文件名称:simple_vertex_texture
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.04mb
- 下载次数:
- 0次
- 提 供 者:
- 郭*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
参考Nvidia官方网站 http://download.nvidia.com/developer/SDK/Individual_Samples/samples.html,然后自己编写的在VC2003以上版本运行的用Vertex texture fetch 技术实现地形的程序,实现了让高程图“立起来”。里面有我的详细的说明。-Vertex texture fetch
(系统自动生成,下载前可以参看下载内容)
下载文件列表
simple_vertex_texture_suc01\DEMOS\OpenGL\bin\release\glut32.dll
...........................\.....\......\...\.......\simple_vertex_texture.exe
...........................\.....\......\inc\glh\glh_array.h
...........................\.....\......\...\...\glh_convenience.h
...........................\.....\......\...\...\glh_glut.h
...........................\.....\......\...\...\glh_linear.h
...........................\.....\......\...\shared\array_texture.h
...........................\.....\......\...\......\data_path.h
...........................\.....\......\...\......\nv_png.h
...........................\.....\......\...\......\quitapp.h
...........................\.....\......\src\shared\array_texture.cpp
...........................\.....\......\...\......\data_path.cpp
...........................\.....\......\...\......\nv_png.cpp
...........................\.....\......\...\.imple_vertex_texture\Debug\array_texture.obj
...........................\.....\......\...\.....................\.....\BuildLog.htm
...........................\.....\......\...\.....................\.....\data_path.obj
...........................\.....\......\...\.....................\.....\nv_png.obj
...........................\.....\......\...\.....................\.....\simple_vertex_texture.obj
...........................\.....\......\...\.....................\.....\vc70.idb
...........................\.....\......\...\.....................\.....\vc70.pdb
...........................\.....\......\...\.....................\docs\screenshot.png
...........................\.....\......\...\.....................\....\screenshot_lrg.png
...........................\.....\......\...\.....................\....\Thumbs.db
...........................\.....\......\...\.....................\Makefile
...........................\.....\......\...\.....................\simple_vertex_texture.cpp
...........................\.....\......\...\.....................\simple_vertex_texture.ncb
...........................\.....\......\...\.....................\simple_vertex_texture.sln
...........................\.....\......\...\.....................\simple_vertex_texture.suo
...........................\.....\......\...\.....................\simple_vertex_texture.vcproj
...........................\inc\GL\gl.h
...........................\...\..\glext.h
...........................\...\..\glut.h
...........................\...\..\wglext.h
...........................\...\glh\glh_extensions.h
...........................\...\...\glh_genext.h
...........................\LIBS\implib\release\glut32.lib
...........................\....\.nc\png\png.h
...........................\....\...\...\pngconf.h
...........................\....\...\zlib\zconf.h
...........................\....\...\....\zlib.h
...........................\....\lib\release\pngMTDLL.lib
...........................\....\...\.......\zlibMTDLL.lib
...........................\License.txt
...........................\Media\textures\2d\nveye.png
...........................\.....\........\..\nveye1024.png
...........................\.....\........\..\nveye_displace.png
...........................\.....\........\..\nveye_displace00.png
...........................\.....\........\..\nveye_displace1024.png
...........................\.....\........\..\nveye_displace2.png
...........................\.....\........\..\supernova_dispmapwd1.bmp
...........................\.....\........\..\Thumbs.db
...........................\simple_vertex_texture_wdstudy说明.txt
...........................\supernova_dispmapwd1.bmp
...........................\用作置换图的纹理可以是bmp格式的比如成功的supernova_dispmapwd1.bmp文件.txt
...........................\DEMOS\OpenGL\src\simple_vertex_texture\Debug
...........................\.....\......\...\.....................\docs
...........................\.....\......\bin\debug
...........................\.....\......\...\release
...........................\.....\......\inc\glh
...........................\.....\......\...\shared
...........................\.....\......\src\shared
.................
...........................\.....\......\...\.......\simple_vertex_texture.exe
...........................\.....\......\inc\glh\glh_array.h
...........................\.....\......\...\...\glh_convenience.h
...........................\.....\......\...\...\glh_glut.h
...........................\.....\......\...\...\glh_linear.h
...........................\.....\......\...\shared\array_texture.h
...........................\.....\......\...\......\data_path.h
...........................\.....\......\...\......\nv_png.h
...........................\.....\......\...\......\quitapp.h
...........................\.....\......\src\shared\array_texture.cpp
...........................\.....\......\...\......\data_path.cpp
...........................\.....\......\...\......\nv_png.cpp
...........................\.....\......\...\.imple_vertex_texture\Debug\array_texture.obj
...........................\.....\......\...\.....................\.....\BuildLog.htm
...........................\.....\......\...\.....................\.....\data_path.obj
...........................\.....\......\...\.....................\.....\nv_png.obj
...........................\.....\......\...\.....................\.....\simple_vertex_texture.obj
...........................\.....\......\...\.....................\.....\vc70.idb
...........................\.....\......\...\.....................\.....\vc70.pdb
...........................\.....\......\...\.....................\docs\screenshot.png
...........................\.....\......\...\.....................\....\screenshot_lrg.png
...........................\.....\......\...\.....................\....\Thumbs.db
...........................\.....\......\...\.....................\Makefile
...........................\.....\......\...\.....................\simple_vertex_texture.cpp
...........................\.....\......\...\.....................\simple_vertex_texture.ncb
...........................\.....\......\...\.....................\simple_vertex_texture.sln
...........................\.....\......\...\.....................\simple_vertex_texture.suo
...........................\.....\......\...\.....................\simple_vertex_texture.vcproj
...........................\inc\GL\gl.h
...........................\...\..\glext.h
...........................\...\..\glut.h
...........................\...\..\wglext.h
...........................\...\glh\glh_extensions.h
...........................\...\...\glh_genext.h
...........................\LIBS\implib\release\glut32.lib
...........................\....\.nc\png\png.h
...........................\....\...\...\pngconf.h
...........................\....\...\zlib\zconf.h
...........................\....\...\....\zlib.h
...........................\....\lib\release\pngMTDLL.lib
...........................\....\...\.......\zlibMTDLL.lib
...........................\License.txt
...........................\Media\textures\2d\nveye.png
...........................\.....\........\..\nveye1024.png
...........................\.....\........\..\nveye_displace.png
...........................\.....\........\..\nveye_displace00.png
...........................\.....\........\..\nveye_displace1024.png
...........................\.....\........\..\nveye_displace2.png
...........................\.....\........\..\supernova_dispmapwd1.bmp
...........................\.....\........\..\Thumbs.db
...........................\simple_vertex_texture_wdstudy说明.txt
...........................\supernova_dispmapwd1.bmp
...........................\用作置换图的纹理可以是bmp格式的比如成功的supernova_dispmapwd1.bmp文件.txt
...........................\DEMOS\OpenGL\src\simple_vertex_texture\Debug
...........................\.....\......\...\.....................\docs
...........................\.....\......\bin\debug
...........................\.....\......\...\release
...........................\.....\......\inc\glh
...........................\.....\......\...\shared
...........................\.....\......\src\shared
.................