文件名称:Petzold.Media3D
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 158kb
- 下载次数:
- 0次
- 提 供 者:
- f**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Petzold写的《精通windows 3D 图形程序设计》中推荐的源码。-Petzold wrote, " proficient in windows 3D graphics programming" in the recommended source.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Petzold.Media3D\Petzold.Media3D.sln
...............\Petzold.Media3D
...............\...............\Petzold.Media3D.csproj
...............\...............\bin
...............\...............\...\Debug
...............\...............\...\Release
...............\...............\Media2D
...............\...............\.......\ArrowEnds.cs
...............\...............\.......\ArrowLine.cs
...............\...............\.......\ArrowLineBase.cs
...............\...............\.......\ArrowPolyline.cs
...............\...............\Meshes
...............\...............\......\BoxMesh.cs
...............\...............\......\CylinderMesh.cs
...............\...............\......\CylindricalMeshBase.cs
...............\...............\......\FlatSurfaceMeshBase.cs
...............\...............\......\HollowCylinderMesh.cs
...............\...............\......\MeshGeneratorBase.cs
...............\...............\......\PolygonMesh.cs
...............\...............\......\SphereMesh.cs
...............\...............\......\TeapotMesh.cs
...............\...............\......\TeapotTriangleRange.cs
...............\...............\......\TeapotTriangleRangeConverter.cs
...............\...............\......\TorusMesh.cs
...............\...............\......\TubeMesh.cs
...............\...............\......\Polyhedra
...............\...............\......\.........\CubeMesh.cs
...............\...............\......\.........\DodecahedronMesh.cs
...............\...............\......\.........\IcosahedronMesh.cs
...............\...............\......\.........\OctahedronMesh.cs
...............\...............\......\.........\TetrahedronMesh.cs
...............\...............\......\.........\PolyhedronMeshBase.cs
...............\...............\Miscellaneous
...............\...............\.............\Matrix3DPanel.cs
...............\...............\obj
...............\...............\...\Debug
...............\...............\...\.....\Refactor
...............\...............\...\.....\TempPE
...............\...............\...\.....\Vector Drawing
...............\...............\...\.....\Vectors
...............\...............\...\.....\Wires
...............\...............\...\Release
...............\...............\...\.......\Refactor
...............\...............\...\.......\TempPE
...............\...............\...\.......\Wires
...............\...............\Paths
...............\...............\.....\BezierSegment3D.cs
...............\...............\.....\LineSegment3D.cs
...............\...............\.....\PathFigure3D.cs
...............\...............\.....\PathFigure3DCollection.cs
...............\...............\.....\PathGeometry3D.cs
...............\...............\.....\PathSegment3D.cs
...............\...............\.....\PathSegment3DCollection.cs
...............\...............\.....\PolyBezierSegment3D.cs
...............\...............\.....\PolyLineSegment3D.cs
...............\...............\Transforms
...............\...............\..........\CameraInfo.cs
...............\...............\..........\LineRange.cs
...............\...............\..........\ViewportInfo.cs
...............\...............\..........\VisualInfo.cs
...............\...............\Visuals
...............\...............\.......\Billboard.cs
...............\...............\.......\Cuboid.cs
...............\...............\.......\Cylinder.cs
...............\...............\.......\ModelVisual.cs
...............\...............\.......\ModelVisualBase.cs
...............\...............\.......\Sphere.cs
...............\...............\.......\Algorithmic Transforms
...............\...............\.......\......................\AlgorithmicTransform.cs
...............\...............\.......\......................\AlgorithmicTransformCollection.cs
...............\...............\.......\......................\Twister.cs
...............\...............\Wires
...............\...............\.....\Axes.cs
...............\...............\.....\Font.cs
...............\...............\.....\StrokeCharacter.cs
..........
...............\Petzold.Media3D
...............\...............\Petzold.Media3D.csproj
...............\...............\bin
...............\...............\...\Debug
...............\...............\...\Release
...............\...............\Media2D
...............\...............\.......\ArrowEnds.cs
...............\...............\.......\ArrowLine.cs
...............\...............\.......\ArrowLineBase.cs
...............\...............\.......\ArrowPolyline.cs
...............\...............\Meshes
...............\...............\......\BoxMesh.cs
...............\...............\......\CylinderMesh.cs
...............\...............\......\CylindricalMeshBase.cs
...............\...............\......\FlatSurfaceMeshBase.cs
...............\...............\......\HollowCylinderMesh.cs
...............\...............\......\MeshGeneratorBase.cs
...............\...............\......\PolygonMesh.cs
...............\...............\......\SphereMesh.cs
...............\...............\......\TeapotMesh.cs
...............\...............\......\TeapotTriangleRange.cs
...............\...............\......\TeapotTriangleRangeConverter.cs
...............\...............\......\TorusMesh.cs
...............\...............\......\TubeMesh.cs
...............\...............\......\Polyhedra
...............\...............\......\.........\CubeMesh.cs
...............\...............\......\.........\DodecahedronMesh.cs
...............\...............\......\.........\IcosahedronMesh.cs
...............\...............\......\.........\OctahedronMesh.cs
...............\...............\......\.........\TetrahedronMesh.cs
...............\...............\......\.........\PolyhedronMeshBase.cs
...............\...............\Miscellaneous
...............\...............\.............\Matrix3DPanel.cs
...............\...............\obj
...............\...............\...\Debug
...............\...............\...\.....\Refactor
...............\...............\...\.....\TempPE
...............\...............\...\.....\Vector Drawing
...............\...............\...\.....\Vectors
...............\...............\...\.....\Wires
...............\...............\...\Release
...............\...............\...\.......\Refactor
...............\...............\...\.......\TempPE
...............\...............\...\.......\Wires
...............\...............\Paths
...............\...............\.....\BezierSegment3D.cs
...............\...............\.....\LineSegment3D.cs
...............\...............\.....\PathFigure3D.cs
...............\...............\.....\PathFigure3DCollection.cs
...............\...............\.....\PathGeometry3D.cs
...............\...............\.....\PathSegment3D.cs
...............\...............\.....\PathSegment3DCollection.cs
...............\...............\.....\PolyBezierSegment3D.cs
...............\...............\.....\PolyLineSegment3D.cs
...............\...............\Transforms
...............\...............\..........\CameraInfo.cs
...............\...............\..........\LineRange.cs
...............\...............\..........\ViewportInfo.cs
...............\...............\..........\VisualInfo.cs
...............\...............\Visuals
...............\...............\.......\Billboard.cs
...............\...............\.......\Cuboid.cs
...............\...............\.......\Cylinder.cs
...............\...............\.......\ModelVisual.cs
...............\...............\.......\ModelVisualBase.cs
...............\...............\.......\Sphere.cs
...............\...............\.......\Algorithmic Transforms
...............\...............\.......\......................\AlgorithmicTransform.cs
...............\...............\.......\......................\AlgorithmicTransformCollection.cs
...............\...............\.......\......................\Twister.cs
...............\...............\Wires
...............\...............\.....\Axes.cs
...............\...............\.....\Font.cs
...............\...............\.....\StrokeCharacter.cs
..........