文件名称:Game
- 所属分类:
- GDI/图象编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 103kb
- 下载次数:
- 0次
- 提 供 者:
- It***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
User options The Options form enables users to reset the high scores and turn sound on and off.
Help The application includes a compiled Help project. The compiled Help is accessed through the Help menu item.
Mouse The mouse is used not only to play the game, but to drag the form around when the title bar is hidden.
Keyboard The "M" key toggles the menu and title bar on and off. The "P" key pauses and restarts the game action.
Several Visual Basic and .NET fr a mework features are highlighted:
GDI+ graphics The game action is implemented by using drawing functions from the System.Drawing namespace.
Registry High scores are stored in the registry.
Object-oriented programming The game action and drawing is controlled by several classes that act together. The main game classes are the Grid and Block classes. The PointTranslator class adds utility functions for drawing the blocks. The HighScores class handles retrieving and setting scores.- User options The Options form enables users to reset the high scores and turn sound on and off.
Help The application includes a compiled Help project. The compiled Help is accessed through the Help menu item.
Mouse The mouse is used not only to play the game, but to drag the form around when the title bar is hidden.
Keyboard The "M" key toggles the menu and title bar on and off. The "P" key pauses and restarts the game action.
Several Visual Basic and .NET fr a mework features are highlighted:
GDI+ graphics The game action is implemented by using drawing functions from the System.Drawing namespace.
Registry High scores are stored in the registry.
Object-oriented programming The game action and drawing is controlled by several classes that act together. The main game classes are the Grid and Block classes. The PointTranslator class adds utility functions for drawing the blocks. The HighScores class handles retrieving and setting scores.
Help The application includes a compiled Help project. The compiled Help is accessed through the Help menu item.
Mouse The mouse is used not only to play the game, but to drag the form around when the title bar is hidden.
Keyboard The "M" key toggles the menu and title bar on and off. The "P" key pauses and restarts the game action.
Several Visual Basic and .NET fr a mework features are highlighted:
GDI+ graphics The game action is implemented by using drawing functions from the System.Drawing namespace.
Registry High scores are stored in the registry.
Object-oriented programming The game action and drawing is controlled by several classes that act together. The main game classes are the Grid and Block classes. The PointTranslator class adds utility functions for drawing the blocks. The HighScores class handles retrieving and setting scores.- User options The Options form enables users to reset the high scores and turn sound on and off.
Help The application includes a compiled Help project. The compiled Help is accessed through the Help menu item.
Mouse The mouse is used not only to play the game, but to drag the form around when the title bar is hidden.
Keyboard The "M" key toggles the menu and title bar on and off. The "P" key pauses and restarts the game action.
Several Visual Basic and .NET fr a mework features are highlighted:
GDI+ graphics The game action is implemented by using drawing functions from the System.Drawing namespace.
Registry High scores are stored in the registry.
Object-oriented programming The game action and drawing is controlled by several classes that act together. The main game classes are the Grid and Block classes. The PointTranslator class adds utility functions for drawing the blocks. The HighScores class handles retrieving and setting scores.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Game\bin\Debug\Game.exe
....\...\.....\Game.vshost.exe
....\...\.....\Game.vshost.exe.manifest
....\Block.vb
....\Game.sln
....\Game.vbproj
....\Grid.vb
....\HighScore.vb
....\HighScores.vb
....\MainForm.Designer.vb
....\MainForm.resx
....\MainForm.vb
....\.y Project\Application.Designer.vb
....\..........\Application.myapp
....\..........\AssemblyInfo.vb
....\..........\Resources.Designer.vb
....\..........\Resources.resx
....\..........\Settings.Designer.vb
....\..........\Settings.settings
....\Numbers\0.bmp
....\.......\1.bmp
....\.......\2.bmp
....\.......\3.bmp
....\.......\4.bmp
....\.......\5.bmp
....\.......\6.bmp
....\.......\7.bmp
....\.......\8.bmp
....\.......\9.bmp
....\.......\exit.bmp
....\.......\Menu.bmp
....\.......\new.bmp
....\.......\options.bmp
....\obj\Debug\Game.exe
....\Options.Designer.vb
....\Options.resx
....\Options.vb
....\PointTranslator.vb
....\Resources\Windows XP Balloon.wav
....\bin\Debug
....\obj\Debug
....\bin
....\My Project
....\Numbers
....\obj
....\Resources
Game
....\...\.....\Game.vshost.exe
....\...\.....\Game.vshost.exe.manifest
....\Block.vb
....\Game.sln
....\Game.vbproj
....\Grid.vb
....\HighScore.vb
....\HighScores.vb
....\MainForm.Designer.vb
....\MainForm.resx
....\MainForm.vb
....\.y Project\Application.Designer.vb
....\..........\Application.myapp
....\..........\AssemblyInfo.vb
....\..........\Resources.Designer.vb
....\..........\Resources.resx
....\..........\Settings.Designer.vb
....\..........\Settings.settings
....\Numbers\0.bmp
....\.......\1.bmp
....\.......\2.bmp
....\.......\3.bmp
....\.......\4.bmp
....\.......\5.bmp
....\.......\6.bmp
....\.......\7.bmp
....\.......\8.bmp
....\.......\9.bmp
....\.......\exit.bmp
....\.......\Menu.bmp
....\.......\new.bmp
....\.......\options.bmp
....\obj\Debug\Game.exe
....\Options.Designer.vb
....\Options.resx
....\Options.vb
....\PointTranslator.vb
....\Resources\Windows XP Balloon.wav
....\bin\Debug
....\obj\Debug
....\bin
....\My Project
....\Numbers
....\obj
....\Resources
Game