文件名称:storeworldkinect
- 所属分类:
- MacOS编程
- 资源属性:
- [MacOS] [源码] [HTML]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.14mb
- 下载次数:
- 0次
- 提 供 者:
- wangh******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
基于kinect开发的虚拟商场应用,用户可在网上实现虚拟现实的试穿等功能,代码开源-StoreWorld is a facebook game being developed by students at RIT, as a joint effort between
the College of Business and the School of IGM. It is a store-management game similar to
Cafe World, but the stores in question are fashion stores rather than restaurants. One of the
game’s main features AI agents that behave according to real-world business models to create
a realistic economy.
The idea for the Kinect Kiosk is to allow players to control their StoreWorld avatar using the
Kinect, and have them try on and buy clothes from other people’s StoreWorld stores.
I developed a prototype of the kiosk, where a user can control the default StoreWorld avatar,
and switch between two clothing pieces: a suit coat and a dress shirt. The prototype does not
yet interface with StoreWorld itself, but it does use art assets from the game.
the College of Business and the School of IGM. It is a store-management game similar to
Cafe World, but the stores in question are fashion stores rather than restaurants. One of the
game’s main features AI agents that behave according to real-world business models to create
a realistic economy.
The idea for the Kinect Kiosk is to allow players to control their StoreWorld avatar using the
Kinect, and have them try on and buy clothes from other people’s StoreWorld stores.
I developed a prototype of the kiosk, where a user can control the default StoreWorld avatar,
and switch between two clothing pieces: a suit coat and a dress shirt. The prototype does not
yet interface with StoreWorld itself, but it does use art assets from the game.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
openni_demo_pkg
...............\.DS_Store
__MACOSX
........\openni_demo_pkg
........\...............\._.DS_Store
openni_demo_pkg\3d_test.exe
...............\3d_test.fla
...............\3d_test.swf
...............\3d_test_cs4.fla
__MACOSX\openni_demo_pkg\._3d_test_cs4.fla
openni_demo_pkg\nochump
...............\.......\util
...............\.......\....\zip
...............\.......\....\...\CRC32.as
...............\.......\....\...\Deflater.as
...............\.......\....\...\Inflater.as
...............\.......\....\...\ZipConstants.as
...............\.......\....\...\ZipEntry.as
...............\.......\....\...\ZipError.as
...............\.......\....\...\ZipFile.as
...............\.......\....\...\ZipOutput.as
...............\org
...............\...\as3kinect
...............\...\.........\as3kinect.as
...............\...\.........\as3kinectSocket.as
...............\...\.........\as3kinectWrapper.as
...............\...\.........\events
...............\...\.........\......\as3kinectSocketEvent.as
...............\...\.........\......\as3kinectWrapperEvent.as
...............\...\ascollada
...............\...\.........\ASCollada.as
...............\...\.........\core
...............\...\.........\....\DaeAccessor.as
...............\...\.........\....\DaeAnimation.as
...............\...\.........\....\DaeAnimationClip.as
...............\...\.........\....\DaeAnimationCurve.as
...............\...\.........\....\DaeAsset.as
...............\...\.........\....\DaeBlendWeight.as
...............\...\.........\....\DaeCamera.as
...............\...\.........\....\DaeChannel.as
...............\...\.........\....\DaeContributor.as
...............\...\.........\....\DaeController.as
...............\...\.........\....\DaeDocument.as
...............\...\.........\....\DaeEntity.as
...............\...\.........\....\DaeGeometry.as
...............\...\.........\....\DaeImage.as
...............\...\.........\....\DaeInput.as
...............\...\.........\....\DaeInstanceController.as
...............\...\.........\....\DaeInstanceGeometry.as
...............\...\.........\....\DaeInstanceNode.as
...............\...\.........\....\DaeMesh.as
...............\...\.........\....\DaeMorph.as
...............\...\.........\....\DaeNode.as
...............\...\.........\....\DaePrimitive.as
...............\...\.........\....\DaeSampler.as
...............\...\.........\....\DaeSkin.as
...............\...\.........\....\DaeSource.as
...............\...\.........\....\DaeSpline.as
...............\...\.........\....\DaeVertexWeights.as
...............\...\.........\....\DaeVertices.as
...............\...\.........\....\DaeVisualScene.as
...............\...\.........\fx
...............\...\.........\..\DaeBindVertexInput.as
...............\...\.........\..\DaeBlinn.as
...............\...\.........\..\DaeConstant.as
...............\...\.........\..\DaeEffect.as
...............\...\.........\..\DaeInstanceMaterial.as
...............\...\.........\..\DaeLambert.as
...............\...\.........\..\DaeMaterial.as
...............\...\.........\..\DaeNewParam.as
...............\...\.........\..\DaePhong.as
...............\...\.........\..\DaeSampler2D.as
...............\...\.........\..\DaeSurface.as
...............\...\.........\..\DaeTexture.as
...............\...\.........\io
...............\...\.........\..\DaeReader.as
...............\...\.........\..\DaeWriter.as
...............\...\.........\namespaces
...............\...\.........\..........\collada.as
...............\...\.........\physics
...............\...\.........\.......\DaeBox.as
...............\...\.........\.......\DaeCapsule.as
...............\...\.........\.......\DaeConvexMesh.as
...............\...\.........\.......\DaeCylinder.as
...............\...\.........\.......\DaeForceField.as
...............\...\.........\.......\DaeInstanceForceField.as
...............\...\.........\.......\DaeInstancePhysicsMaterial.as
...............\...\.........\.......\DaeInstancePhysicsModel.as
...............\...\.........\.......\DaeInstanceRigidBody.as
...............\...\.........\.......\DaePhysicsMaterial.as
...............\.DS_Store
__MACOSX
........\openni_demo_pkg
........\...............\._.DS_Store
openni_demo_pkg\3d_test.exe
...............\3d_test.fla
...............\3d_test.swf
...............\3d_test_cs4.fla
__MACOSX\openni_demo_pkg\._3d_test_cs4.fla
openni_demo_pkg\nochump
...............\.......\util
...............\.......\....\zip
...............\.......\....\...\CRC32.as
...............\.......\....\...\Deflater.as
...............\.......\....\...\Inflater.as
...............\.......\....\...\ZipConstants.as
...............\.......\....\...\ZipEntry.as
...............\.......\....\...\ZipError.as
...............\.......\....\...\ZipFile.as
...............\.......\....\...\ZipOutput.as
...............\org
...............\...\as3kinect
...............\...\.........\as3kinect.as
...............\...\.........\as3kinectSocket.as
...............\...\.........\as3kinectWrapper.as
...............\...\.........\events
...............\...\.........\......\as3kinectSocketEvent.as
...............\...\.........\......\as3kinectWrapperEvent.as
...............\...\ascollada
...............\...\.........\ASCollada.as
...............\...\.........\core
...............\...\.........\....\DaeAccessor.as
...............\...\.........\....\DaeAnimation.as
...............\...\.........\....\DaeAnimationClip.as
...............\...\.........\....\DaeAnimationCurve.as
...............\...\.........\....\DaeAsset.as
...............\...\.........\....\DaeBlendWeight.as
...............\...\.........\....\DaeCamera.as
...............\...\.........\....\DaeChannel.as
...............\...\.........\....\DaeContributor.as
...............\...\.........\....\DaeController.as
...............\...\.........\....\DaeDocument.as
...............\...\.........\....\DaeEntity.as
...............\...\.........\....\DaeGeometry.as
...............\...\.........\....\DaeImage.as
...............\...\.........\....\DaeInput.as
...............\...\.........\....\DaeInstanceController.as
...............\...\.........\....\DaeInstanceGeometry.as
...............\...\.........\....\DaeInstanceNode.as
...............\...\.........\....\DaeMesh.as
...............\...\.........\....\DaeMorph.as
...............\...\.........\....\DaeNode.as
...............\...\.........\....\DaePrimitive.as
...............\...\.........\....\DaeSampler.as
...............\...\.........\....\DaeSkin.as
...............\...\.........\....\DaeSource.as
...............\...\.........\....\DaeSpline.as
...............\...\.........\....\DaeVertexWeights.as
...............\...\.........\....\DaeVertices.as
...............\...\.........\....\DaeVisualScene.as
...............\...\.........\fx
...............\...\.........\..\DaeBindVertexInput.as
...............\...\.........\..\DaeBlinn.as
...............\...\.........\..\DaeConstant.as
...............\...\.........\..\DaeEffect.as
...............\...\.........\..\DaeInstanceMaterial.as
...............\...\.........\..\DaeLambert.as
...............\...\.........\..\DaeMaterial.as
...............\...\.........\..\DaeNewParam.as
...............\...\.........\..\DaePhong.as
...............\...\.........\..\DaeSampler2D.as
...............\...\.........\..\DaeSurface.as
...............\...\.........\..\DaeTexture.as
...............\...\.........\io
...............\...\.........\..\DaeReader.as
...............\...\.........\..\DaeWriter.as
...............\...\.........\namespaces
...............\...\.........\..........\collada.as
...............\...\.........\physics
...............\...\.........\.......\DaeBox.as
...............\...\.........\.......\DaeCapsule.as
...............\...\.........\.......\DaeConvexMesh.as
...............\...\.........\.......\DaeCylinder.as
...............\...\.........\.......\DaeForceField.as
...............\...\.........\.......\DaeInstanceForceField.as
...............\...\.........\.......\DaeInstancePhysicsMaterial.as
...............\...\.........\.......\DaeInstancePhysicsModel.as
...............\...\.........\.......\DaeInstanceRigidBody.as
...............\...\.........\.......\DaePhysicsMaterial.as