文件名称:WaterReflect
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.42mb
- 下载次数:
- 0次
- 提 供 者:
- Blood******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
DirectX HLSL水面反射代码 包含 反射 折射 -DirectX HLSL Water
(系统自动生成,下载前可以参看下载内容)
下载文件列表
WaterReflect\Bin\fluidphysics.fx
............\...\fluidrendering.fx
............\...\GPUFluid.exe
............\...\grassenvmap.dds
............\...\sky.fx
............\...\stone.jpg
............\...\terrain.fx
............\...\Terrain.x
............\...\wave0.dds
............\...\wave1.dds
............\GPUFluid\d3dApp.cpp
............\........\d3dApp.h
............\........\d3dUtil.h
............\........\d3dUtility.cpp
............\........\DirectInput.cpp
............\........\DirectInput.h
............\........\DrawableTex2D.cpp
............\........\DrawableTex2D.h
............\........\Fluid.cpp
............\........\Fluid.h
............\........\FluidPhysics.cpp
............\........\fluidphysics.fx
............\........\FluidPhysics.h
............\........\fluidrendering.fx
............\........\GfxStats.cpp
............\........\GfxStats.h
............\........\GPUFluid.ncb
............\........\GPUFluid.sln
............\........\GPUFluid.sln.old
............\........\GPUFluid.suo
............\........\GPUFluid.suo.old
............\........\GPUFluid.vcproj
............\........\GPUFluid.vcproj.7.00.old
............\........\GPUFluid.vcproj.w-PC.w.user
............\........\GPUFluidDemo.cpp
............\........\grassenvmap.dds
............\........\sky.fx
............\........\stone.jpg
............\........\terrain.fx
............\........\Terrain.x
............\........\UpgradeLog.XML
............\........\Vertex.cpp
............\........\Vertex.h
............\........\wave0.dds
............\........\wave1.dds
............\README.txt
............\Bin
............\GPUFluid
WaterReflect
............\...\fluidrendering.fx
............\...\GPUFluid.exe
............\...\grassenvmap.dds
............\...\sky.fx
............\...\stone.jpg
............\...\terrain.fx
............\...\Terrain.x
............\...\wave0.dds
............\...\wave1.dds
............\GPUFluid\d3dApp.cpp
............\........\d3dApp.h
............\........\d3dUtil.h
............\........\d3dUtility.cpp
............\........\DirectInput.cpp
............\........\DirectInput.h
............\........\DrawableTex2D.cpp
............\........\DrawableTex2D.h
............\........\Fluid.cpp
............\........\Fluid.h
............\........\FluidPhysics.cpp
............\........\fluidphysics.fx
............\........\FluidPhysics.h
............\........\fluidrendering.fx
............\........\GfxStats.cpp
............\........\GfxStats.h
............\........\GPUFluid.ncb
............\........\GPUFluid.sln
............\........\GPUFluid.sln.old
............\........\GPUFluid.suo
............\........\GPUFluid.suo.old
............\........\GPUFluid.vcproj
............\........\GPUFluid.vcproj.7.00.old
............\........\GPUFluid.vcproj.w-PC.w.user
............\........\GPUFluidDemo.cpp
............\........\grassenvmap.dds
............\........\sky.fx
............\........\stone.jpg
............\........\terrain.fx
............\........\Terrain.x
............\........\UpgradeLog.XML
............\........\Vertex.cpp
............\........\Vertex.h
............\........\wave0.dds
............\........\wave1.dds
............\README.txt
............\Bin
............\GPUFluid
WaterReflect