文件名称:octagon
介绍说明--下载内容均来自于网络,请自行研究使用
老外弄的一个游戏引擎,有quake场景,骨骼动画,粒子特效等,效果不错。-a game engine made by Foreigner. include quake scene, skeletal animation, particle effects, the effect is good.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
octagon\The Octagon Engine\Bitmap Font\BITMAP_FONT.cpp
.......\..................\...........\BITMAP_FONT.h
.......\..................\...set\BITSET.cpp
.......\..................\......\BITSET.h
.......\..................\.ounding Volumes\AA_BOUNDING_BOX.cpp
.......\..................\................\AA_BOUNDING_BOX.h
.......\..................\................\Bounding Volumes.h
.......\..................\................\BOUNDING_SPHERE.cpp
.......\..................\................\BOUNDING_SPHERE.h
.......\..................\................\BOUNDING_VOLUME.h
.......\..................\................\FRUSTUM.cpp
.......\..................\................\FRUSTUM.h
.......\..................\.SP\BSP Types\BSP_HEADER.h
.......\..................\...\.........\BSP_LEAF.h
.......\..................\...\.........\BSP_LOAD_FACE.h
.......\..................\...\.........\BSP_LOAD_TEXTURE.h
.......\..................\...\.........\BSP_LOAD_VERTEX.h
.......\..................\...\.........\BSP_NODE.h
.......\..................\...\.........\BSP_PATCH.h
.......\..................\...\.........\BSP_POLYGON_FACE.h
.......\..................\...\.........\BSP_VISIBILITY_DATA.h
.......\..................\...\BSP.h
.......\..................\...\BSP_CalculateCollision.cpp
.......\..................\...\BSP_CalculateLeaf.cpp
.......\..................\...\BSP_CalculateVisibleFaces.cpp
.......\..................\...\BSP_IsClusterVisible.cpp
.......\..................\...\BSP_Load.cpp
.......\..................\...\BSP_LoadLeafFaces.cpp
.......\..................\...\BSP_LoadLeaves.cpp
.......\..................\...\BSP_LoadNodes.cpp
.......\..................\...\BSP_LoadPatches.cpp
.......\..................\...\BSP_LoadPolygonFaces.cpp
.......\..................\...\BSP_LoadTextures.cpp
.......\..................\...\BSP_LoadVertices.cpp
.......\..................\...\BSP_LoadVisibilityData.cpp
.......\..................\...\BSP_SendPatchIndices.cpp
.......\..................\...\BSP_SendPolygonFaceIndices.cpp
.......\..................\...\BSP_SendShadowVolumeIndices.cpp
.......\..................\...\BSP_TesselateBiquadraticPatch.cpp
.......\..................\Camera\WALKING_CAMERA.cpp
.......\..................\......\WALKING_CAMERA.h
.......\..................\.odepaths\CODEPATH.h
.......\..................\.........\CODEPATH_MANAGER.h
.......\..................\.........\CODEPATH_MANAGER_ChangeCodepath.cpp
.......\..................\.........\CODEPATH_MANAGER_Init.cpp
.......\..................\.........\DRAWING_STATES.h
.......\..................\.........\NV20 Codepath\NV20_CODEPATH.h
.......\..................\.........\.............\NV20_CODEPATH_Init.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass0.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass0NoCubeMap.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass0WithCubeMap.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass1.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass1WithCubeMap.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass2.cpp
.......\..................\.........\.............\pass0NoCubeMapVP.txt
.......\..................\.........\.............\pass1WithCubeMapVP.txt
.......\..................\.........\.............\pass2VP.txt
.......\..................\.........\R200 Codepath\pass0NoCubeMapVP.txt
.......\..................\.........\.............\pass0WithCubeMapVP.txt
.......\..................\.........\.............\R200_CODEPATH.h
.......\..................\.........\.............\R200_CODEPATH_Init.cpp
.......\..................\.........\.............\R200_CODEPATH_LightingPass0.cpp
.......\..................\.........\Standard Codepath\STANDARD_CODEPATH.h
.......\..................\.........\.................\STANDARD_CODEPATH_Init.cpp
.......\..................\.........\.................\STANDARD_CODEPATH_LightingPass0.cpp
.......\..................\.....
.......\..................\...........\BITMAP_FONT.h
.......\..................\...set\BITSET.cpp
.......\..................\......\BITSET.h
.......\..................\.ounding Volumes\AA_BOUNDING_BOX.cpp
.......\..................\................\AA_BOUNDING_BOX.h
.......\..................\................\Bounding Volumes.h
.......\..................\................\BOUNDING_SPHERE.cpp
.......\..................\................\BOUNDING_SPHERE.h
.......\..................\................\BOUNDING_VOLUME.h
.......\..................\................\FRUSTUM.cpp
.......\..................\................\FRUSTUM.h
.......\..................\.SP\BSP Types\BSP_HEADER.h
.......\..................\...\.........\BSP_LEAF.h
.......\..................\...\.........\BSP_LOAD_FACE.h
.......\..................\...\.........\BSP_LOAD_TEXTURE.h
.......\..................\...\.........\BSP_LOAD_VERTEX.h
.......\..................\...\.........\BSP_NODE.h
.......\..................\...\.........\BSP_PATCH.h
.......\..................\...\.........\BSP_POLYGON_FACE.h
.......\..................\...\.........\BSP_VISIBILITY_DATA.h
.......\..................\...\BSP.h
.......\..................\...\BSP_CalculateCollision.cpp
.......\..................\...\BSP_CalculateLeaf.cpp
.......\..................\...\BSP_CalculateVisibleFaces.cpp
.......\..................\...\BSP_IsClusterVisible.cpp
.......\..................\...\BSP_Load.cpp
.......\..................\...\BSP_LoadLeafFaces.cpp
.......\..................\...\BSP_LoadLeaves.cpp
.......\..................\...\BSP_LoadNodes.cpp
.......\..................\...\BSP_LoadPatches.cpp
.......\..................\...\BSP_LoadPolygonFaces.cpp
.......\..................\...\BSP_LoadTextures.cpp
.......\..................\...\BSP_LoadVertices.cpp
.......\..................\...\BSP_LoadVisibilityData.cpp
.......\..................\...\BSP_SendPatchIndices.cpp
.......\..................\...\BSP_SendPolygonFaceIndices.cpp
.......\..................\...\BSP_SendShadowVolumeIndices.cpp
.......\..................\...\BSP_TesselateBiquadraticPatch.cpp
.......\..................\Camera\WALKING_CAMERA.cpp
.......\..................\......\WALKING_CAMERA.h
.......\..................\.odepaths\CODEPATH.h
.......\..................\.........\CODEPATH_MANAGER.h
.......\..................\.........\CODEPATH_MANAGER_ChangeCodepath.cpp
.......\..................\.........\CODEPATH_MANAGER_Init.cpp
.......\..................\.........\DRAWING_STATES.h
.......\..................\.........\NV20 Codepath\NV20_CODEPATH.h
.......\..................\.........\.............\NV20_CODEPATH_Init.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass0.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass0NoCubeMap.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass0WithCubeMap.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass1.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass1WithCubeMap.cpp
.......\..................\.........\.............\NV20_CODEPATH_LightingPass2.cpp
.......\..................\.........\.............\pass0NoCubeMapVP.txt
.......\..................\.........\.............\pass1WithCubeMapVP.txt
.......\..................\.........\.............\pass2VP.txt
.......\..................\.........\R200 Codepath\pass0NoCubeMapVP.txt
.......\..................\.........\.............\pass0WithCubeMapVP.txt
.......\..................\.........\.............\R200_CODEPATH.h
.......\..................\.........\.............\R200_CODEPATH_Init.cpp
.......\..................\.........\.............\R200_CODEPATH_LightingPass0.cpp
.......\..................\.........\Standard Codepath\STANDARD_CODEPATH.h
.......\..................\.........\.................\STANDARD_CODEPATH_Init.cpp
.......\..................\.........\.................\STANDARD_CODEPATH_LightingPass0.cpp
.......\..................\.....