文件名称:Shader4
- 所属分类:
- 控制台(字符窗口)编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.77mb
- 下载次数:
- 0次
- 提 供 者:
- 陽*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
GLSL进行动态Cube Mapping, 以及静态的Spherical Mapping.
使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向
z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置
用v 切换进入Cube mapping 或 Spherical Mapping, Spherical mapping 采用的是另一场景,和天空盒无关。 -The Cube the Mapping of GLSL dynamic and static the Mapping of Spherical w, q, e, a, s, d control the reflective ball position, i, o, O, p, P control reflective ball direction z, Z, x X, and c, control the camera angle up and down to control the camera position with v switch to Cube mapping or Spherical Mapping, Spherical the mapping is another scene, and the sky box.
使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向
z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置
用v 切换进入Cube mapping 或 Spherical Mapping, Spherical mapping 采用的是另一场景,和天空盒无关。 -The Cube the Mapping of GLSL dynamic and static the Mapping of Spherical w, q, e, a, s, d control the reflective ball position, i, o, O, p, P control reflective ball direction z, Z, x X, and c, control the camera angle up and down to control the camera position with v switch to Cube mapping or Spherical Mapping, Spherical the mapping is another scene, and the sky box.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Shader4\Debug\Shader4.exe
.......\.....\Shader4.ilk
.......\.....\Shader4.pdb
.......\ipch\shader4-b7a352b6\shader4-b0b57e57.ipch
.......\Shader4\BG.tga
.......\.......\brightday2_negative_x.tga
.......\.......\brightday2_negative_y.tga
.......\.......\brightday2_negative_z.tga
.......\.......\brightday2_positive_x.tga
.......\.......\brightday2_positive_y.tga
.......\.......\brightday2_positive_z.tga
.......\.......\cccp.tga
.......\.......\Cube.frag
.......\.......\Cube.vert
.......\.......\Debug\CL.read.1.tlog
.......\.......\.....\CL.write.1.tlog
.......\.......\.....\link-cvtres.read.1.tlog
.......\.......\.....\link-cvtres.write.1.tlog
.......\.......\.....\link.8112-cvtres.read.1.tlog
.......\.......\.....\link.8112-cvtres.write.1.tlog
.......\.......\.....\link.8112.read.1.tlog
.......\.......\.....\link.8112.write.1.tlog
.......\.......\.....\link.read.1.tlog
.......\.......\.....\link.write.1.tlog
.......\.......\.....\Main.obj
.......\.......\.....\mt.read.1.tlog
.......\.......\.....\mt.write.1.tlog
.......\.......\.....\rc.read.1.tlog
.......\.......\.....\rc.write.1.tlog
.......\.......\.....\Shader4.exe.embed.manifest
.......\.......\.....\Shader4.exe.embed.manifest.res
.......\.......\.....\Shader4.exe.intermediate.manifest
.......\.......\.....\Shader4.lastbuildstate
.......\.......\.....\Shader4.log
.......\.......\.....\Shader4_manifest.rc
.......\.......\.....\vc100.idb
.......\.......\.....\vc100.pdb
.......\.......\Main.cpp
.......\.......\Main.dsp
.......\.......\Main.dsw
.......\.......\Main.ncb
.......\.......\Main.opt
.......\.......\Main.plg
.......\.......\materials.h
.......\.......\Reflect.tga
.......\.......\Shader4.vcxproj
.......\.......\Shader4.vcxproj.filters
.......\.......\Shader4.vcxproj.user
.......\.......\Sphere_pad.frag
.......\.......\Sphere_pad.vert
.......\.......\tga.c
.......\.......\tga.h
.......\Shader4.sln
.......\Shader4.suo
.......\ipch\shader4-b7a352b6
.......\Shader4\Debug
.......\Debug
.......\ipch
.......\Shader4
Shader4
.......\.....\Shader4.ilk
.......\.....\Shader4.pdb
.......\ipch\shader4-b7a352b6\shader4-b0b57e57.ipch
.......\Shader4\BG.tga
.......\.......\brightday2_negative_x.tga
.......\.......\brightday2_negative_y.tga
.......\.......\brightday2_negative_z.tga
.......\.......\brightday2_positive_x.tga
.......\.......\brightday2_positive_y.tga
.......\.......\brightday2_positive_z.tga
.......\.......\cccp.tga
.......\.......\Cube.frag
.......\.......\Cube.vert
.......\.......\Debug\CL.read.1.tlog
.......\.......\.....\CL.write.1.tlog
.......\.......\.....\link-cvtres.read.1.tlog
.......\.......\.....\link-cvtres.write.1.tlog
.......\.......\.....\link.8112-cvtres.read.1.tlog
.......\.......\.....\link.8112-cvtres.write.1.tlog
.......\.......\.....\link.8112.read.1.tlog
.......\.......\.....\link.8112.write.1.tlog
.......\.......\.....\link.read.1.tlog
.......\.......\.....\link.write.1.tlog
.......\.......\.....\Main.obj
.......\.......\.....\mt.read.1.tlog
.......\.......\.....\mt.write.1.tlog
.......\.......\.....\rc.read.1.tlog
.......\.......\.....\rc.write.1.tlog
.......\.......\.....\Shader4.exe.embed.manifest
.......\.......\.....\Shader4.exe.embed.manifest.res
.......\.......\.....\Shader4.exe.intermediate.manifest
.......\.......\.....\Shader4.lastbuildstate
.......\.......\.....\Shader4.log
.......\.......\.....\Shader4_manifest.rc
.......\.......\.....\vc100.idb
.......\.......\.....\vc100.pdb
.......\.......\Main.cpp
.......\.......\Main.dsp
.......\.......\Main.dsw
.......\.......\Main.ncb
.......\.......\Main.opt
.......\.......\Main.plg
.......\.......\materials.h
.......\.......\Reflect.tga
.......\.......\Shader4.vcxproj
.......\.......\Shader4.vcxproj.filters
.......\.......\Shader4.vcxproj.user
.......\.......\Sphere_pad.frag
.......\.......\Sphere_pad.vert
.......\.......\tga.c
.......\.......\tga.h
.......\Shader4.sln
.......\Shader4.suo
.......\ipch\shader4-b7a352b6
.......\Shader4\Debug
.......\Debug
.......\ipch
.......\Shader4
Shader4