文件名称:FaceFX
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FaceFX利用声音信息产生高质量的面部动画
FaceFX 是OC3 Entertainment用于利用声音文件创建逼真的面部动画的前沿解决方案。FaceFX是近几年口型同步、3D艺术及面部动画的最高峰。它更便于分批处理游戏音频文件,为动画加入表情同时不会破坏口型同步,将动画调整到最佳状态,还可将整个解决方案与美工工作流程融合。
FaceFX技术成功应用于150多个3 A 级游戏。借助FaceFX Studio Unlimited的源代码,开发人员可以灵活地将解决方案与开发的生产流程相融合,还可使用所有的分批处理功能。游戏工程师可利用FaceFX SDK直接下载.facefx 文档,并能高速播放经过内存优化的面部动画。
-FaceFX use of sound information to produce high quality facial animation
FaceFX is OC3 Entertainment for the use of sound files to create realistic facial animation solutions to the forefront. FaceFX lip sync in recent years, 3D Art and facial animation s highest peak. It is easier to handle game audio files in batches, adding expression for the animation without damage to lip-synch, will adjust to the best animation, but also the whole art workflow solutions and integration.
FaceFX technology successfully used in more than 150 3 A-level game. With FaceFX Studio Unlimited source code, developers have the flexibility to develop the solution with the integration of production processes, but also use all the batch processing capabilities. Engineers can use FaceFX SDK games direct download. Facefx document, and can play through high-speed memory to optimize facial animation.
FaceFX 是OC3 Entertainment用于利用声音文件创建逼真的面部动画的前沿解决方案。FaceFX是近几年口型同步、3D艺术及面部动画的最高峰。它更便于分批处理游戏音频文件,为动画加入表情同时不会破坏口型同步,将动画调整到最佳状态,还可将整个解决方案与美工工作流程融合。
FaceFX技术成功应用于150多个3 A 级游戏。借助FaceFX Studio Unlimited的源代码,开发人员可以灵活地将解决方案与开发的生产流程相融合,还可使用所有的分批处理功能。游戏工程师可利用FaceFX SDK直接下载.facefx 文档,并能高速播放经过内存优化的面部动画。
-FaceFX use of sound information to produce high quality facial animation
FaceFX is OC3 Entertainment for the use of sound files to create realistic facial animation solutions to the forefront. FaceFX lip sync in recent years, 3D Art and facial animation s highest peak. It is easier to handle game audio files in batches, adding expression for the animation without damage to lip-synch, will adjust to the best animation, but also the whole art workflow solutions and integration.
FaceFX technology successfully used in more than 150 3 A-level game. With FaceFX Studio Unlimited source code, developers have the flexibility to develop the solution with the integration of production processes, but also use all the batch processing capabilities. Engineers can use FaceFX SDK games direct download. Facefx document, and can play through high-speed memory to optimize facial animation.
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下载文件列表
FaceFX\FxAnalysis\Documentation\FaceFX Analysis Reference.chm
......\..........\Inc\FxAnalysis.h
......\..........\...\FxUnicodeTextTagParser.h
......\..........\FxAnalysisFonix\Inc\FxAnalysisFonix.h
......\..........\...............\...\FxDate.h
......\..........\...............\...\FxFonixDataArchive.h
......\..........\...............\lib\win32\vs9\FxAnalysisFonixd_Unreal.lib
......\..........\...............\...\.....\...\FxAnalysisFonix_Unreal.lib
......\..........\...............\...\x64\vs9\FxAnalysisFonixd_Unreal.lib
......\..........\...............\...\...\...\FxAnalysisFonix_Unreal.lib
......\..........\Src\FxAnalysis.cpp
......\..........\...\FxUnicodeTextTagParser.cpp
......\..........\FxAnalysis_vs9.vcproj
......\..........\lib\x64\vs9\FxAnalysisd_Unreal.lib
......\..........\...\...\...\FxAnalysis_Unreal.lib
......\..........\...\Win32\vs9\FxAnalysisd_Unreal.lib
......\..........\...\.....\...\FxAnalysis_Unreal.lib
......\..SDK\Documentation\FaceFX SDK Reference.chm
......\.....\Inc\FxActor.h
......\.....\...\FxActorInstance.h
......\.....\...\FxAnim.h
......\.....\...\FxAnimCurve.h
......\.....\...\FxAnimSet.h
......\.....\...\FxArchive.h
......\.....\...\FxArchiveStore.h
......\.....\...\FxArchiveStoreFile.h
......\.....\...\FxArchiveStoreFileFast.h
......\.....\...\FxArchiveStoreMemory.h
......\.....\...\FxArchiveStoreMemoryNoCopy.h
......\.....\...\FxArchiveStoreNull.h
......\.....\...\FxArray.h
......\.....\...\FxArrayBase.h
......\.....\...\FxArrayImpl.h
......\.....\...\FxBone.h
......\.....\...\FxBonePoseNode.h
......\.....\...\FxCharTraits.h
......\.....\...\FxClass.h
......\.....\...\FxCombinerNode.h
......\.....\...\FxCompiledFaceGraph.h
......\.....\...\FxCurrentTimeNode.h
......\.....\...\FxDeltaNode.h
......\.....\...\FxDoxygen.h
......\.....\...\FxFaceGraph.h
......\.....\...\FxFaceGraphBaker.h
......\.....\...\FxFaceGraphNode.h
......\.....\...\FxFaceGraphNodeLink.h
......\.....\...\FxFaceGraphShared.h
......\.....\...\FxFile.h
......\.....\...\FxGenericTargetNode.h
......\.....\...\FxKey.h
......\.....\...\FxLazyLoader.h
......\.....\...\FxLinkFn.h
......\.....\...\FxList.h
......\.....\...\FxListImpl.h
......\.....\...\FxMasterBoneList.h
......\.....\...\FxMath.h
......\.....\...\FxMathANSI.h
......\.....\...\FxMemory.h
......\.....\...\FxMorphTargetNode.h
......\.....\...\FxName.h
......\.....\...\FxNamedObject.h
......\.....\...\FxObject.h
......\.....\...\FxPhonemeEnum.h
......\.....\...\FxPhonemeMap.h
......\.....\...\FxPlatform.h
......\.....\...\FxPlatformANSI.h
......\.....\...\FxPlatformGCC.h
......\.....\...\FxPlatformWin32.h
......\.....\...\FxPlatformXBox.h
......\.....\...\FxQuat.h
......\.....\...\FxRandomGenerator.h
......\.....\...\FxRefObject.h
......\.....\...\FxRefString.h
......\.....\...\FxSDK.h
......\.....\...\FxString.h
......\.....\...\FxStringHash.h
......\.....\...\FxStringHashImpl.h
......\.....\...\FxStringImpl.h
......\.....\...\FxTypesANSI.h
......\.....\...\FxTypeTraits.h
......\.....\...\FxUnrealSupport.h
......\.....\...\FxUtil.h
......\.....\...\FxVec2.h
......\.....\...\FxVec3.h
......\.....\...\FxVersionInfo.h
......\.....\Src\FxActor.cpp
......\.....\...\FxActorInstance.cpp
......\.....\...\FxAnim.cpp
......\.....\...\FxAnimCurve.cpp
......\.....\...\FxAnimSet.cpp
......\.....\...\FxArchive.cpp
......\.....\...\FxArchiveStoreFile.cpp
......\.....\...\FxArchiveStoreFileFast.cpp
......\.....\...\FxArchiveStoreMemory.cpp
......\.....\...\FxArchiveStoreMemoryNoCopy.cpp
......\.....\...\FxArchiveStoreNull.cpp
......\.....\...\FxBone.cpp
......\.....\...\FxBonePoseNode.cpp
......\.....\...\FxClass.cpp
......\.....\...\FxCombinerNode.cpp
......\..........\Inc\FxAnalysis.h
......\..........\...\FxUnicodeTextTagParser.h
......\..........\FxAnalysisFonix\Inc\FxAnalysisFonix.h
......\..........\...............\...\FxDate.h
......\..........\...............\...\FxFonixDataArchive.h
......\..........\...............\lib\win32\vs9\FxAnalysisFonixd_Unreal.lib
......\..........\...............\...\.....\...\FxAnalysisFonix_Unreal.lib
......\..........\...............\...\x64\vs9\FxAnalysisFonixd_Unreal.lib
......\..........\...............\...\...\...\FxAnalysisFonix_Unreal.lib
......\..........\Src\FxAnalysis.cpp
......\..........\...\FxUnicodeTextTagParser.cpp
......\..........\FxAnalysis_vs9.vcproj
......\..........\lib\x64\vs9\FxAnalysisd_Unreal.lib
......\..........\...\...\...\FxAnalysis_Unreal.lib
......\..........\...\Win32\vs9\FxAnalysisd_Unreal.lib
......\..........\...\.....\...\FxAnalysis_Unreal.lib
......\..SDK\Documentation\FaceFX SDK Reference.chm
......\.....\Inc\FxActor.h
......\.....\...\FxActorInstance.h
......\.....\...\FxAnim.h
......\.....\...\FxAnimCurve.h
......\.....\...\FxAnimSet.h
......\.....\...\FxArchive.h
......\.....\...\FxArchiveStore.h
......\.....\...\FxArchiveStoreFile.h
......\.....\...\FxArchiveStoreFileFast.h
......\.....\...\FxArchiveStoreMemory.h
......\.....\...\FxArchiveStoreMemoryNoCopy.h
......\.....\...\FxArchiveStoreNull.h
......\.....\...\FxArray.h
......\.....\...\FxArrayBase.h
......\.....\...\FxArrayImpl.h
......\.....\...\FxBone.h
......\.....\...\FxBonePoseNode.h
......\.....\...\FxCharTraits.h
......\.....\...\FxClass.h
......\.....\...\FxCombinerNode.h
......\.....\...\FxCompiledFaceGraph.h
......\.....\...\FxCurrentTimeNode.h
......\.....\...\FxDeltaNode.h
......\.....\...\FxDoxygen.h
......\.....\...\FxFaceGraph.h
......\.....\...\FxFaceGraphBaker.h
......\.....\...\FxFaceGraphNode.h
......\.....\...\FxFaceGraphNodeLink.h
......\.....\...\FxFaceGraphShared.h
......\.....\...\FxFile.h
......\.....\...\FxGenericTargetNode.h
......\.....\...\FxKey.h
......\.....\...\FxLazyLoader.h
......\.....\...\FxLinkFn.h
......\.....\...\FxList.h
......\.....\...\FxListImpl.h
......\.....\...\FxMasterBoneList.h
......\.....\...\FxMath.h
......\.....\...\FxMathANSI.h
......\.....\...\FxMemory.h
......\.....\...\FxMorphTargetNode.h
......\.....\...\FxName.h
......\.....\...\FxNamedObject.h
......\.....\...\FxObject.h
......\.....\...\FxPhonemeEnum.h
......\.....\...\FxPhonemeMap.h
......\.....\...\FxPlatform.h
......\.....\...\FxPlatformANSI.h
......\.....\...\FxPlatformGCC.h
......\.....\...\FxPlatformWin32.h
......\.....\...\FxPlatformXBox.h
......\.....\...\FxQuat.h
......\.....\...\FxRandomGenerator.h
......\.....\...\FxRefObject.h
......\.....\...\FxRefString.h
......\.....\...\FxSDK.h
......\.....\...\FxString.h
......\.....\...\FxStringHash.h
......\.....\...\FxStringHashImpl.h
......\.....\...\FxStringImpl.h
......\.....\...\FxTypesANSI.h
......\.....\...\FxTypeTraits.h
......\.....\...\FxUnrealSupport.h
......\.....\...\FxUtil.h
......\.....\...\FxVec2.h
......\.....\...\FxVec3.h
......\.....\...\FxVersionInfo.h
......\.....\Src\FxActor.cpp
......\.....\...\FxActorInstance.cpp
......\.....\...\FxAnim.cpp
......\.....\...\FxAnimCurve.cpp
......\.....\...\FxAnimSet.cpp
......\.....\...\FxArchive.cpp
......\.....\...\FxArchiveStoreFile.cpp
......\.....\...\FxArchiveStoreFileFast.cpp
......\.....\...\FxArchiveStoreMemory.cpp
......\.....\...\FxArchiveStoreMemoryNoCopy.cpp
......\.....\...\FxArchiveStoreNull.cpp
......\.....\...\FxBone.cpp
......\.....\...\FxBonePoseNode.cpp
......\.....\...\FxClass.cpp
......\.....\...\FxCombinerNode.cpp