文件名称:TankWorld_OpenGL-2.0
介绍说明--下载内容均来自于网络,请自行研究使用
这是我从一个由pascal语言opengl1.0编写的坦克射击游戏移植而来。
先移植为C++。尔后由于工作需要,又将其移植为纯C语言opengl2.0 的代码。代码通用与WIN32项目和中间件 以及机顶盒中。上传的这个工程是WIN32上调试用的。
由于部分特殊要求,游戏中的所有资源文件在本版本中全部都被转化为头文件包含形式,不再有对文件的操作,详情看到代码即可了解。
-----注意----
代码是VC6.0环境下编译运行,但由于转变为.h的资源文件过大,VC6.0下会出现链接溢出错误(compiler is out of heap space),需要在配置工程选项中添加 /Zm *** 标签,具体用法可自行网上搜索。
另一种方法是使用VS2010打开, 经过转换后可以直接编译运行,我已经试验过。
------游戏pascal源码和 c++语言opengl1.0的移植版本可在本人上传的其他源码中找到。-This is the tanks shooting game transplanted from me from a pascal language opengl1.0 prepared. First transplant C++. Later, due to the need of work, in turn migrated to pure C language opengl2.0 code. Project of the code universal and WIN32 and middleware as well as set-top boxes. Upload of this project is the WIN32 upregulation trial. As part of the special requirements of all the resources in the file in the game in this version all into the header file that contains the form, no longer have to file operation details, see the code you can understand.----- Note---- code VC6.0 environment compiler running into h resource file is too large, VC6.0 will link overflow error (compiler is out of the heap space) Add/Zm*** tag need to configure the project options, specific usage can be its own online search. Another method is to use VS2010 open, and converted directly compile and run, I have tried.------ Transplant version of the game pascal the source and c++ language opengl1.0 of other sou
先移植为C++。尔后由于工作需要,又将其移植为纯C语言opengl2.0 的代码。代码通用与WIN32项目和中间件 以及机顶盒中。上传的这个工程是WIN32上调试用的。
由于部分特殊要求,游戏中的所有资源文件在本版本中全部都被转化为头文件包含形式,不再有对文件的操作,详情看到代码即可了解。
-----注意----
代码是VC6.0环境下编译运行,但由于转变为.h的资源文件过大,VC6.0下会出现链接溢出错误(compiler is out of heap space),需要在配置工程选项中添加 /Zm *** 标签,具体用法可自行网上搜索。
另一种方法是使用VS2010打开, 经过转换后可以直接编译运行,我已经试验过。
------游戏pascal源码和 c++语言opengl1.0的移植版本可在本人上传的其他源码中找到。-This is the tanks shooting game transplanted from me from a pascal language opengl1.0 prepared. First transplant C++. Later, due to the need of work, in turn migrated to pure C language opengl2.0 code. Project of the code universal and WIN32 and middleware as well as set-top boxes. Upload of this project is the WIN32 upregulation trial. As part of the special requirements of all the resources in the file in the game in this version all into the header file that contains the form, no longer have to file operation details, see the code you can understand.----- Note---- code VC6.0 environment compiler running into h resource file is too large, VC6.0 will link overflow error (compiler is out of the heap space) Add/Zm*** tag need to configure the project options, specific usage can be its own online search. Another method is to use VS2010 open, and converted directly compile and run, I have tried.------ Transplant version of the game pascal the source and c++ language opengl1.0 of other sou
(系统自动生成,下载前可以参看下载内容)
下载文件列表
tank-gles-2.0\GLES20_GAME_WWar\WIN32\d3dcompiler_43.dll
.............\................\.....\d3dx9_43.dll
.............\................\.....\Debug\Demo_gles20.pch
.............\................\.....\.....\vc60.idb
.............\................\.....\.....\vc60.pdb
.............\................\.....\Demo_gles20.cpp
.............\................\.....\Demo_gles20.dsp
.............\................\.....\Demo_gles20.dsw
.............\................\.....\Demo_gles20.ncb
.............\................\.....\Demo_gles20.opt
.............\................\.....\Demo_gles20.pdb
.............\................\.....\Demo_gles20.plg
.............\................\.....\Demo_gles20.positions
.............\................\.....\lib\libEGL.lib
.............\................\.....\libegl.dll
.............\................\.....\libglesv2.dll
.............\................\.....\opengl\EGL\egl.h
.............\................\.....\......\...\eglext.h
.............\................\.....\......\...\eglplatform.h
.............\................\.....\......\GLES\egl.h
.............\................\.....\......\....\gl.h
.............\................\.....\......\....\glext.h
.............\................\.....\......\....\glplatform.h
.............\................\.....\......\....2\gl2.h
.............\................\.....\......\.....\gl2ext.h
.............\................\.....\......\.....\gl2platform.h
.............\................\.....\......\KHR\khrplatform.h
.............\................\.....\StdAfx.cpp
.............\................\.....\StdAfx.h
.............\................\.WarSource\Animate.c
.............\................\..........\Animate.h
.............\................\..........\fonts_24\Font.h
.............\................\..........\........\Font2.h
.............\................\..........\ImageData.c
.............\................\..........\ImageData.h
.............\................\..........\lib\libEGL.lib
.............\................\..........\...\libGLESv2.lib
.............\................\..........\Matrix\mat.c
.............\................\..........\......\mat.h
.............\................\..........\......\mat.o
.............\................\..........\Matrix.c
.............\................\..........\Matrix.h
.............\................\..........\MKGLFont.c
.............\................\..........\MKGLFont.h
.............\................\..........\Model.c
.............\................\..........\Model.h
.............\................\..........\ModelData.c
.............\................\..........\ModelData.h
.............\................\..........\models\bonus.h
.............\................\..........\......\hero.h
.............\................\..........\......\house.h
.............\................\..........\......\tiger.h
.............\................\..........\......\tiger_f.h
.............\................\..........\......\turret.h
.............\................\..........\......\turret_f.h
.............\................\..........\......\xpdisk.h
.............\................\..........\......\xpsphere.h
.............\................\..........\myTimer.c
.............\................\..........\myTimer.h
.............\................\..........\opengl\EGL\egl.h
.............\................\..........\......\...\eglext.h
.............\................\..........\......\...\eglplatform.h
.............\................\..........\......\GLES\egl.h
.............\................\..........\......\....\gl.h
.............\................\..........\......\....\glext.h
.............\................\..........\......\....\glplatform.h
.............\................\..........\......\....2\gl2.h
.............\................\..........\......\.....\gl2ext.h
.............\................\..........\......\.....\gl2platform.h
.............\................\..........\......\KHR\khrplatform.h
.............\................\..........\PascalType.c
.............\................\..........\PascalType.h
.............\................\..........\skyb