文件名称:HomeWorkRayCasting

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码] [Visual.Net]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 989kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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这个是 MIT 大学的计算机图形学 的作业:光线投射Ray Casting 的源码,是我自己编写的。直接运行里面的run.bat可以产生外面的图形(exe 不能直接运行)。这个源码是基于opengl的,演示了opengl里面的光线投射的原理。-This is the MIT Computer Graphics University of operations: projection of Ray Casting light source, is what I have written. Directly inside the run.bat to run out of graphics can be generated (exe can not run directly). This source is based on opengl, and opengl which demonstrates the principle of light projection.
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下载文件列表

HomeWorkRayCasting

..................\Debug

..................\.....\depth1_01.tga

..................\.....\depth1_02.tga

..................\.....\depth1_03.tga

..................\.....\depth1_04.tga

..................\.....\depth1_05.tga

..................\.....\depth1_06.tga

..................\.....\depth1_07.tga

..................\.....\HomeWorkRayCasting.exe

..................\.....\HomeWorkRayCasting.ilk

..................\.....\HomeWorkRayCasting.pdb

..................\.....\output1_01.tga

..................\.....\output1_02.tga

..................\.....\output1_03.tga

..................\.....\output1_04.tga

..................\.....\output1_05.tga

..................\.....\output1_06.tga

..................\.....\output1_07.tga

..................\.....\run.bat

..................\.....\scene1_01.txt

..................\.....\scene1_02.txt

..................\.....\scene1_03.txt

..................\.....\scene1_04.txt

..................\.....\scene1_05.txt

..................\.....\scene1_06.txt

..................\.....\scene1_07.txt

..................\HomeWorkRayCasting

..................\HomeWorkRayCasting.sln

..................\HomeWorkRayCasting.suo

..................\..................\.picasa.ini

..................\..................\ArgParser.h

..................\..................\Camera.h

..................\..................\depth1_01.tga

..................\..................\depth1_02.tga

..................\..................\depth1_03.tga

..................\..................\depth1_04.tga

..................\..................\depth1_05.tga

..................\..................\depth1_06.tga

..................\..................\depth1_07.tga

..................\..................\hit.h

..................\..................\HomeWorkRayCasting.vcxproj

..................\..................\HomeWorkRayCasting.vcxproj.filters

..................\..................\HomeWorkRayCasting.vcxproj.user

..................\..................\image.cpp

..................\..................\image.h

..................\..................\material.h

..................\..................\matrix.cpp

..................\..................\matrix.h

..................\..................\mian.cpp

..................\..................\Object3D.h

..................\..................\output1_01.tga

..................\..................\output1_02.tga

..................\..................\output1_03.tga

..................\..................\output1_04.tga

..................\..................\output1_05.tga

..................\..................\output1_06.tga

..................\..................\output1_07.tga

..................\..................\ray.h

..................\..................\scene description file grammar.txt

..................\..................\scene1_01.txt

..................\..................\scene1_02.txt

..................\..................\scene1_03.txt

..................\..................\scene1_04.txt

..................\..................\scene1_05.txt

..................\..................\scene1_06.txt

..................\..................\scene1_07.txt

..................\..................\scene_parser.cpp

..................\..................\scene_parser.h

..................\..................\vectors.h

..................\光线投射Ray Casting.mht

..................\施密特正交化方法.docx

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