文件名称:TankWorld_OpenGLl-1.0
介绍说明--下载内容均来自于网络,请自行研究使用
这是我由pascal语言opengl1.0编写的坦克射击游戏移植而来,C++。 与原本passcal游戏逻辑上没有太大变化,主要是变量类型的转变和在opengl使用上的变化。
VC6.0编译即可。
游戏pascal源码和 纯C语言opengl 2.0的一直版本可在本人上传的源码中找到。-This is by pascal language opengl1.0 prepared tank shooter transplanted from C++. Logic with original passcal game did not change much, the main changes in the types of variables and changes in opengl using. VC6.0 compiler can. Opengl 2.0 games pascal source and pure C language has been the version I upload the source.
VC6.0编译即可。
游戏pascal源码和 纯C语言opengl 2.0的一直版本可在本人上传的源码中找到。-This is by pascal language opengl1.0 prepared tank shooter transplanted from C++. Logic with original passcal game did not change much, the main changes in the types of variables and changes in opengl using. VC6.0 compiler can. Opengl 2.0 games pascal source and pure C language has been the version I upload the source.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
tank-gl-1.0\WWars_C+\Animate.cpp
...........\........\Animate.h
...........\........\default.ini
...........\........\fmoderrors.cpp
...........\........\fmoderrors.h
...........\........\fmodtypes.h
...........\........\.onts\big.bmp
...........\........\.....\big.jpg
...........\........\.....\font.bmp
...........\........\.....\font.jpg
...........\........\.....\Picasa.ini
...........\........\.....\Thumbs.db
...........\........\lastarena.ini
...........\........\Matrix.cpp
...........\........\Matrix.h
...........\........\MKGLFont.cpp
...........\........\MKGLFont.h
...........\........\Model.cpp
...........\........\Model.h
...........\........\models\bonus.mdl
...........\........\......\hero.mdl
...........\........\......\house.mdl
...........\........\......\tiger.mdl
...........\........\......\tiger_f.mdl
...........\........\......\turret.mdl
...........\........\......\turret_f.mdl
...........\........\......\xpdisk.mdl
...........\........\......\xpsphere.mdl
...........\........\myTimer.cpp
...........\........\myTimer.h
...........\........\PascalType.h
...........\........\skybox\bk.bmp
...........\........\......\bk.jpg
...........\........\......\fr.bmp
...........\........\......\fr.jpg
...........\........\......\lf.bmp
...........\........\......\lf.jpg
...........\........\......\Picasa.ini
...........\........\......\rt.bmp
...........\........\......\rt.jpg
...........\........\......\up.bmp
...........\........\......\up.jpg
...........\........\.ound\fx\alarm.mp3
...........\........\.....\..\bonus.wav
...........\........\.....\..\button.mp3
...........\........\.....\..\fire.mp3
...........\........\.....\..\fireburn.wav
...........\........\.....\..\heart.mp3
...........\........\.....\..\hitwall.mp3
...........\........\.....\..\shot.mp3
...........\........\.....\..\xplbig.wav
...........\........\.....\..\xplsmall.wav
...........\........\StdAfx.h
...........\........\textures\body.bmp
...........\........\........\body.jpg
...........\........\........\bonus.bmp
...........\........\........\bonus.jpg
...........\........\........\cat.bmp
...........\........\........\cat.jpg
...........\........\........\cliffBottom.bmp
...........\........\........\cliffBottom.jpg
...........\........\........\explosion.bmp
...........\........\........\explosion.jpg
...........\........\........\floor.bmp
...........\........\........\floor.JPG
...........\........\........\metal.bmp
...........\........\........\metal.jpg
...........\........\........\mg34h.bmp
...........\........\........\mg34h.jpg
...........\........\........\noise1.bmp
...........\........\........\noise1.jpg
...........\........\........\noise2.bmp
...........\........\........\noise2.jpg
...........\........\........\noise3.bmp
...........\........\........\noise3.jpg
...........\........\........\particle2.bmp
...........\........\........\particle2.jpg
...........\........\........\Picasa.ini
...........\........\........\pointer.bmp
...........\........\........\pointer.jpg
...........\........\........\pointer4.bmp
...........\........\........\pointer4.jpg
...........\........\........\pointer_simple.bmp
...........\........\........\pointer_simple.jpg
...........\........\........\pz4e.bmp
...........\........\........\pz4e.jpg
...........\........\........\pz4e2.bmp
...........\........\........\pz4e2.jpg
...........\........\........\pz4e3.bmp
...........\........\........\pz4e3.jpg
...........\........\........\P_tgbl1.bmp
...........\........\........\P_tgbl1.jpg
...........\........\........\P_tgkola.bmp
...........\........\........\P_tgkola.jpg
...........\........\........\P_TGLF01.bmp
...........\........\........\P_TGLF01.jpg
...........\........\........\P_TGLF02.bmp
...........\........\........\P_TGLF02.jpg
...........\........\........\P_TGLF03.bmp
...........\........\........\P_TGLF03.jpg