文件名称:3Ddemo_MFC
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 29.48mb
- 下载次数:
- 0次
- 提 供 者:
- 宋*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
D3D+MFC做的一个DEMO 初学者学习资料,鼠标拾取检测,线程实现的渲染场景。VS2005编译。-D3D MFC beginners to learn to do a DEMO data with mouse detection, scene rendering thread to achieve.VS2005 compiler.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
demo\demo\res\ARTHASUNDEAD_01.jpg
....\....\...\ARTHASUNDEAD_02.jpg
....\....\...\cloudy_noon_BK.dds
....\....\...\cloudy_noon_DN.dds
....\....\...\cloudy_noon_FR.dds
....\....\...\cloudy_noon_LF.dds
....\....\...\cloudy_noon_RT.dds
....\....\...\cloudy_noon_UP.dds
....\....\...\ground.bmp
....\....\...\hero.x
....\....\...\terrain_detail.dds
....\....\...\terrain_heightmap.png
....\....\...\terrain_texture.dds
....\....\...\Thumbs.db
....\....\SkinWndObject.exe
....\....\.ystemIma\inventory_box_item.bmp
....\....\.........\inventory_box_quest.bmp
....\....\.........\main_btn_inventory.bmp
....\....\.........\main_btn_mail.bmp
....\....\.........\main_btn_mugong.bmp
....\....\.........\main_btn_status.bmp
....\....\.........\main_gage_hp.bmp
....\....\.........\main_gage_mp.bmp
....\....\.........\main_interface_800.bmp
....\....\.........\main_status_box.bmp
....\....\.........\main_status_box_btn.bmp
....\....\.........\mugong_box_attack.bmp
....\....\.........\mugong_box_etc.bmp
....\....\.........\npc_collate_btn.bmp
....\....\.........\npc_enchant_btn_cancel.bmp
....\....\.........\status_box1.bmp
....\....\.........\status_box2.bmp
....\....\.........\Thumbs.db
....\....\.........\web_btn_close.bmp
....\SkinWndObject.suo
....\src\Array.h
....\...\CMD_Socket.h
....\...\GameLogic.cpp
....\...\GameLogic.h
....\...\ReadMe.txt
....\...\res\ARTHASUNDEAD_01.jpg
....\...\...\ARTHASUNDEAD_02.jpg
....\...\...\BUTTON_CUR.cur
....\...\...\cloudy_noon_BK.dds
....\...\...\cloudy_noon_DN.dds
....\...\...\cloudy_noon_FR.dds
....\...\...\cloudy_noon_LF.dds
....\...\...\cloudy_noon_RT.dds
....\...\...\cloudy_noon_UP.dds
....\...\...\GAME_BT_SOUND.wav
....\...\...\GAME_START.bmp
....\...\...\ground.bmp
....\...\...\hero.x
....\...\...\IMAGE_3DFRAME.bmp
....\...\...\SkinWndObject.ico
....\...\...\SkinWndObject.rc2
....\...\...\SKIN_WND_BACK.bmp
....\...\...\SKIN_WND_CLOSE.bmp
....\...\...\SKIN_WND_LEFT.bmp
....\...\...\SKIN_WND_MAX.bmp
....\...\...\SKIN_WND_MID.bmp
....\...\...\SKIN_WND_MIN.bmp
....\...\...\SKIN_WND_RESORE.bmp
....\...\...\SKIN_WND_RIGHT.bmp
....\...\...\terrain_detail.dds
....\...\...\terrain_heightmap.png
....\...\...\terrain_texture.dds
....\...\...\Thumbs.db
....\...\resource.h
....\...\Skin3DFrame.cpp
....\...\Skin3DFrame.h
....\...\Skin3DManage.cpp
....\...\Skin3DManage.h
....\...\Skin3DSound.cpp
....\...\Skin3DSound.h
....\...\SkinBox.cpp
....\...\SkinBox.h
....\...\SkinButton.cpp
....\...\SkinButton.h
....\...\SkinCamera.cpp
....\...\SkinCamera.h
....\...\SkinEdit.cpp
....\...\SkinEdit.h
....\...\SkinImage.cpp
....\...\SkinImage.h
....\...\SkinMesh.cpp
....\...\SkinMesh.h
....\...\SkinSocket.cpp
....\...\SkinSocket.h
....\...\SkinTerrain.cpp
....\...\SkinTerrain.h
....\...\SkinWndObject.aps
....\...\SkinWndObject.cpp
....\...\SkinWndObject.h
....\...\SkinWndObject.rc
....\...\SkinWndObject.vcproj
....\...\SkinWndObject.vcproj.SK.Administrator.user
....\...\SkinWndObjectDlg.cpp
....\...\SkinWndObjectDlg.h
....\...\stdafx.cpp
....\....\...\ARTHASUNDEAD_02.jpg
....\....\...\cloudy_noon_BK.dds
....\....\...\cloudy_noon_DN.dds
....\....\...\cloudy_noon_FR.dds
....\....\...\cloudy_noon_LF.dds
....\....\...\cloudy_noon_RT.dds
....\....\...\cloudy_noon_UP.dds
....\....\...\ground.bmp
....\....\...\hero.x
....\....\...\terrain_detail.dds
....\....\...\terrain_heightmap.png
....\....\...\terrain_texture.dds
....\....\...\Thumbs.db
....\....\SkinWndObject.exe
....\....\.ystemIma\inventory_box_item.bmp
....\....\.........\inventory_box_quest.bmp
....\....\.........\main_btn_inventory.bmp
....\....\.........\main_btn_mail.bmp
....\....\.........\main_btn_mugong.bmp
....\....\.........\main_btn_status.bmp
....\....\.........\main_gage_hp.bmp
....\....\.........\main_gage_mp.bmp
....\....\.........\main_interface_800.bmp
....\....\.........\main_status_box.bmp
....\....\.........\main_status_box_btn.bmp
....\....\.........\mugong_box_attack.bmp
....\....\.........\mugong_box_etc.bmp
....\....\.........\npc_collate_btn.bmp
....\....\.........\npc_enchant_btn_cancel.bmp
....\....\.........\status_box1.bmp
....\....\.........\status_box2.bmp
....\....\.........\Thumbs.db
....\....\.........\web_btn_close.bmp
....\SkinWndObject.suo
....\src\Array.h
....\...\CMD_Socket.h
....\...\GameLogic.cpp
....\...\GameLogic.h
....\...\ReadMe.txt
....\...\res\ARTHASUNDEAD_01.jpg
....\...\...\ARTHASUNDEAD_02.jpg
....\...\...\BUTTON_CUR.cur
....\...\...\cloudy_noon_BK.dds
....\...\...\cloudy_noon_DN.dds
....\...\...\cloudy_noon_FR.dds
....\...\...\cloudy_noon_LF.dds
....\...\...\cloudy_noon_RT.dds
....\...\...\cloudy_noon_UP.dds
....\...\...\GAME_BT_SOUND.wav
....\...\...\GAME_START.bmp
....\...\...\ground.bmp
....\...\...\hero.x
....\...\...\IMAGE_3DFRAME.bmp
....\...\...\SkinWndObject.ico
....\...\...\SkinWndObject.rc2
....\...\...\SKIN_WND_BACK.bmp
....\...\...\SKIN_WND_CLOSE.bmp
....\...\...\SKIN_WND_LEFT.bmp
....\...\...\SKIN_WND_MAX.bmp
....\...\...\SKIN_WND_MID.bmp
....\...\...\SKIN_WND_MIN.bmp
....\...\...\SKIN_WND_RESORE.bmp
....\...\...\SKIN_WND_RIGHT.bmp
....\...\...\terrain_detail.dds
....\...\...\terrain_heightmap.png
....\...\...\terrain_texture.dds
....\...\...\Thumbs.db
....\...\resource.h
....\...\Skin3DFrame.cpp
....\...\Skin3DFrame.h
....\...\Skin3DManage.cpp
....\...\Skin3DManage.h
....\...\Skin3DSound.cpp
....\...\Skin3DSound.h
....\...\SkinBox.cpp
....\...\SkinBox.h
....\...\SkinButton.cpp
....\...\SkinButton.h
....\...\SkinCamera.cpp
....\...\SkinCamera.h
....\...\SkinEdit.cpp
....\...\SkinEdit.h
....\...\SkinImage.cpp
....\...\SkinImage.h
....\...\SkinMesh.cpp
....\...\SkinMesh.h
....\...\SkinSocket.cpp
....\...\SkinSocket.h
....\...\SkinTerrain.cpp
....\...\SkinTerrain.h
....\...\SkinWndObject.aps
....\...\SkinWndObject.cpp
....\...\SkinWndObject.h
....\...\SkinWndObject.rc
....\...\SkinWndObject.vcproj
....\...\SkinWndObject.vcproj.SK.Administrator.user
....\...\SkinWndObjectDlg.cpp
....\...\SkinWndObjectDlg.h
....\...\stdafx.cpp