文件名称:simple_vertex_texture

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 2.04mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 郭*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

参考Nvidia官方网站 http://download.nvidia.com/developer/SDK/Individual_Samples/samples.html,然后自己编写的在VC2003以上版本运行的用Vertex texture fetch 技术实现地形的程序,实现了让高程图“立起来”。里面有我的详细的说明。-Vertex texture fetch
(系统自动生成,下载前可以参看下载内容)

下载文件列表

simple_vertex_texture_suc01\DEMOS\OpenGL\bin\release\glut32.dll

...........................\.....\......\...\.......\simple_vertex_texture.exe

...........................\.....\......\inc\glh\glh_array.h

...........................\.....\......\...\...\glh_convenience.h

...........................\.....\......\...\...\glh_glut.h

...........................\.....\......\...\...\glh_linear.h

...........................\.....\......\...\shared\array_texture.h

...........................\.....\......\...\......\data_path.h

...........................\.....\......\...\......\nv_png.h

...........................\.....\......\...\......\quitapp.h

...........................\.....\......\src\shared\array_texture.cpp

...........................\.....\......\...\......\data_path.cpp

...........................\.....\......\...\......\nv_png.cpp

...........................\.....\......\...\.imple_vertex_texture\Debug\array_texture.obj

...........................\.....\......\...\.....................\.....\BuildLog.htm

...........................\.....\......\...\.....................\.....\data_path.obj

...........................\.....\......\...\.....................\.....\nv_png.obj

...........................\.....\......\...\.....................\.....\simple_vertex_texture.obj

...........................\.....\......\...\.....................\.....\vc70.idb

...........................\.....\......\...\.....................\.....\vc70.pdb

...........................\.....\......\...\.....................\docs\screenshot.png

...........................\.....\......\...\.....................\....\screenshot_lrg.png

...........................\.....\......\...\.....................\....\Thumbs.db

...........................\.....\......\...\.....................\Makefile

...........................\.....\......\...\.....................\simple_vertex_texture.cpp

...........................\.....\......\...\.....................\simple_vertex_texture.ncb

...........................\.....\......\...\.....................\simple_vertex_texture.sln

...........................\.....\......\...\.....................\simple_vertex_texture.suo

...........................\.....\......\...\.....................\simple_vertex_texture.vcproj

...........................\inc\GL\gl.h

...........................\...\..\glext.h

...........................\...\..\glut.h

...........................\...\..\wglext.h

...........................\...\glh\glh_extensions.h

...........................\...\...\glh_genext.h

...........................\LIBS\implib\release\glut32.lib

...........................\....\.nc\png\png.h

...........................\....\...\...\pngconf.h

...........................\....\...\zlib\zconf.h

...........................\....\...\....\zlib.h

...........................\....\lib\release\pngMTDLL.lib

...........................\....\...\.......\zlibMTDLL.lib

...........................\License.txt

...........................\Media\textures\2d\nveye.png

...........................\.....\........\..\nveye1024.png

...........................\.....\........\..\nveye_displace.png

...........................\.....\........\..\nveye_displace00.png

...........................\.....\........\..\nveye_displace1024.png

...........................\.....\........\..\nveye_displace2.png

...........................\.....\........\..\supernova_dispmapwd1.bmp

...........................\.....\........\..\Thumbs.db

...........................\simple_vertex_texture_wdstudy说明.txt

...........................\supernova_dispmapwd1.bmp

...........................\用作置换图的纹理可以是bmp格式的比如成功的supernova_dispmapwd1.bmp文件.txt

...........................\DEMOS\OpenGL\src\simple_vertex_texture\Debug

...........................\.....\......\...\.....................\docs

...........................\.....\......\bin\debug

...........................\.....\......\...\release

...........................\.....\......\inc\glh

...........................\.....\......\...\shared

...........................\.....\......\src\shared

.................

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