文件名称:Chapter12
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
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- 758kb
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- 孙*
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【光盘资料】OpenGL高级编程与可视化系统开发.系统开发篇(第二版).第12章-OpenGL System Develepment.Chapter12
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Chapter12\MyGame\Ast.cpp
.........\......\Ast.h
.........\......\Ast3D.cpp
.........\......\Ast3D.h
.........\......\Ast3DFract.cpp
.........\......\Ast3DFract.h
.........\......\AUDIOW32.DLL
.........\......\Bullet.cpp
.........\......\Bullet.h
.........\......\BulletFireBall.cpp
.........\......\BulletFireBall.h
.........\......\DATA\AST.PNG
.........\......\....\AST.RAW
.........\......\....\ASTR.PNG
.........\......\....\EXPLODE.WAV
.........\......\....\FIRE.WAV
.........\......\....\INTRO.XM
.........\......\....\NEWSHIP.RAW
.........\......\....\SHIP.PNG
.........\......\....\SHIP.RAW
.........\......\....\shipexplode.wav
.........\......\....\TEST.PNG
.........\......\....\TETRA.RAW
.........\......\....\TITLE.RAW
.........\......\.ll\AUDIOW32.DLL
.........\......\...\GLUT32.DLL
.........\......\Exp.cpp
.........\......\Exp.h
.........\......\Extern.h
.........\......\Fragment.cpp
.........\......\Fragment.h
.........\......\GameIntro.cpp
.........\......\GameIntro.h
.........\......\GameObj.cpp
.........\......\GameObj.h
.........\......\GameObjTimed.cpp
.........\......\GameObjTimed.h
.........\......\GameSection.cpp
.........\......\GameSection.h
.........\......\GameSession.cpp
.........\......\GameSession.h
.........\......\GLUT32.DLL
.........\......\Include\AUDIO.H
.........\......\.......\GL\GLPNG.H
.........\......\.......\..\Glut.h
.........\......\.......\VCG\Point3.h
.........\......\.......\...\Sphere3.h
.........\......\.......\...\Utility.h
.........\......\Lib\AUDW32VC.LIB
.........\......\...\GLPNG.LIB
.........\......\...\GLUT32.LIB
.........\......\MainFrm.cpp
.........\......\MainFrm.h
.........\......\MyGame.aps
.........\......\MyGame.clw
.........\......\MyGame.cpp
.........\......\MyGame.dsp
.........\......\MyGame.dsw
.........\......\MyGame.exe
.........\......\MyGame.h
.........\......\MyGame.ncb
.........\......\MyGame.opt
.........\......\MyGame.plg
.........\......\MyGame.rc
.........\......\MyGameDoc.cpp
.........\......\MyGameDoc.h
.........\......\MyGameView.cpp
.........\......\MyGameView.h
.........\......\ReadMe.txt
.........\......\..lease\MyGame.exe
.........\......\.ES\MyGame.ico
.........\......\...\MyGame.rc2
.........\......\...\MyGameDoc.ico
.........\......\...\Toolbar.bmp
.........\......\Resource.h
.........\......\Ship.cpp
.........\......\Ship.h
.........\......\Ship3D.cpp
.........\......\Ship3D.h
.........\......\Stars.cpp
.........\......\Stars.h
.........\......\StdAfx.cpp
.........\......\StdAfx.h
.........\......\Triangle.cpp
.........\......\Triangle.h
.........\......\UTILITY.CPP
.........\......\Utility.h
.........\......\Include\GL
.........\......\.......\VCG
.........\......\DATA
.........\......\Dll
.........\......\Include
.........\......\Lib
.........\......\Release
.........\......\RES
.........\MyGame
Chapter12
.........\......\Ast.h
.........\......\Ast3D.cpp
.........\......\Ast3D.h
.........\......\Ast3DFract.cpp
.........\......\Ast3DFract.h
.........\......\AUDIOW32.DLL
.........\......\Bullet.cpp
.........\......\Bullet.h
.........\......\BulletFireBall.cpp
.........\......\BulletFireBall.h
.........\......\DATA\AST.PNG
.........\......\....\AST.RAW
.........\......\....\ASTR.PNG
.........\......\....\EXPLODE.WAV
.........\......\....\FIRE.WAV
.........\......\....\INTRO.XM
.........\......\....\NEWSHIP.RAW
.........\......\....\SHIP.PNG
.........\......\....\SHIP.RAW
.........\......\....\shipexplode.wav
.........\......\....\TEST.PNG
.........\......\....\TETRA.RAW
.........\......\....\TITLE.RAW
.........\......\.ll\AUDIOW32.DLL
.........\......\...\GLUT32.DLL
.........\......\Exp.cpp
.........\......\Exp.h
.........\......\Extern.h
.........\......\Fragment.cpp
.........\......\Fragment.h
.........\......\GameIntro.cpp
.........\......\GameIntro.h
.........\......\GameObj.cpp
.........\......\GameObj.h
.........\......\GameObjTimed.cpp
.........\......\GameObjTimed.h
.........\......\GameSection.cpp
.........\......\GameSection.h
.........\......\GameSession.cpp
.........\......\GameSession.h
.........\......\GLUT32.DLL
.........\......\Include\AUDIO.H
.........\......\.......\GL\GLPNG.H
.........\......\.......\..\Glut.h
.........\......\.......\VCG\Point3.h
.........\......\.......\...\Sphere3.h
.........\......\.......\...\Utility.h
.........\......\Lib\AUDW32VC.LIB
.........\......\...\GLPNG.LIB
.........\......\...\GLUT32.LIB
.........\......\MainFrm.cpp
.........\......\MainFrm.h
.........\......\MyGame.aps
.........\......\MyGame.clw
.........\......\MyGame.cpp
.........\......\MyGame.dsp
.........\......\MyGame.dsw
.........\......\MyGame.exe
.........\......\MyGame.h
.........\......\MyGame.ncb
.........\......\MyGame.opt
.........\......\MyGame.plg
.........\......\MyGame.rc
.........\......\MyGameDoc.cpp
.........\......\MyGameDoc.h
.........\......\MyGameView.cpp
.........\......\MyGameView.h
.........\......\ReadMe.txt
.........\......\..lease\MyGame.exe
.........\......\.ES\MyGame.ico
.........\......\...\MyGame.rc2
.........\......\...\MyGameDoc.ico
.........\......\...\Toolbar.bmp
.........\......\Resource.h
.........\......\Ship.cpp
.........\......\Ship.h
.........\......\Ship3D.cpp
.........\......\Ship3D.h
.........\......\Stars.cpp
.........\......\Stars.h
.........\......\StdAfx.cpp
.........\......\StdAfx.h
.........\......\Triangle.cpp
.........\......\Triangle.h
.........\......\UTILITY.CPP
.........\......\Utility.h
.........\......\Include\GL
.........\......\.......\VCG
.........\......\DATA
.........\......\Dll
.........\......\Include
.........\......\Lib
.........\......\Release
.........\......\RES
.........\MyGame
Chapter12