文件名称:game
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.8mb
- 下载次数:
- 0次
- 提 供 者:
- 毛**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个有关三维射击的游戏引擎,利用该引擎可以编写室外武器射击格斗之类的游戏。
一个在上面的引擎基础上开发的三维游戏实例——恐怖之战。-A 3D shooting game engine, the engine can write like outdoor arms fire fighting game.
An instance of 3D games developed by the engine on the basis of the above- the horror of war.
一个在上面的引擎基础上开发的三维游戏实例——恐怖之战。-A 3D shooting game engine, the engine can write like outdoor arms fire fighting game.
An instance of 3D games developed by the engine on the basis of the above- the horror of war.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
GAME\AMBIENT.WAV
....\AUDIOSYSTEM.CPP
....\AUDIOSYSTEM.H
....\CAMERA.CPP
....\CAMERA.H
....\ENEMY.H
....\ENGINE.CPP
....\ENGINE.H
....\ENTITY.CPP
....\ENTITY.H
....\EXPLODE.WAV
....\EXPLOSION.BMP
....\EXPLOSION.CPP
....\EXPLOSION.H
....\FONT.CPP
....\FONT.H
....\GAME.DSP
....\GAME.DSW
....\GAME.EXE
....\GAME.NCB
....\GAME.OPT
....\GAME.PLG
....\GROUND.TGA
....\GUI.CPP
....\GUI.H
....\HIRESTIMER.H
....\INPUTSYSTEM.CPP
....\INPUTSYSTEM.H
....\MD2.CPP
....\MD2.H
....\.ODELS\OGRO\IGDOSH.PCX
....\......\....\OGRO.TXT
....\......\....\OGROBASE.PCX
....\......\....\TRIS.MD2
....\......\....\WEAPON.MD2
....\......\....\WEAPON.PCX
....\......\ROCKET.PCX
....\......\ROCKETAIR.MD2
....\......\SODF8\ABARLITH.PCX
....\......\.....\SFOD8.TXT
....\......\.....\TRIS.MD2
....\......\.....\WEAPON.MD2
....\......\.....\WEAPON.PCX
....\OBJECT.H
....\OGLWINDOW.CPP
....\OGLWINDOW.H
....\OGRO.CPP
....\OGRO.H
....\PARTICLES.CPP
....\PARTICLES.H
....\PLAYER.CPP
....\PLAYER.H
....\RELEASE\AUDIO.OBJ
....\.......\AUDIOSYSTEM.OBJ
....\.......\CAMERA.OBJ
....\.......\ENGINE.OBJ
....\.......\ENTITY.OBJ
....\.......\EXPLOSION.OBJ
....\.......\FONT.OBJ
....\.......\GAME.EXE
....\.......\GAME.PCH
....\.......\GUI.OBJ
....\.......\INPUTSYSTEM.OBJ
....\.......\MD2.OBJ
....\.......\OGLWINDOW.OBJ
....\.......\OGRO.OBJ
....\.......\PARTICLES.OBJ
....\.......\PLAYER.OBJ
....\.......\ROCKET.OBJ
....\.......\SIMPENGINE.OBJ
....\.......\SOD.OBJ
....\.......\TERRAIN.OBJ
....\.......\TEXTURE.OBJ
....\.......\VC60.IDB
....\.......\WINMAIN.OBJ
....\.......\WORLD.OBJ
....\ROCKET.CPP
....\ROCKET.H
....\SIMPENGINE.CPP
....\SIMPENGINE.H
....\SOD.CPP
....\SOD.H
....\TERRAIN.CPP
....\TERRAIN.H
....\TEXTURE.CPP
....\TEXTURE.H
....\TREE.H
....\VECTOR.H
....\WINMAIN.CPP
....\WORLD.CPP
....\WORLD.H
SIMPENGINE\AMBIENT.WAV
..........\AUDIOSYSTEM.CPP
..........\AUDIOSYSTEM.H
..........\CAMERA.CPP
..........\CAMERA.H
..........\CANYON.MID
..........\ENGINE.CPP
..........\ENGINE.H
..........\ENTITY.CPP
....\AUDIOSYSTEM.CPP
....\AUDIOSYSTEM.H
....\CAMERA.CPP
....\CAMERA.H
....\ENEMY.H
....\ENGINE.CPP
....\ENGINE.H
....\ENTITY.CPP
....\ENTITY.H
....\EXPLODE.WAV
....\EXPLOSION.BMP
....\EXPLOSION.CPP
....\EXPLOSION.H
....\FONT.CPP
....\FONT.H
....\GAME.DSP
....\GAME.DSW
....\GAME.EXE
....\GAME.NCB
....\GAME.OPT
....\GAME.PLG
....\GROUND.TGA
....\GUI.CPP
....\GUI.H
....\HIRESTIMER.H
....\INPUTSYSTEM.CPP
....\INPUTSYSTEM.H
....\MD2.CPP
....\MD2.H
....\.ODELS\OGRO\IGDOSH.PCX
....\......\....\OGRO.TXT
....\......\....\OGROBASE.PCX
....\......\....\TRIS.MD2
....\......\....\WEAPON.MD2
....\......\....\WEAPON.PCX
....\......\ROCKET.PCX
....\......\ROCKETAIR.MD2
....\......\SODF8\ABARLITH.PCX
....\......\.....\SFOD8.TXT
....\......\.....\TRIS.MD2
....\......\.....\WEAPON.MD2
....\......\.....\WEAPON.PCX
....\OBJECT.H
....\OGLWINDOW.CPP
....\OGLWINDOW.H
....\OGRO.CPP
....\OGRO.H
....\PARTICLES.CPP
....\PARTICLES.H
....\PLAYER.CPP
....\PLAYER.H
....\RELEASE\AUDIO.OBJ
....\.......\AUDIOSYSTEM.OBJ
....\.......\CAMERA.OBJ
....\.......\ENGINE.OBJ
....\.......\ENTITY.OBJ
....\.......\EXPLOSION.OBJ
....\.......\FONT.OBJ
....\.......\GAME.EXE
....\.......\GAME.PCH
....\.......\GUI.OBJ
....\.......\INPUTSYSTEM.OBJ
....\.......\MD2.OBJ
....\.......\OGLWINDOW.OBJ
....\.......\OGRO.OBJ
....\.......\PARTICLES.OBJ
....\.......\PLAYER.OBJ
....\.......\ROCKET.OBJ
....\.......\SIMPENGINE.OBJ
....\.......\SOD.OBJ
....\.......\TERRAIN.OBJ
....\.......\TEXTURE.OBJ
....\.......\VC60.IDB
....\.......\WINMAIN.OBJ
....\.......\WORLD.OBJ
....\ROCKET.CPP
....\ROCKET.H
....\SIMPENGINE.CPP
....\SIMPENGINE.H
....\SOD.CPP
....\SOD.H
....\TERRAIN.CPP
....\TERRAIN.H
....\TEXTURE.CPP
....\TEXTURE.H
....\TREE.H
....\VECTOR.H
....\WINMAIN.CPP
....\WORLD.CPP
....\WORLD.H
SIMPENGINE\AMBIENT.WAV
..........\AUDIOSYSTEM.CPP
..........\AUDIOSYSTEM.H
..........\CAMERA.CPP
..........\CAMERA.H
..........\CANYON.MID
..........\ENGINE.CPP
..........\ENGINE.H
..........\ENTITY.CPP