文件名称:Farseer-Physics-Engine-3.3.1-Class
- 所属分类:
- C#编程
- 资源属性:
- [Windows] [Visual.Net] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 329kb
- 下载次数:
- 0次
- 提 供 者:
- 爱*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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c# xna框架下的先知物理引擎 功能强大 封装性好-c# xna fr a mework of the prophet powerful physics engine package is good
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下载文件列表
Farseer Physics Engine 3.3.1 Class
..................................\Farseer Physics Engine 3.3.1 Class
..................................\..................................\Collision
..................................\..................................\.........\Collision.cs
..................................\..................................\.........\Distance.cs
..................................\..................................\.........\DynamicTree.cs
..................................\..................................\.........\DynamicTreeBroadPhase.cs
..................................\..................................\.........\IBroadPhase.cs
..................................\..................................\.........\QuadTree.cs
..................................\..................................\.........\QuadTreeBroadPhase.cs
..................................\..................................\.........\Shapes
..................................\..................................\.........\......\CircleShape.cs
..................................\..................................\.........\......\EdgeShape.cs
..................................\..................................\.........\......\LoopShape.cs
..................................\..................................\.........\......\PolygonShape.cs
..................................\..................................\.........\......\Shape.cs
..................................\..................................\.........\TimeOfImpact.cs
..................................\..................................\Common
..................................\..................................\......\ConvexHull
..................................\..................................\......\..........\ChainHull.cs
..................................\..................................\......\..........\GiftWrap.cs
..................................\..................................\......\..........\Melkman.cs
..................................\..................................\......\Curve.cs
..................................\..................................\......\CurveKey.cs
..................................\..................................\......\CurveKeyCollection.cs
..................................\..................................\......\Decomposition
..................................\..................................\......\.............\BayazitDecomposer.cs
..................................\..................................\......\.............\CDT
..................................\..................................\......\.............\...\Delaunay
..................................\..................................\......\.............\...\........\DelaunayTriangle.cs
..................................\..................................\......\.............\...\........\Sweep
..................................\..................................\......\.............\...\........\.....\AdvancingFront.cs
..................................\..................................\......\.............\...\........\.....\AdvancingFrontNode.cs
..................................\..................................\......\.............\...\........\.....\DTSweep.cs
..................................\..................................\......\.............\...\........\.....\DTSweepConstraint.cs
..................................\..................................\......\.............\...\........\.....\DTSweepContext.cs
..................................\..................................\......\.............\...\........\.....\DTSweepPointComparator.cs
..................................\..................................\......\.............\...\........\.....\PointOnEdgeException.cs
..................................\..................................\......\.............\...\ITriangulatable.cs
..................................\..................................\......\.............\...\Orientation.cs
..................................\.........
..................................\Farseer Physics Engine 3.3.1 Class
..................................\..................................\Collision
..................................\..................................\.........\Collision.cs
..................................\..................................\.........\Distance.cs
..................................\..................................\.........\DynamicTree.cs
..................................\..................................\.........\DynamicTreeBroadPhase.cs
..................................\..................................\.........\IBroadPhase.cs
..................................\..................................\.........\QuadTree.cs
..................................\..................................\.........\QuadTreeBroadPhase.cs
..................................\..................................\.........\Shapes
..................................\..................................\.........\......\CircleShape.cs
..................................\..................................\.........\......\EdgeShape.cs
..................................\..................................\.........\......\LoopShape.cs
..................................\..................................\.........\......\PolygonShape.cs
..................................\..................................\.........\......\Shape.cs
..................................\..................................\.........\TimeOfImpact.cs
..................................\..................................\Common
..................................\..................................\......\ConvexHull
..................................\..................................\......\..........\ChainHull.cs
..................................\..................................\......\..........\GiftWrap.cs
..................................\..................................\......\..........\Melkman.cs
..................................\..................................\......\Curve.cs
..................................\..................................\......\CurveKey.cs
..................................\..................................\......\CurveKeyCollection.cs
..................................\..................................\......\Decomposition
..................................\..................................\......\.............\BayazitDecomposer.cs
..................................\..................................\......\.............\CDT
..................................\..................................\......\.............\...\Delaunay
..................................\..................................\......\.............\...\........\DelaunayTriangle.cs
..................................\..................................\......\.............\...\........\Sweep
..................................\..................................\......\.............\...\........\.....\AdvancingFront.cs
..................................\..................................\......\.............\...\........\.....\AdvancingFrontNode.cs
..................................\..................................\......\.............\...\........\.....\DTSweep.cs
..................................\..................................\......\.............\...\........\.....\DTSweepConstraint.cs
..................................\..................................\......\.............\...\........\.....\DTSweepContext.cs
..................................\..................................\......\.............\...\........\.....\DTSweepPointComparator.cs
..................................\..................................\......\.............\...\........\.....\PointOnEdgeException.cs
..................................\..................................\......\.............\...\ITriangulatable.cs
..................................\..................................\......\.............\...\Orientation.cs
..................................\.........