文件名称:doom3_glsl
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual C] [源码] [C/C++]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.87mb
- 下载次数:
- 0次
- 提 供 者:
- AgentO******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Rendering Doom3 maps with OpenGL and GLSL
(系统自动生成,下载前可以参看下载内容)
下载文件列表
data
....\materials
....\.........\materials.mtr
....\shaders
....\.......\glsl
....\.......\....\diff.glsl
....\.......\....\diff_bump.glsl
....\.......\....\diff_bump_spec.glsl
....\.......\....\diff_bump_spec_map.glsl
....\textures
....\........\flat_local.tga
....\........\flat_reflection.tga
....\........\floor
....\........\.....\floor_metal_1.tga
....\........\.....\floor_metal_1_gloss.tga
....\........\.....\floor_metal_1_local.tga
....\........\.....\floor_metal_edge_1.tga
....\........\.....\floor_metal_edge_1_gloss.tga
....\........\.....\floor_metal_edge_1_local.tga
....\........\.....\floor_metal_stair_1.tga
....\........\.....\floor_metal_stair_1_gloss.tga
....\........\.....\floor_metal_stair_1_local.tga
....\........\wall
....\........\....\wall_metal_1.tga
....\........\....\wall_metal_1_gloss.tga
....\........\....\wall_metal_1_local.tga
....\........\....\wall_metal_2.tga
....\........\....\wall_metal_2_gloss.tga
....\........\....\wall_metal_2_local.tga
doom3_glsl
..........\level.cm
..........\level.map
..........\level.proc
..........\main.cpp
..........\project.dev
..........\project.exe
..........\scene.txt
..........\scene_example.txt
..........\SDL.dll
framework
.........\base.cpp
.........\base.hpp
.........\base_sdl
.........\........\base_sdl.cpp
.........\........\base_sdl.hpp
.........\framework.hpp
.........\includes.hpp
.........\kernel.cpp
.........\kernel.hpp
.........\material
.........\........\image.cpp
.........\........\image.hpp
.........\........\material.cpp
.........\........\material.hpp
.........\........\shader.cpp
.........\........\shader.hpp
.........\........\texture.cpp
.........\........\texture.hpp
.........\math
.........\....\geometry.cpp
.........\....\geometry.hpp
.........\....\matrix.cpp
.........\....\matrix.hpp
.........\....\vector.cpp
.........\....\vector.hpp
.........\math.hpp
.........\misc
.........\....\data.cpp
.........\....\data.hpp
.........\....\factory.cpp
.........\....\factory.hpp
.........\....\log.cpp
.........\....\log.hpp
.........\....\string_utils.hpp
.........\mmgr
.........\....\mmgr.cpp
.........\....\mmgr.h
.........\....\nommgr.h
.........\....\readme.txt
.........\physics
.........\.......\collision_set_bsp.cpp
.........\.......\collision_set_bsp.hpp
.........\renderer.cpp
.........\renderer.hpp
.........\renderer_opengl
.........\...............\gl_extensions.cpp
.........\...............\gl_extensions.hpp
.........\...............\renderer_opengl.cpp
.........\...............\renderer_opengl.hpp
.........\scene
.........\.....\background
.........\.....\..........\background.cpp
.........\.....\..........\background.hpp
.........\.....\batch.cpp
.........\.....\batch.hpp
.........\.....\camera.cpp
.........\.....\camera.hpp
.........\.....\controller.cpp
.........\.....\controller.hpp
.........\.....\primitive.cpp
....\materials
....\.........\materials.mtr
....\shaders
....\.......\glsl
....\.......\....\diff.glsl
....\.......\....\diff_bump.glsl
....\.......\....\diff_bump_spec.glsl
....\.......\....\diff_bump_spec_map.glsl
....\textures
....\........\flat_local.tga
....\........\flat_reflection.tga
....\........\floor
....\........\.....\floor_metal_1.tga
....\........\.....\floor_metal_1_gloss.tga
....\........\.....\floor_metal_1_local.tga
....\........\.....\floor_metal_edge_1.tga
....\........\.....\floor_metal_edge_1_gloss.tga
....\........\.....\floor_metal_edge_1_local.tga
....\........\.....\floor_metal_stair_1.tga
....\........\.....\floor_metal_stair_1_gloss.tga
....\........\.....\floor_metal_stair_1_local.tga
....\........\wall
....\........\....\wall_metal_1.tga
....\........\....\wall_metal_1_gloss.tga
....\........\....\wall_metal_1_local.tga
....\........\....\wall_metal_2.tga
....\........\....\wall_metal_2_gloss.tga
....\........\....\wall_metal_2_local.tga
doom3_glsl
..........\level.cm
..........\level.map
..........\level.proc
..........\main.cpp
..........\project.dev
..........\project.exe
..........\scene.txt
..........\scene_example.txt
..........\SDL.dll
framework
.........\base.cpp
.........\base.hpp
.........\base_sdl
.........\........\base_sdl.cpp
.........\........\base_sdl.hpp
.........\framework.hpp
.........\includes.hpp
.........\kernel.cpp
.........\kernel.hpp
.........\material
.........\........\image.cpp
.........\........\image.hpp
.........\........\material.cpp
.........\........\material.hpp
.........\........\shader.cpp
.........\........\shader.hpp
.........\........\texture.cpp
.........\........\texture.hpp
.........\math
.........\....\geometry.cpp
.........\....\geometry.hpp
.........\....\matrix.cpp
.........\....\matrix.hpp
.........\....\vector.cpp
.........\....\vector.hpp
.........\math.hpp
.........\misc
.........\....\data.cpp
.........\....\data.hpp
.........\....\factory.cpp
.........\....\factory.hpp
.........\....\log.cpp
.........\....\log.hpp
.........\....\string_utils.hpp
.........\mmgr
.........\....\mmgr.cpp
.........\....\mmgr.h
.........\....\nommgr.h
.........\....\readme.txt
.........\physics
.........\.......\collision_set_bsp.cpp
.........\.......\collision_set_bsp.hpp
.........\renderer.cpp
.........\renderer.hpp
.........\renderer_opengl
.........\...............\gl_extensions.cpp
.........\...............\gl_extensions.hpp
.........\...............\renderer_opengl.cpp
.........\...............\renderer_opengl.hpp
.........\scene
.........\.....\background
.........\.....\..........\background.cpp
.........\.....\..........\background.hpp
.........\.....\batch.cpp
.........\.....\batch.hpp
.........\.....\camera.cpp
.........\.....\camera.hpp
.........\.....\controller.cpp
.........\.....\controller.hpp
.........\.....\primitive.cpp