文件名称:Chap08
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.27mb
- 下载次数:
- 0次
- 提 供 者:
- 王**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
opengl超级宝典的一些源代码,一些例子我觉得很经典,希望对大家有用。-Collection of some of the super-opengl source code, some examples I think it is classic, I hope useful.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Chap08\chap8.dsw
......\chap8.ncb
......\chap8.opt
......\SPECULAR\bitmap.c
......\........\bitmap.h
......\........\Debug\bitmap.obj
......\........\.....\specular.obj
......\........\.....\specular.pch
......\........\.....\specular.pdb
......\........\.....\TERRAIN1.obj
......\........\.....\vc60.idb
......\........\.....\vc60.pdb
......\........\specular.c
......\........\SPECULAR.DSP
......\........\specular.plg
......\TERRAIN1\bitmap.c
......\........\bitmap.h
......\........\Debug\bitmap.obj
......\........\.....\terrain1.obj
......\........\.....\TERRAIN1.pch
......\........\.....\terrain1.pdb
......\........\.....\texture.obj
......\........\.....\vc60.idb
......\........\.....\vc60.pdb
......\........\TERRAIN1.C
......\........\TERRAIN1.DSP
......\........\TERRAIN1.DSW
......\........\terrain1.exe
......\........\terrain1.ilk
......\........\TERRAIN1.ncb
......\........\TERRAIN1.OPT
......\........\TERRAIN1.PLG
......\........\texture.c
......\........\texture.h
......\.......2\bitmap.c
......\........\bitmap.h
......\........\ground.bmp
......\........\TERRAIN2.C
......\........\TERRAIN2.DSP
......\........\terrain2.exe
......\........\texture.c
......\........\texture.h
......\.......3\bitmap.c
......\........\bitmap.h
......\........\TERRAIN3.C
......\........\TERRAIN3.DSP
......\........\terrain3.exe
......\........\texture.c
......\........\texture.h
......\.......4\bitmap.c
......\........\bitmap.h
......\........\TERRAIN4.C
......\........\TERRAIN4.DSP
......\........\terrain4.exe
......\........\texture.c
......\........\texture.h
......\.......5\bitmap.c
......\........\bitmap.h
......\........\Debug\bitmap.obj
......\........\.....\terrain5.obj
......\........\.....\terrain5.pdb
......\........\.....\texture.obj
......\........\.....\vc60.pdb
......\........\TERRAIN5.C
......\........\TERRAIN5.DSP
......\........\TERRAIN5.DSW
......\........\TERRAIN5.EXE
......\........\TERRAIN5.ncb
......\........\TERRAIN5.OPT
......\........\TERRAIN5.PLG
......\........\texture.c
......\........\texture.h
......\..X1D\Debug\tex1d.obj
......\.....\.....\TEX1D.pch
......\.....\.....\tex1d.pdb
......\.....\.....\vc60.idb
......\.....\.....\vc60.pdb
......\.....\tex1d.c
......\.....\TEX1D.DSP
......\.....\TEX1D.DSW
......\.....\tex1d.exe
......\.....\tex1d.ilk
......\.....\TEX1D.ncb
......\.....\TEX1D.OPT
......\.....\TEX1D.PLG
......\...2D\bitmap.c
......\.....\bitmap.h
......\.....\Debug\bitmap.obj
......\.....\.....\tex2d.obj
......\.....\.....\tex2d.pdb
......\.....\.....\vc60.pdb
......\.....\tex2d.c
......\.....\TEX2D.DSP
......\.....\TEX2D.DSW
......\.....\tex2d.exe
......\.....\tex2d.ilk
......\.....\TEX2D.ncb
......\.....\TEX2D.OPT
......\.....\TEX2D.PLG
......\...3D\tex3d.c
......\chap8.ncb
......\chap8.opt
......\SPECULAR\bitmap.c
......\........\bitmap.h
......\........\Debug\bitmap.obj
......\........\.....\specular.obj
......\........\.....\specular.pch
......\........\.....\specular.pdb
......\........\.....\TERRAIN1.obj
......\........\.....\vc60.idb
......\........\.....\vc60.pdb
......\........\specular.c
......\........\SPECULAR.DSP
......\........\specular.plg
......\TERRAIN1\bitmap.c
......\........\bitmap.h
......\........\Debug\bitmap.obj
......\........\.....\terrain1.obj
......\........\.....\TERRAIN1.pch
......\........\.....\terrain1.pdb
......\........\.....\texture.obj
......\........\.....\vc60.idb
......\........\.....\vc60.pdb
......\........\TERRAIN1.C
......\........\TERRAIN1.DSP
......\........\TERRAIN1.DSW
......\........\terrain1.exe
......\........\terrain1.ilk
......\........\TERRAIN1.ncb
......\........\TERRAIN1.OPT
......\........\TERRAIN1.PLG
......\........\texture.c
......\........\texture.h
......\.......2\bitmap.c
......\........\bitmap.h
......\........\ground.bmp
......\........\TERRAIN2.C
......\........\TERRAIN2.DSP
......\........\terrain2.exe
......\........\texture.c
......\........\texture.h
......\.......3\bitmap.c
......\........\bitmap.h
......\........\TERRAIN3.C
......\........\TERRAIN3.DSP
......\........\terrain3.exe
......\........\texture.c
......\........\texture.h
......\.......4\bitmap.c
......\........\bitmap.h
......\........\TERRAIN4.C
......\........\TERRAIN4.DSP
......\........\terrain4.exe
......\........\texture.c
......\........\texture.h
......\.......5\bitmap.c
......\........\bitmap.h
......\........\Debug\bitmap.obj
......\........\.....\terrain5.obj
......\........\.....\terrain5.pdb
......\........\.....\texture.obj
......\........\.....\vc60.pdb
......\........\TERRAIN5.C
......\........\TERRAIN5.DSP
......\........\TERRAIN5.DSW
......\........\TERRAIN5.EXE
......\........\TERRAIN5.ncb
......\........\TERRAIN5.OPT
......\........\TERRAIN5.PLG
......\........\texture.c
......\........\texture.h
......\..X1D\Debug\tex1d.obj
......\.....\.....\TEX1D.pch
......\.....\.....\tex1d.pdb
......\.....\.....\vc60.idb
......\.....\.....\vc60.pdb
......\.....\tex1d.c
......\.....\TEX1D.DSP
......\.....\TEX1D.DSW
......\.....\tex1d.exe
......\.....\tex1d.ilk
......\.....\TEX1D.ncb
......\.....\TEX1D.OPT
......\.....\TEX1D.PLG
......\...2D\bitmap.c
......\.....\bitmap.h
......\.....\Debug\bitmap.obj
......\.....\.....\tex2d.obj
......\.....\.....\tex2d.pdb
......\.....\.....\vc60.pdb
......\.....\tex2d.c
......\.....\TEX2D.DSP
......\.....\TEX2D.DSW
......\.....\tex2d.exe
......\.....\tex2d.ilk
......\.....\TEX2D.ncb
......\.....\TEX2D.OPT
......\.....\TEX2D.PLG
......\...3D\tex3d.c