文件名称:OgrePMFC

  • 所属分类:
  • Windows编程
  • 资源属性:
  • [ASM] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 47.34mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 程**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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Ogre MFC相结合 实现多窗口显示,是一个比较好的例子.-Ogre MFC相结合 实现多窗口显示
(系统自动生成,下载前可以参看下载内容)

下载文件列表

bin

...\BaseSupporter.dll

...\cg.dll

...\media

...\.....\DeferredShadingMedia

...\.....\....................\COPYING

...\.....\....................\deferreddemo.material

...\.....\....................\DeferredShading

...\.....\....................\...............\post

...\.....\....................\...............\....\Ambient_ps.cg

...\.....\....................\...............\....\LightMaterial_ps.cg

...\.....\....................\...............\....\LightMaterial_vs.cg

...\.....\....................\...............\....\ShowColour_ps.cg

...\.....\....................\...............\....\ShowDS_ps.cg

...\.....\....................\...............\....\ShowNormal_ps.cg

...\.....\....................\...............\....\vs.cg

...\.....\....................\deferred_post.material

...\.....\....................\deferred_post.program

...\.....\....................\deferred_post_minilight.material

...\.....\....................\ShadowCaster.cg

...\.....\....................\ShadowCaster.material

...\.....\....................\ShadowCaster.program

...\.....\....................\ssao.cg

...\.....\....................\ssao.material

...\.....\fonts

...\.....\.....\bluebold.ttf

...\.....\.....\bluecond.ttf

...\.....\.....\bluehigh.ttf

...\.....\.....\bluehighway-10.font

...\.....\.....\bluehighway-12.font

...\.....\.....\bluehighway-8.font

...\.....\.....\read_me.html

...\.....\.....\sample.fontdef

...\.....\.....\solo5.ttf

...\.....\materials

...\.....\.........\programs

...\.....\.........\........\AmbientOneTexture.glsl

...\.....\.........\........\ASCIIFP.cg

...\.....\.........\........\Bloom2_ps20.glsl

...\.....\.........\........\Bloom2_ps20.hlsl

...\.....\.........\........\Bloom_ps20.hlsl

...\.....\.........\........\Bloom_vs11.hlsl

...\.....\.........\........\Blur0_ps20.hlsl

...\.....\.........\........\Blur0_vs.glsl

...\.....\.........\........\Blur0_vs11.hlsl

...\.....\.........\........\Blur1_ps20.hlsl

...\.....\.........\........\Blur1_vs.glsl

...\.....\.........\........\Blur1_vs11.hlsl

...\.....\.........\........\BlurH_ps20.glsl

...\.....\.........\........\BlurH_ps20.hlsl

...\.....\.........\........\BlurV_ps20.glsl

...\.....\.........\........\BlurV_ps20.hlsl

...\.....\.........\........\Blur_ps.glsl

...\.....\.........\........\Blur_vs.glsl

...\.....\.........\........\Blur_vs11.hlsl

...\.....\.........\........\BrightBloom2_ps20.glsl

...\.....\.........\........\BrightBloom2_ps20.hlsl

...\.....\.........\........\Combine_fp.cg

...\.....\.........\........\Common.cg

...\.....\.........\........\crowdVp.glsl

...\.....\.........\........\DepthShadowmap.hlsl

...\.....\.........\........\DepthShadowmapCasterFp.glsl

...\.....\.........\........\DepthShadowmapCasterVp.glsl

...\.....\.........\........\DepthShadowmapNormalMapReceiverFp.glsl

...\.....\.........\........\DepthShadowmapNormalMapReceiverVp.glsl

...\.....\.........\........\DepthShadowmapReceiverFp.glsl

...\.....\.........\........\DepthShadowmapReceiverVp.glsl

...\.....\.........\........\depthshadowobject.cg

...\.....\.........\........\DitherFP.cg

...\.....\.........\........\DOF_ps.cg

...\.....\.........\........\Example_Basic.cg

...\.....\.........\........\Example_Basic.hlsl

...\.....\.........\........\Example_BumpMapping.cg

...\.....\.........\........\Example_CelShading.cg

...\.....\.........\........\Example_Fresnel.cg

...\.....\.........\........\Example_FresnelPS.asm

...\.....\.........\........\Example_Projection.cg

...\.....\.........\........\GlassFP.cg

...\.....\.........\........\Grass.cg

...\.....\.........\........\GrayScale.cg

...\.....\.........\........\HalftoneFP.cg

...\.....\.........\........\hdr.cg

...\.....\.........\........\hdr.hlsl

...\.....\.........\........\hdrutils.hlsl

...\.....\.........\........\hdr_bloom.glsl

...\.....\.........\........\hdr_downscale2x2luminence.glsl

...\.....\.........\........\hdr_downscale3x3.glsl

...\.....\.........\........\hdr_downscale3x3brightpass.glsl

...\.....\.........\........\hdr_finalToneMapping.glsl

...\.....\.........\........\hdr_tonemap_util.glsl

...\.....\.........\........\Hea

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