文件名称:MAX9_sdk

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 48.7mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 刘*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

3ds max 9 的sdk,可以用它来对3ds max进行二次开发。里面有样例源码及dll/lib/h,以及开发帮助文档。-sdk for 3ds max 9, can be used to develop plug-ins for max.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

MAX9_sdk\baseaddr.txt

........\baseaddr64.txt

........\gencid.exe

........\help\3dsMax9SdkHelp.chm

........\....\gencid.exe

........\....\max9_sdk_upgrade_guide.chm

........\.owto\3dsmaxPluginWizard\1033\styles.css

........\.....\..................\3dsmaxPluginWizard.ico

........\.....\..................\3dsmaxPluginWizard.vcproj

........\.....\..................\3dsmaxPluginWizard.vsdir

........\.....\..................\3dsmaxPluginWizard.vsz

........\.....\..................\External\exdefs.js

........\.....\..................\HTML\1033\default.htm

........\.....\..................\....\....\Page_2.htm

........\.....\..................\....\....\Page_3.htm

........\.....\..................\....\....\plugarray.js

........\.....\..................\....\....\userDefaults.js

........\.....\..................\Images\3dsmaxPluginWizard.gif

........\.....\..................\......\3dsmaxPluginWizard_BG.gif

........\.....\..................\readme.txt

........\.....\..................\Scripts\1033\default.js

........\.....\..................\Templates\1033\ATMOSPHERIC_TYPE_Atmospheric.cpp

........\.....\..................\.........\....\CAMERA_TYPE_CameraObject.cpp

........\.....\..................\.........\....\CAMERA_TYPE_GenCamera.cpp

........\.....\..................\.........\....\COLPICK_TYPE_ColPick.cpp

........\.....\..................\.........\....\CONTROLLER_TYPE_Control.cpp

........\.....\..................\.........\....\CONTROLLER_TYPE_StdControl.cpp

........\.....\..................\.........\....\dllentry.cpp

........\.....\..................\.........\....\FILE_EXPORT_TYPE_SceneExport.cpp

........\.....\..................\.........\....\FILE_IMPORT_TYPE_SceneImport.cpp

........\.....\..................\.........\....\FILE_LIST_TYPE_None.cpp

........\.....\..................\.........\....\FILTER_KERNEL_TYPE_FilterKernel.cpp

........\.....\..................\.........\....\GRID_OBJECT_TYPE_None.cpp

........\.....\..................\.........\....\GUP_TYPE_GUP.cpp

........\.....\..................\.........\....\HELPER_OBJECT_TYPE_ConstObject.cpp

........\.....\..................\.........\....\HELPER_OBJECT_TYPE_HelperObject.cpp

........\.....\..................\.........\....\IK_TYPE_IKSolver.cpp

........\.....\..................\.........\....\IMAGE_FILTER_COMPOSITOR_TYPE_ImageFilter.cpp

........\.....\..................\.........\....\IMAGE_LOADER_SAVER_TYPE_BitmapIO.cpp

........\.....\..................\.........\....\IMAGE_VIEWER_TYPE_ViewFile.cpp

........\.....\..................\.........\....\LIGHT_TYPE_GenLight.cpp

........\.....\..................\.........\....\LIGHT_TYPE_LightObject.cpp

........\.....\..................\.........\....\MANIP_TYPE_Manipulator.cpp

........\.....\..................\.........\....\MANIP_TYPE_SimpleManipulator.cpp

........\.....\..................\.........\....\MASTER_CLASSDESC.txt

........\.....\..................\.........\....\MASTER_PARAMBLOCKDESC.txt

........\.....\..................\.........\....\MATERIAL_TYPE_Mtl.cpp

........\.....\..................\.........\....\MODIFIER_TYPE_Modifier.cpp

........\.....\..................\.........\....\MODIFIER_TYPE_SimpleMod2.cpp

........\.....\..................\.........\....\NURBS_OBJECT_TYPE_None.cpp

........\.....\..................\.........\....\PARTICLE_TYPE_ParticleObject.cpp

........\.....\..................\.........\....\PARTICLE_TYPE_SimpleParticle.cpp

........\.....\..................\.........\....\PATCH_OBJECT_TYPE_PatchObject.cpp

........\.....\..................\.........\....\PROCEDURAL_OBJECT_TYPE_GeomObject.cpp

........\.....\..................\.........\....\PROCEDURAL_OBJECT_TYPE_SimpleObject2.cpp

........\.....\..................\.........\....\RENDERER_TYPE_Renderer.cpp

........\.....\..................\.........\....\RENDER_EFFECT_TYPE_Effect.cpp

........\.....\..................\.........\....\resource.h

........\.....\..................\.........\....\root.def

........\.....\..................\.........\....\root.h

........\.....\..................\.........\....\root.rc

........\.....\..........

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