文件名称:016_Per_Pixel_Lighting
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Per_Pixel_Lighting
Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
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016_Per_Pixel_Lighting
......................\data
......................\....\016dxmodel
......................\....\..........\Fieldsto.JPG
......................\....\..........\FieldstoBump.JPG
......................\....\..........\floor_B.JPG
......................\....\..........\floor_BBump.JPG
......................\....\..........\Oxidated.jpg
......................\....\..........\room01.3DS
......................\....\..........\room02.3DS
......................\....\..........\Tiles.JPG
......................\....\..........\Tilesbump.JPG
......................\....\init.txt
......................\....\font.bmp
......................\....\Earth.JPG
......................\....\sphere.3DS
......................\Shaders
......................\.......\016_Per_Pixel_Lighting
......................\.......\......................\vs10_Diffuse_Specular_clamp.txt
......................\.......\......................\ps14_2_AD_cube_normalizer.txt
......................\.......\......................\vs10_Diffuse_Specular.txt
......................\.......\......................\ps11_1_AD.txt
......................\.......\......................\vs10_Diffuse_Specular_with_cubemap_normalizer.txt
......................\.......\......................\ps14_1_AD.txt
......................\.......\......................\ps11_2_AD_cube_normalizer.txt
......................\.......\......................\ps11_3_ADS16.txt
......................\.......\......................\ps14_3_ADS16.txt
......................\.......\......................\ps11_4_ADS16_cube_normalizer.txt
......................\.......\......................\ps14_4_ADS16_cube_normalizer.txt
......................\.......\......................\ps14_5_ADSn.txt
......................\.......\......................\ps11_5_ADSn.txt
......................\.......\......................\ps14_6_ADSn_cube_normalizer.txt
......................\.......\......................\vs10_Diffuse_Specular_attenuation.txt
......................\.......\......................\ps14_7_attenuation_2.txt
......................\.......\......................\ps14_7_attenuation_1.txt
......................\.......\......................\vs10_Diffuse_Specular_attenuation_texture_3D.txt
......................\.......\......................\vs10_attenuation.txt
......................\.......\......................\ps14_7_attenuation_lookup.txt
......................\.......\......................\ps11_7_attenuation_1.txt
......................\.......\......................\ps11_7_attenuation_2.txt
......................\.......\......................\ps11_7_attenuation_lookup.txt
......................\.......\......................\vs10_attenuation_texture_3D.txt
......................\.......\......................\ps14_8_ADS16_attenuation_1.txt
......................\.......\......................\ps14_8_ADS16_attenuation_2.txt
......................\.......\......................\ps14_8_ADS16_attenuation_lookup.txt
......................\.......\......................\ps14_8_ADS16_attenuation_texture_3D.txt
......................\.......\......................\ps14_9_ADS16_cn_attenuation_1.txt
......................\.......\......................\ps14_9_ADS16_cn_attenuation_2.txt
......................\.......\......................\ps14_9_ADS16_cn_attenuation_lookup.txt
......................\.......\......................\ps14_9_ADS16_cn_attenuation_texture_3D.txt
......................\.......\......................\ps11_8_ADS16_attenuation_1.txt
......................\.......\......................\ps11_8_ADS16_attenuation_2.txt
......................\.......\......................\ps11_8_ADS16_attenuation_texture_3D.txt
......................\.......\......................\ps12_8_ADS16_attenuation_lookup.txt
......................\.......\......................\ps11_9_ADS16_cn_attenuation_1.txt
......................\.......\......................\vs10_Diffuse_Specular_attenuation_for_ps11.txt
......................\.......\......................\vs10_Diffuse_Specular_attenua
......................\data
......................\....\016dxmodel
......................\....\..........\Fieldsto.JPG
......................\....\..........\FieldstoBump.JPG
......................\....\..........\floor_B.JPG
......................\....\..........\floor_BBump.JPG
......................\....\..........\Oxidated.jpg
......................\....\..........\room01.3DS
......................\....\..........\room02.3DS
......................\....\..........\Tiles.JPG
......................\....\..........\Tilesbump.JPG
......................\....\init.txt
......................\....\font.bmp
......................\....\Earth.JPG
......................\....\sphere.3DS
......................\Shaders
......................\.......\016_Per_Pixel_Lighting
......................\.......\......................\vs10_Diffuse_Specular_clamp.txt
......................\.......\......................\ps14_2_AD_cube_normalizer.txt
......................\.......\......................\vs10_Diffuse_Specular.txt
......................\.......\......................\ps11_1_AD.txt
......................\.......\......................\vs10_Diffuse_Specular_with_cubemap_normalizer.txt
......................\.......\......................\ps14_1_AD.txt
......................\.......\......................\ps11_2_AD_cube_normalizer.txt
......................\.......\......................\ps11_3_ADS16.txt
......................\.......\......................\ps14_3_ADS16.txt
......................\.......\......................\ps11_4_ADS16_cube_normalizer.txt
......................\.......\......................\ps14_4_ADS16_cube_normalizer.txt
......................\.......\......................\ps14_5_ADSn.txt
......................\.......\......................\ps11_5_ADSn.txt
......................\.......\......................\ps14_6_ADSn_cube_normalizer.txt
......................\.......\......................\vs10_Diffuse_Specular_attenuation.txt
......................\.......\......................\ps14_7_attenuation_2.txt
......................\.......\......................\ps14_7_attenuation_1.txt
......................\.......\......................\vs10_Diffuse_Specular_attenuation_texture_3D.txt
......................\.......\......................\vs10_attenuation.txt
......................\.......\......................\ps14_7_attenuation_lookup.txt
......................\.......\......................\ps11_7_attenuation_1.txt
......................\.......\......................\ps11_7_attenuation_2.txt
......................\.......\......................\ps11_7_attenuation_lookup.txt
......................\.......\......................\vs10_attenuation_texture_3D.txt
......................\.......\......................\ps14_8_ADS16_attenuation_1.txt
......................\.......\......................\ps14_8_ADS16_attenuation_2.txt
......................\.......\......................\ps14_8_ADS16_attenuation_lookup.txt
......................\.......\......................\ps14_8_ADS16_attenuation_texture_3D.txt
......................\.......\......................\ps14_9_ADS16_cn_attenuation_1.txt
......................\.......\......................\ps14_9_ADS16_cn_attenuation_2.txt
......................\.......\......................\ps14_9_ADS16_cn_attenuation_lookup.txt
......................\.......\......................\ps14_9_ADS16_cn_attenuation_texture_3D.txt
......................\.......\......................\ps11_8_ADS16_attenuation_1.txt
......................\.......\......................\ps11_8_ADS16_attenuation_2.txt
......................\.......\......................\ps11_8_ADS16_attenuation_texture_3D.txt
......................\.......\......................\ps12_8_ADS16_attenuation_lookup.txt
......................\.......\......................\ps11_9_ADS16_cn_attenuation_1.txt
......................\.......\......................\vs10_Diffuse_Specular_attenuation_for_ps11.txt
......................\.......\......................\vs10_Diffuse_Specular_attenua