文件名称:Chapter01
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.7mb
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- 0次
- 提 供 者:
- 孙*
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- 别用迅雷下载,失败请重下,重下不扣分!
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【光盘资料】OpenGL高级编程与可视化系统开发.系统开发篇(第二版).第一章-OpenGL System Develepment.Chapter01
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Chapter01\3DEditor\3DEditor.aps
.........\........\3DEditor.clw
.........\........\3DEditor.cpp
.........\........\3DEditor.dsp
.........\........\3DEditor.dsw
.........\........\3DEditor.h
.........\........\3DEditor.ncb
.........\........\3DEditor.opt
.........\........\3DEditor.plg
.........\........\3DEditor.rc
.........\........\3DEditorDoc.cpp
.........\........\3DEditorDoc.h
.........\........\3DEditorView.cpp
.........\........\3DEditorView.h
.........\........\AVICapture.cpp
.........\........\AVICapture.h
.........\........\ChildFrm.cpp
.........\........\ChildFrm.h
.........\........\ChunkFile.cpp
.........\........\ChunkFile.h
.........\........\Classlib.cpp
.........\........\Classlib.h
.........\........\Debug\3DEditor.obj
.........\........\.....\3DEditor.pch
.........\........\.....\3DEditor.pdb
.........\........\.....\3DEditor.res
.........\........\.....\3DEditorDoc.obj
.........\........\.....\3DEditorView.obj
.........\........\.....\ChildFrm.obj
.........\........\.....\ChunkFile.obj
.........\........\.....\Classlib.obj
.........\........\.....\DlgCaptureMovie.obj
.........\........\.....\DlgImport.obj
.........\........\.....\DlgMapping.obj
.........\........\.....\DlgMaterial.obj
.........\........\.....\DlgProperties.obj
.........\........\.....\DlgRayTrace.obj
.........\........\.....\Export3ds.obj
.........\........\.....\GLMemoryDC.obj
.........\........\.....\ImageCapture.obj
.........\........\.....\Import3ds.obj
.........\........\.....\import3ds_pm.obj
.........\........\.....\ImportProgress.obj
.........\........\.....\MainFrm.obj
.........\........\.....\Object.obj
.........\........\.....\Picture.obj
.........\........\.....\Raytrace.obj
.........\........\.....\RenderView.obj
.........\........\.....\Splash.obj
.........\........\.....\StdAfx.obj
.........\........\.....\tree.obj
.........\........\.....\vc60.idb
.........\........\.....\vc60.pdb
.........\........\Defs.h
.........\........\DlgCaptureMovie.cpp
.........\........\DlgCaptureMovie.h
.........\........\DlgImport.cpp
.........\........\DlgImport.h
.........\........\DlgMapping.cpp
.........\........\DlgMapping.h
.........\........\DlgMaterial.cpp
.........\........\DlgMaterial.h
.........\........\DlgProperties.cpp
.........\........\DlgProperties.h
.........\........\DlgRayTrace.cpp
.........\........\DlgRayTrace.h
.........\........\Export3ds.cpp
.........\........\GLMemoryDC.cpp
.........\........\GLMemoryDC.h
.........\........\ImageCapture.cpp
.........\........\ImageCapture.h
.........\........\ImpExp3ds.h
.........\........\Import3ds.cpp
.........\........\import3ds_pm.cpp
.........\........\import3ds_pm.h
.........\........\ImportProgress.cpp
.........\........\ImportProgress.h
.........\........\JCONFIG.H
.........\........\JMORECFG.H
.........\........\JPEG.H
.........\........\JPEG.LIB
.........\........\JPEGLIB.H
.........\........\MainFrm.cpp
.........\........\MainFrm.h
.........\........\Object.cpp
.........\........\Object.h
.........\........\Picture.cpp
.........\........\Picture.h
.........\........\PNG.H
.........\........\PNGCONF.H
.........\........\Raytrace.cpp
.........\........\ReadMe.txt
.........\........\RenderView.cpp
.........\........\RenderView.h
.........\........\.ES\3DEditor.ico
.........\........\...\3DEditor.rc2
.........\........\...\3DEditorDoc.ico
.........\........\...\BMP00001.BMP
.........\........\...\BMP00002.BMP
.........\........\...\CURSOR1.CUR
.........\........\3DEditor.clw
.........\........\3DEditor.cpp
.........\........\3DEditor.dsp
.........\........\3DEditor.dsw
.........\........\3DEditor.h
.........\........\3DEditor.ncb
.........\........\3DEditor.opt
.........\........\3DEditor.plg
.........\........\3DEditor.rc
.........\........\3DEditorDoc.cpp
.........\........\3DEditorDoc.h
.........\........\3DEditorView.cpp
.........\........\3DEditorView.h
.........\........\AVICapture.cpp
.........\........\AVICapture.h
.........\........\ChildFrm.cpp
.........\........\ChildFrm.h
.........\........\ChunkFile.cpp
.........\........\ChunkFile.h
.........\........\Classlib.cpp
.........\........\Classlib.h
.........\........\Debug\3DEditor.obj
.........\........\.....\3DEditor.pch
.........\........\.....\3DEditor.pdb
.........\........\.....\3DEditor.res
.........\........\.....\3DEditorDoc.obj
.........\........\.....\3DEditorView.obj
.........\........\.....\ChildFrm.obj
.........\........\.....\ChunkFile.obj
.........\........\.....\Classlib.obj
.........\........\.....\DlgCaptureMovie.obj
.........\........\.....\DlgImport.obj
.........\........\.....\DlgMapping.obj
.........\........\.....\DlgMaterial.obj
.........\........\.....\DlgProperties.obj
.........\........\.....\DlgRayTrace.obj
.........\........\.....\Export3ds.obj
.........\........\.....\GLMemoryDC.obj
.........\........\.....\ImageCapture.obj
.........\........\.....\Import3ds.obj
.........\........\.....\import3ds_pm.obj
.........\........\.....\ImportProgress.obj
.........\........\.....\MainFrm.obj
.........\........\.....\Object.obj
.........\........\.....\Picture.obj
.........\........\.....\Raytrace.obj
.........\........\.....\RenderView.obj
.........\........\.....\Splash.obj
.........\........\.....\StdAfx.obj
.........\........\.....\tree.obj
.........\........\.....\vc60.idb
.........\........\.....\vc60.pdb
.........\........\Defs.h
.........\........\DlgCaptureMovie.cpp
.........\........\DlgCaptureMovie.h
.........\........\DlgImport.cpp
.........\........\DlgImport.h
.........\........\DlgMapping.cpp
.........\........\DlgMapping.h
.........\........\DlgMaterial.cpp
.........\........\DlgMaterial.h
.........\........\DlgProperties.cpp
.........\........\DlgProperties.h
.........\........\DlgRayTrace.cpp
.........\........\DlgRayTrace.h
.........\........\Export3ds.cpp
.........\........\GLMemoryDC.cpp
.........\........\GLMemoryDC.h
.........\........\ImageCapture.cpp
.........\........\ImageCapture.h
.........\........\ImpExp3ds.h
.........\........\Import3ds.cpp
.........\........\import3ds_pm.cpp
.........\........\import3ds_pm.h
.........\........\ImportProgress.cpp
.........\........\ImportProgress.h
.........\........\JCONFIG.H
.........\........\JMORECFG.H
.........\........\JPEG.H
.........\........\JPEG.LIB
.........\........\JPEGLIB.H
.........\........\MainFrm.cpp
.........\........\MainFrm.h
.........\........\Object.cpp
.........\........\Object.h
.........\........\Picture.cpp
.........\........\Picture.h
.........\........\PNG.H
.........\........\PNGCONF.H
.........\........\Raytrace.cpp
.........\........\ReadMe.txt
.........\........\RenderView.cpp
.........\........\RenderView.h
.........\........\.ES\3DEditor.ico
.........\........\...\3DEditor.rc2
.........\........\...\3DEditorDoc.ico
.........\........\...\BMP00001.BMP
.........\........\...\BMP00002.BMP
.........\........\...\CURSOR1.CUR