文件名称:D3D11-terrain-rendering

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 19.48mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • l***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。-designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU programming. GPU undertaked most of the computation such as terrain mesh updating, automatically selecting of terrain blocks, terrain blocks sampling and texture blocks sampling. Experimental results show that GPU programming is an effective way to improve the method, the algorithm is easy to implement, has a low memory expenses, and achieves high performance on real-time roaming of large-scale terrains.
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下载文件列表

Large scale terrain rendering using D3D11\camera.cpp

.........................................\camera.h

.........................................\createMesh.cpp

.........................................\createMesh.h

.........................................\DXUT

.........................................\....\Core

.........................................\....\....\dpiaware.manifest

.........................................\....\....\DXUT.cpp

.........................................\....\....\DXUT.h

.........................................\....\....\DXUT_2008.sln

.........................................\....\....\DXUT_2008.vcproj

.........................................\....\....\DXUT_2010.sln

.........................................\....\....\DXUT_2010.vcxproj

.........................................\....\....\DXUT_2010.vcxproj.filters

.........................................\....\....\DXUTDevice11.cpp

.........................................\....\....\DXUTDevice11.h

.........................................\....\....\DXUTDevice9.cpp

.........................................\....\....\DXUTDevice9.h

.........................................\....\....\DXUTmisc.cpp

.........................................\....\....\DXUTmisc.h

.........................................\....\Optional

.........................................\....\........\directx.ico

.........................................\....\........\DXUTcamera.cpp

.........................................\....\........\DXUTcamera.h

.........................................\....\........\DXUTgui.cpp

.........................................\....\........\DXUTgui.h

.........................................\....\........\DXUTguiIME.cpp

.........................................\....\........\DXUTguiIME.h

.........................................\....\........\DXUTLockFreePipe.h

.........................................\....\........\DXUTOpt_2008.sln

.........................................\....\........\DXUTOpt_2008.vcproj

.........................................\....\........\DXUTOpt_2010.sln

.........................................\....\........\DXUTOpt_2010.vcxproj

.........................................\....\........\DXUTOpt_2010.vcxproj.filters

.........................................\....\........\DXUTres.cpp

.........................................\....\........\DXUTres.h

.........................................\....\........\DXUTsettingsdlg.cpp

.........................................\....\........\DXUTsettingsdlg.h

.........................................\....\........\ImeUi.cpp

.........................................\....\........\ImeUi.h

.........................................\....\........\SDKmesh.cpp

.........................................\....\........\SDKmesh.h

.........................................\....\........\SDKmisc.cpp

.........................................\....\........\SDKmisc.h

.........................................\....\........\SDKsound.cpp

.........................................\....\........\SDKsound.h

.........................................\....\........\SDKwavefile.cpp

.........................................\....\........\SDKwavefile.h

.........................................\Effects11

.........................................\.........\Binary

.........................................\.........\......\EffectBinaryFormat.h

.........................................\.........\......\EffectStateBase11.h

.........................................\.........\......\EffectStates11.h

.........................................\.........\......\SOParser.h

.........................................\.........\d3dx11dbg.cpp

.........................................\.........\d3dxGlobal.cpp

.........................................\.........\Effect.h

.........................................\.........\EffectAPI.cpp

.........................................\.........\EffectLoad.cpp

.........................................\.........\EffectLoad.h

.........................................\.........\EffectNonRuntime.cpp

......

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