文件名称:monster-import
介绍说明--下载内容均来自于网络,请自行研究使用
利用Opengl实现贴图和怪物的载入,是一个盗墓游戏的雏形,有待加入后期的人工智能制作。-Use Opengl and have realized the import of Bitmap and monster, it can be used to further building of a 3D-interactive game.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
盗墓\0FRONT.BMP
....\0LEFT.BMP
....\0RBACK.BMP
....\0RIGHT.BMP
....\0TOP.BMP
....\anorms.h
....\Blood.bmp
....\CACTUS0.BMP
....\CACTUS1.BMP
....\CACTUS2.BMP
....\CACTUS3.BMP
....\CACTUS4.BMP
....\camera.cpp
....\camera.h
....\Debug\0FRONT.BMP
....\.....\0LEFT.BMP
....\.....\0RBACK.BMP
....\.....\0RIGHT.BMP
....\.....\0Top.BMP
....\.....\BuildLog.htm
....\.....\CACTUS0.BMP
....\.....\CACTUS1.BMP
....\.....\CACTUS2.BMP
....\.....\CACTUS3.BMP
....\.....\CACTUS4.BMP
....\.....\camera.obj
....\.....\camera.sbr
....\.....\enemy.obj
....\.....\enemy.sbr
....\.....\Fmod.dll
....\.....\frame.obj
....\.....\frame.sbr
....\.....\MathLib.obj
....\.....\MathLib.sbr
....\.....\MD2.obj
....\.....\MD2.sbr
....\.....\MDL.obj
....\.....\MDL.sbr
....\.....\MDLModel.obj
....\.....\MDLModel.sbr
....\.....\model\1tris.MD2
....\.....\.....\1tris.pcx
....\.....\.....\1weapon.MD2
....\.....\.....\1weapon.PCX
....\.....\.....\2tris.MD2
....\.....\.....\2tris.pcx
....\.....\.....\2weapon.md2
....\.....\.....\2weapon.pcx
....\.....\.....\qian5.mdl
....\.....\OpenGL.obj
....\.....\OpenGL.sbr
....\.....\qian5.mdl
....\.....\SAND2.BMP
....\.....\SanGuo_1.mp3
....\.....\sky.obj
....\.....\sky.sbr
....\.....\stdAfx.obj
....\.....\terrain.obj
....\.....\terrain.sbr
....\.....\Terrain2.bmp
....\.....\tree.obj
....\.....\tree.sbr
....\.....\vc60.idb
....\.....\vc60.pdb
....\.....\vc90.idb
....\.....\vc90.pdb
....\.....\盗墓.bsc
....\.....\盗墓.exe
....\.....\盗墓.exe.embed.manifest
....\.....\盗墓.exe.embed.manifest.res
....\.....\盗墓.ilk
....\.....\盗墓.pdb
....\enemy.cpp
....\enemy.h
....\Fmod.dll
....\Fmod.h
....\Fmodvc.lib
....\frame.cpp
....\GLAUX.H
....\GLAUX.LIB
....\glut.h
....\glut.lib
....\glut32.lib
....\hurted1.wma
....\hurted2.wma
....\Makefile.win
....\MathLib.cpp
....\MathLib.h
....\MD2.cpp
....\MD2.h
....\MDL.CPP
....\MDL.H
....\MDLFormat.h
....\MDLModel.cpp
....\MDLModel.h
....\model\1tris.MD2
....\.....\1tris.pcx
....\.....\1weapon.MD2
....\.....\1weapon.PCX
....\.....\2tris.MD2
....\0LEFT.BMP
....\0RBACK.BMP
....\0RIGHT.BMP
....\0TOP.BMP
....\anorms.h
....\Blood.bmp
....\CACTUS0.BMP
....\CACTUS1.BMP
....\CACTUS2.BMP
....\CACTUS3.BMP
....\CACTUS4.BMP
....\camera.cpp
....\camera.h
....\Debug\0FRONT.BMP
....\.....\0LEFT.BMP
....\.....\0RBACK.BMP
....\.....\0RIGHT.BMP
....\.....\0Top.BMP
....\.....\BuildLog.htm
....\.....\CACTUS0.BMP
....\.....\CACTUS1.BMP
....\.....\CACTUS2.BMP
....\.....\CACTUS3.BMP
....\.....\CACTUS4.BMP
....\.....\camera.obj
....\.....\camera.sbr
....\.....\enemy.obj
....\.....\enemy.sbr
....\.....\Fmod.dll
....\.....\frame.obj
....\.....\frame.sbr
....\.....\MathLib.obj
....\.....\MathLib.sbr
....\.....\MD2.obj
....\.....\MD2.sbr
....\.....\MDL.obj
....\.....\MDL.sbr
....\.....\MDLModel.obj
....\.....\MDLModel.sbr
....\.....\model\1tris.MD2
....\.....\.....\1tris.pcx
....\.....\.....\1weapon.MD2
....\.....\.....\1weapon.PCX
....\.....\.....\2tris.MD2
....\.....\.....\2tris.pcx
....\.....\.....\2weapon.md2
....\.....\.....\2weapon.pcx
....\.....\.....\qian5.mdl
....\.....\OpenGL.obj
....\.....\OpenGL.sbr
....\.....\qian5.mdl
....\.....\SAND2.BMP
....\.....\SanGuo_1.mp3
....\.....\sky.obj
....\.....\sky.sbr
....\.....\stdAfx.obj
....\.....\terrain.obj
....\.....\terrain.sbr
....\.....\Terrain2.bmp
....\.....\tree.obj
....\.....\tree.sbr
....\.....\vc60.idb
....\.....\vc60.pdb
....\.....\vc90.idb
....\.....\vc90.pdb
....\.....\盗墓.bsc
....\.....\盗墓.exe
....\.....\盗墓.exe.embed.manifest
....\.....\盗墓.exe.embed.manifest.res
....\.....\盗墓.ilk
....\.....\盗墓.pdb
....\enemy.cpp
....\enemy.h
....\Fmod.dll
....\Fmod.h
....\Fmodvc.lib
....\frame.cpp
....\GLAUX.H
....\GLAUX.LIB
....\glut.h
....\glut.lib
....\glut32.lib
....\hurted1.wma
....\hurted2.wma
....\Makefile.win
....\MathLib.cpp
....\MathLib.h
....\MD2.cpp
....\MD2.h
....\MDL.CPP
....\MDL.H
....\MDLFormat.h
....\MDLModel.cpp
....\MDLModel.h
....\model\1tris.MD2
....\.....\1tris.pcx
....\.....\1weapon.MD2
....\.....\1weapon.PCX
....\.....\2tris.MD2