetectX.shader

.........\......\...................\...........\GlowEffect.cs

.........\......\...................\...........\GlowEffectDownsample.shader

.........\......\...................\...........\grayscale ramp.png

.........\......\...................\...........\GrayscaleEffect.cs

.........\......\...................\...........\GrayscaleEffect.shader

.........\......\...................\...........\ImageEffectBase.cs

.........\......\...................\...........\ImageEffects.cs

.........\......\...................\...........\MotionBlur.cs

.........\......\...................\...........\MotionBlur.sh

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