文件名称:MyGUI_3.0.1_source
介绍说明--下载内容均来自于网络,请自行研究使用
俄罗斯人写的一个游戏UI源码,开源,跨平台,非常不错,在开源界评价很高。-Russians write a game UI source code, open source, cross-platform, very good, very highly in the open source community.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MyGUI3.0
........\ChangeLog.txt
........\ChangeLog_rus.txt
........\CMake
........\CMakeLists.txt
........\.....\CMakeLists.txt
........\.....\ConfigureBuild.cmake
........\.....\Dependencies.cmake
........\.....\InstallResources.cmake
........\.....\MyGUIInstallDependencies.cmake
........\.....\Packages
........\.....\........\FindCarbon.cmake
........\.....\........\FindCocoa.cmake
........\.....\........\FindCppUnit.cmake
........\.....\........\FindDirectX.cmake
........\.....\........\FindFreetype.cmake
........\.....\........\FindIOKit.cmake
........\.....\........\FindOGRE.cmake
........\.....\........\FindOIS.cmake
........\.....\Packaging.cmake
........\.....\Templates
........\.....\.........\buildsettings.h.in
........\.....\.........\html.cfg.in
........\.....\.........\MYGUI.pc.in
........\.....\.........\MYGUIConfig.cmake.in
........\.....\.........\MYGUIConfigVersion.cmake.in
........\.....\.........\MYGUIStatic.pc.in
........\.....\.........\plugins.cfg.in
........\.....\.........\plugins_d.cfg.in
........\.....\.........\resources.xml.in
........\.....\.........\VisualStudioUserFile.vcproj.user.in
........\.....\Utils
........\.....\.....\FindPkgMacros.cmake
........\.....\.....\MacroLogFeature.cmake
........\.....\.....\MyGUIConfigTargets.cmake
........\.....\.....\MyGUIFindFrameworks.cmake
........\.....\.....\MyGUIGetVersion.cmake
........\.....\.....\PrecompiledHeader.cmake
........\.....\.....\PreprocessorUtils.cmake
........\Common
........\......\Base
........\......\BaseLayout
........\......\..........\Attribute.h
........\......\..........\BaseLayout.h
........\......\..........\WrapsAttribute.h
........\......\....\BaseResource.rc
........\......\....\DirectX
........\......\....\.......\BaseManager.cpp
........\......\....\.......\BaseManager.h
........\......\....\InputFocusInfo.h
........\......\....\Main.cpp
........\......\....\Main.h
........\......\....\mygui.ico
........\......\....\Ogre
........\......\....\....\BaseManager.cpp
........\......\....\....\BaseManager.h
........\......\....\OpenGL
........\......\....\......\BaseManager.cpp
........\......\....\......\BaseManager.h
........\......\....\StatisticInfo.h
........\......\FileSystemInfo
........\......\..............\FileSystemInfo.h
........\......\Input
........\......\.....\OIS
........\......\.....\...\InputManager.cpp
........\......\.....\...\InputManager.h
........\......\.....\...\PointerManager.cpp
........\......\.....\...\PointerManager.h
........\......\.....\Win32
........\......\.....\.....\InputManager.cpp
........\......\.....\.....\InputManager.h
........\......\.....\.....\PointerManager.cpp
........\......\.....\.....\PointerManager.h
........\......\.....\.....\ResourceW32Pointer.cpp
........\......\.....\.....\ResourceW32Pointer.h
........\......\.....\Win32_OIS
........\......\.....\.........\InputManager.cpp
........\......\.....\.........\InputManager.h
........\......\.....\.........\PointerManager.cpp
........\......\.....\.........\PointerManager.h
........\......\.....\.........\ResourceW32Pointer.cpp
........\......\.....\.........\ResourceW32Pointer.h
........\......\ItemBox
........\......\.......\BaseCellView.h
........\......\.......\BaseItemBox.h
........\......\.......\ItemDropInfo.h
........\......\Ogre
........\......\....\RenderBox
........\......\....\.........\RenderBox.h
........\......\....\.........\RenderBoxScene.cpp
........\......\....\.........\RenderBoxScene.h
........\......\PanelView
........\......\.........\BasePanelView.h
........\......\.........\BasePanelViewCell.h
........\......\.........\BasePanelViewItem.h
........\......\precompiled.cpp
........\......\precompiled.h
........\COPYING.LESSER
........\Demos
........\.....\CMakeLists.txt
........\ChangeLog.txt
........\ChangeLog_rus.txt
........\CMake
........\CMakeLists.txt
........\.....\CMakeLists.txt
........\.....\ConfigureBuild.cmake
........\.....\Dependencies.cmake
........\.....\InstallResources.cmake
........\.....\MyGUIInstallDependencies.cmake
........\.....\Packages
........\.....\........\FindCarbon.cmake
........\.....\........\FindCocoa.cmake
........\.....\........\FindCppUnit.cmake
........\.....\........\FindDirectX.cmake
........\.....\........\FindFreetype.cmake
........\.....\........\FindIOKit.cmake
........\.....\........\FindOGRE.cmake
........\.....\........\FindOIS.cmake
........\.....\Packaging.cmake
........\.....\Templates
........\.....\.........\buildsettings.h.in
........\.....\.........\html.cfg.in
........\.....\.........\MYGUI.pc.in
........\.....\.........\MYGUIConfig.cmake.in
........\.....\.........\MYGUIConfigVersion.cmake.in
........\.....\.........\MYGUIStatic.pc.in
........\.....\.........\plugins.cfg.in
........\.....\.........\plugins_d.cfg.in
........\.....\.........\resources.xml.in
........\.....\.........\VisualStudioUserFile.vcproj.user.in
........\.....\Utils
........\.....\.....\FindPkgMacros.cmake
........\.....\.....\MacroLogFeature.cmake
........\.....\.....\MyGUIConfigTargets.cmake
........\.....\.....\MyGUIFindFrameworks.cmake
........\.....\.....\MyGUIGetVersion.cmake
........\.....\.....\PrecompiledHeader.cmake
........\.....\.....\PreprocessorUtils.cmake
........\Common
........\......\Base
........\......\BaseLayout
........\......\..........\Attribute.h
........\......\..........\BaseLayout.h
........\......\..........\WrapsAttribute.h
........\......\....\BaseResource.rc
........\......\....\DirectX
........\......\....\.......\BaseManager.cpp
........\......\....\.......\BaseManager.h
........\......\....\InputFocusInfo.h
........\......\....\Main.cpp
........\......\....\Main.h
........\......\....\mygui.ico
........\......\....\Ogre
........\......\....\....\BaseManager.cpp
........\......\....\....\BaseManager.h
........\......\....\OpenGL
........\......\....\......\BaseManager.cpp
........\......\....\......\BaseManager.h
........\......\....\StatisticInfo.h
........\......\FileSystemInfo
........\......\..............\FileSystemInfo.h
........\......\Input
........\......\.....\OIS
........\......\.....\...\InputManager.cpp
........\......\.....\...\InputManager.h
........\......\.....\...\PointerManager.cpp
........\......\.....\...\PointerManager.h
........\......\.....\Win32
........\......\.....\.....\InputManager.cpp
........\......\.....\.....\InputManager.h
........\......\.....\.....\PointerManager.cpp
........\......\.....\.....\PointerManager.h
........\......\.....\.....\ResourceW32Pointer.cpp
........\......\.....\.....\ResourceW32Pointer.h
........\......\.....\Win32_OIS
........\......\.....\.........\InputManager.cpp
........\......\.....\.........\InputManager.h
........\......\.....\.........\PointerManager.cpp
........\......\.....\.........\PointerManager.h
........\......\.....\.........\ResourceW32Pointer.cpp
........\......\.....\.........\ResourceW32Pointer.h
........\......\ItemBox
........\......\.......\BaseCellView.h
........\......\.......\BaseItemBox.h
........\......\.......\ItemDropInfo.h
........\......\Ogre
........\......\....\RenderBox
........\......\....\.........\RenderBox.h
........\......\....\.........\RenderBoxScene.cpp
........\......\....\.........\RenderBoxScene.h
........\......\PanelView
........\......\.........\BasePanelView.h
........\......\.........\BasePanelViewCell.h
........\......\.........\BasePanelViewItem.h
........\......\precompiled.cpp
........\......\precompiled.h
........\COPYING.LESSER
........\Demos
........\.....\CMakeLists.txt