文件名称:Flint_2_1_3_source
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flint particles一个flex的3d粒子系统类库,可以制作很多漂亮的粒子效果-flint particles a flex of 3d particle system library, you can create a lot of nice particle effects
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下载文件列表
Flint_2_1_3_source
..................\org
..................\...\flintparticles
..................\...\..............\common
..................\...\..............\......\actions
..................\...\..............\......\.......\Action.as
..................\...\..............\......\.......\ActionBase.as
..................\...\..............\......\.......\Age.as
..................\...\..............\......\.......\ChangeCollisionRadius.as
..................\...\..............\......\.......\ChangeMass.as
..................\...\..............\......\.......\ColorChange.as
..................\...\..............\......\.......\Fade.as
..................\...\..............\......\.......\KeyDownAction.as
..................\...\..............\......\.......\ScaleImage.as
..................\...\..............\......\.......\TargetColor.as
..................\...\..............\......\.......\TargetScale.as
..................\...\..............\......\activities
..................\...\..............\......\..........\Activity.as
..................\...\..............\......\..........\ActivityBase.as
..................\...\..............\......\..........\FrameUpdatable.as
..................\...\..............\......\..........\UpdateOnFrame.as
..................\...\..............\......\behaviours
..................\...\..............\......\..........\Behaviour.as
..................\...\..............\......\..........\BehaviourArrayUtils.as
..................\...\..............\......\..........\Resetable.as
..................\...\..............\......\counters
..................\...\..............\......\........\Blast.as
..................\...\..............\......\........\Counter.as
..................\...\..............\......\........\KeyDownCounter.as
..................\...\..............\......\........\PerformanceAdjusted.as
..................\...\..............\......\........\Pulse.as
..................\...\..............\......\........\Random.as
..................\...\..............\......\........\SineCounter.as
..................\...\..............\......\........\Steady.as
..................\...\..............\......\........\TimePeriod.as
..................\...\..............\......\........\ZeroCounter.as
..................\...\..............\......\debug
..................\...\..............\......\.....\FrameTimer.as
..................\...\..............\......\displayObjects
..................\...\..............\......\..............\Dot.as
..................\...\..............\......\..............\Line.as
..................\...\..............\......\..............\RadialDot.as
..................\...\..............\......\..............\Rect.as
..................\...\..............\......\..............\Star.as
..................\...\..............\......\easing
..................\...\..............\......\......\Back.as
..................\...\..............\......\......\Bounce.as
..................\...\..............\......\......\Circular.as
..................\...\..............\......\......\Cubic.as
..................\...\..............\......\......\Elastic.as
..................\...\..............\......\......\Exponential.as
..................\...\..............\......\......\Linear.as
..................\...\..............\......\......\Quadratic.as
..................\...\..............\......\......\Quartic.as
..................\...\..............\......\......\Quintic.as
..................\...\..............\......\......\Sine.as
..................\...\..............\......\emitters
..................\...\..............\......\........\Emitter.as
..................\...\..............\......\energyEasing
..................\...\..............\......\............\Back.as
..................\...\..............\......\............\Bounce.as
..................\...\..............\......\............\Circular.as
..................\...\..............\......\............\Cubic.as
..................\...\..............\......\............\Elastic.as
..................\...\..............\......\............\
..................\org
..................\...\flintparticles
..................\...\..............\common
..................\...\..............\......\actions
..................\...\..............\......\.......\Action.as
..................\...\..............\......\.......\ActionBase.as
..................\...\..............\......\.......\Age.as
..................\...\..............\......\.......\ChangeCollisionRadius.as
..................\...\..............\......\.......\ChangeMass.as
..................\...\..............\......\.......\ColorChange.as
..................\...\..............\......\.......\Fade.as
..................\...\..............\......\.......\KeyDownAction.as
..................\...\..............\......\.......\ScaleImage.as
..................\...\..............\......\.......\TargetColor.as
..................\...\..............\......\.......\TargetScale.as
..................\...\..............\......\activities
..................\...\..............\......\..........\Activity.as
..................\...\..............\......\..........\ActivityBase.as
..................\...\..............\......\..........\FrameUpdatable.as
..................\...\..............\......\..........\UpdateOnFrame.as
..................\...\..............\......\behaviours
..................\...\..............\......\..........\Behaviour.as
..................\...\..............\......\..........\BehaviourArrayUtils.as
..................\...\..............\......\..........\Resetable.as
..................\...\..............\......\counters
..................\...\..............\......\........\Blast.as
..................\...\..............\......\........\Counter.as
..................\...\..............\......\........\KeyDownCounter.as
..................\...\..............\......\........\PerformanceAdjusted.as
..................\...\..............\......\........\Pulse.as
..................\...\..............\......\........\Random.as
..................\...\..............\......\........\SineCounter.as
..................\...\..............\......\........\Steady.as
..................\...\..............\......\........\TimePeriod.as
..................\...\..............\......\........\ZeroCounter.as
..................\...\..............\......\debug
..................\...\..............\......\.....\FrameTimer.as
..................\...\..............\......\displayObjects
..................\...\..............\......\..............\Dot.as
..................\...\..............\......\..............\Line.as
..................\...\..............\......\..............\RadialDot.as
..................\...\..............\......\..............\Rect.as
..................\...\..............\......\..............\Star.as
..................\...\..............\......\easing
..................\...\..............\......\......\Back.as
..................\...\..............\......\......\Bounce.as
..................\...\..............\......\......\Circular.as
..................\...\..............\......\......\Cubic.as
..................\...\..............\......\......\Elastic.as
..................\...\..............\......\......\Exponential.as
..................\...\..............\......\......\Linear.as
..................\...\..............\......\......\Quadratic.as
..................\...\..............\......\......\Quartic.as
..................\...\..............\......\......\Quintic.as
..................\...\..............\......\......\Sine.as
..................\...\..............\......\emitters
..................\...\..............\......\........\Emitter.as
..................\...\..............\......\energyEasing
..................\...\..............\......\............\Back.as
..................\...\..............\......\............\Bounce.as
..................\...\..............\......\............\Circular.as
..................\...\..............\......\............\Cubic.as
..................\...\..............\......\............\Elastic.as
..................\...\..............\......\............\