文件名称:CARD
- 所属分类:
- 棋牌游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 7.57mb
- 下载次数:
- 0次
- 提 供 者:
- c**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
扑克牌11点,拥有人机对战和人人单机对战两种游戏方式。两种不同方式下的游戏规则和界面有较大不同。有显示当前分数功能,方便用户考虑下一步的操作。在选择游戏方式的单选框改变后,相应列表框显示改变。
帮助信息保存在“关于”对话框里。
电脑拥有智能(人机对战时双方不知道对手手中牌的情况,所以规则有改变)。
有显示当前分数功能,方便用户考虑下一步的操作。
在选择游戏方式的单选框改变后,相应列表框显示改变。
帮助信息保存在“关于”对话框里。
电脑拥有智能(人机对战时双方不知道对手手中牌的情况,所以规则有改变)。-Poker 11 o clock and have the man-machine against and everyone against two single game the way. Two different modes of the rules of the game and the interface is rather different. A display the current score function, the convenient user consider the next operation. In the choice of the game the way radio-buttons after the change, the corresponding list box shows change.
Help information stored in "about" dialog box.
Computers have intelligence (man-machine in wartime both sides don t know the hands of rival CARDS, so the rules have changed).
帮助信息保存在“关于”对话框里。
电脑拥有智能(人机对战时双方不知道对手手中牌的情况,所以规则有改变)。
有显示当前分数功能,方便用户考虑下一步的操作。
在选择游戏方式的单选框改变后,相应列表框显示改变。
帮助信息保存在“关于”对话框里。
电脑拥有智能(人机对战时双方不知道对手手中牌的情况,所以规则有改变)。-Poker 11 o clock and have the man-machine against and everyone against two single game the way. Two different modes of the rules of the game and the interface is rather different. A display the current score function, the convenient user consider the next operation. In the choice of the game the way radio-buttons after the change, the corresponding list box shows change.
Help information stored in "about" dialog box.
Computers have intelligence (man-machine in wartime both sides don t know the hands of rival CARDS, so the rules have changed).
(系统自动生成,下载前可以参看下载内容)
下载文件列表
CARD\11点.aps
....\11点.clw
....\11点.cpp
....\11点.dsp
....\11点.dsw
....\11点.h
....\11点.ncb
....\11点.opt
....\11点.plg
....\11点.rc
....\11点Dlg.cpp
....\11点Dlg.h
....\Debug\11点.exe
....\.....\11点.ilk
....\.....\11点.obj
....\.....\11点.pch
....\.....\11点.pdb
....\.....\11点.res
....\.....\11点Dlg.obj
....\.....\StdAfx.obj
....\.....\vc60.idb
....\.....\vc60.pdb
....\ReadMe.txt
....\..lease\11点.exe
....\.......\11点.obj
....\.......\11点.pch
....\.......\11点.res
....\.......\11点Dlg.obj
....\.......\StdAfx.obj
....\.......\vc60.idb
....\res\11点.ico
....\...\11点.rc2
....\...\59ff8cc2.bmp
....\...\bg.bmp
....\...\bgg.bmp
....\...\bgpicture.bmp
....\...\c1.bmp
....\...\c10.bmp
....\...\c11.bmp
....\...\c12.bmp
....\...\c13.bmp
....\...\c2.bmp
....\...\c3.bmp
....\...\c4.bmp
....\...\c5.bmp
....\...\c6.bmp
....\...\c7.bmp
....\...\c8.bmp
....\...\c9.bmp
....\...\f1.bmp
....\...\f10.bmp
....\...\f11.bmp
....\...\f12.bmp
....\...\f13.bmp
....\...\f2.bmp
....\...\f3.bmp
....\...\f4.bmp
....\...\f5.bmp
....\...\f6.bmp
....\...\f7.bmp
....\...\f8.bmp
....\...\f9.bmp
....\...\h1.bmp
....\...\h10.bmp
....\...\h11.bmp
....\...\h12.bmp
....\...\h13.bmp
....\...\h2.bmp
....\...\h3.bmp
....\...\h4.bmp
....\...\h5.bmp
....\...\h6.bmp
....\...\h7.bmp
....\...\h8.bmp
....\...\h9.bmp
....\...\r1.bmp
....\...\r10.bmp
....\...\r11.bmp
....\...\r12.bmp
....\...\r13.bmp
....\...\r2.bmp
....\...\r3.bmp
....\...\r4.bmp
....\...\r5.bmp
....\...\r6.bmp
....\...\r7.bmp
....\...\r8.bmp
....\...\r9.bmp
....\...\rb.bmp
....\...\rs.bmp
....\resource.h
....\StdAfx.cpp
....\StdAfx.h
....\Debug
....\Release
....\res
CARD
....\11点.clw
....\11点.cpp
....\11点.dsp
....\11点.dsw
....\11点.h
....\11点.ncb
....\11点.opt
....\11点.plg
....\11点.rc
....\11点Dlg.cpp
....\11点Dlg.h
....\Debug\11点.exe
....\.....\11点.ilk
....\.....\11点.obj
....\.....\11点.pch
....\.....\11点.pdb
....\.....\11点.res
....\.....\11点Dlg.obj
....\.....\StdAfx.obj
....\.....\vc60.idb
....\.....\vc60.pdb
....\ReadMe.txt
....\..lease\11点.exe
....\.......\11点.obj
....\.......\11点.pch
....\.......\11点.res
....\.......\11点Dlg.obj
....\.......\StdAfx.obj
....\.......\vc60.idb
....\res\11点.ico
....\...\11点.rc2
....\...\59ff8cc2.bmp
....\...\bg.bmp
....\...\bgg.bmp
....\...\bgpicture.bmp
....\...\c1.bmp
....\...\c10.bmp
....\...\c11.bmp
....\...\c12.bmp
....\...\c13.bmp
....\...\c2.bmp
....\...\c3.bmp
....\...\c4.bmp
....\...\c5.bmp
....\...\c6.bmp
....\...\c7.bmp
....\...\c8.bmp
....\...\c9.bmp
....\...\f1.bmp
....\...\f10.bmp
....\...\f11.bmp
....\...\f12.bmp
....\...\f13.bmp
....\...\f2.bmp
....\...\f3.bmp
....\...\f4.bmp
....\...\f5.bmp
....\...\f6.bmp
....\...\f7.bmp
....\...\f8.bmp
....\...\f9.bmp
....\...\h1.bmp
....\...\h10.bmp
....\...\h11.bmp
....\...\h12.bmp
....\...\h13.bmp
....\...\h2.bmp
....\...\h3.bmp
....\...\h4.bmp
....\...\h5.bmp
....\...\h6.bmp
....\...\h7.bmp
....\...\h8.bmp
....\...\h9.bmp
....\...\r1.bmp
....\...\r10.bmp
....\...\r11.bmp
....\...\r12.bmp
....\...\r13.bmp
....\...\r2.bmp
....\...\r3.bmp
....\...\r4.bmp
....\...\r5.bmp
....\...\r6.bmp
....\...\r7.bmp
....\...\r8.bmp
....\...\r9.bmp
....\...\rb.bmp
....\...\rs.bmp
....\resource.h
....\StdAfx.cpp
....\StdAfx.h
....\Debug
....\Release
....\res
CARD