文件名称:3Dgungame
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 32.69mb
- 下载次数:
- 0次
- 提 供 者:
- 董**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
《3D射击游戏》该游戏主要是:构造出一个3维的环境,在该环境中安置许多障碍物和若干个可以自由移动人物的3D模型,是没有杀伤力的敌人。在该环境中设置两个玩家,通过联网将两个玩家联系起来。在规定时间内一个玩家把另一个玩家消灭即为胜利。另一种选项为单机游戏,要求玩家在规定时间内*所有的敌人。-" 3D shooting game" The game is mainly: to construct a 3-dimensional environment, a number of obstacles placed in the environment and a number of people are free to move 3D models, there is no destruction of the enemy. In this environment, set up two players, two players via network link. Within the specified time a player is to destroy another player win. Another option is for stand-alone game, requiring players within the specified time to kill all the enemies.
相关搜索: 单机游戏
(系统自动生成,下载前可以参看下载内容)
下载文件列表
子程序\.svn\all-wcprops
......\....\entries
......\....\prop-base\3DGame.ncb.svn-base
......\....\.........\3DGame.opt.svn-base
......\....\.........\texture.lib.svn-base
......\....\text-base\3DGame.dsp.svn-base
......\....\.........\3DGame.dsw.svn-base
......\....\.........\3DGame.ncb.svn-base
......\....\.........\3DGame.opt.svn-base
......\....\.........\3DGame.plg.svn-base
......\....\.........\anorms.h.svn-base
......\....\.........\Barrier.cpp.svn-base
......\....\.........\Barrier.h.svn-base
......\....\.........\bitmap.h.svn-base
......\....\.........\Bullet.cpp.svn-base
......\....\.........\Bullet.h.svn-base
......\....\.........\Enemy.cpp.svn-base
......\....\.........\Enemy.h.svn-base
......\....\.........\FireGame.cpp.svn-base
......\....\.........\FireGame.h.svn-base
......\....\.........\heckFire.cpp.svn-base
......\....\.........\heckFire.h.svn-base
......\....\.........\heckMove.cpp.svn-base
......\....\.........\heckMove.h.svn-base
......\....\.........\Load3DS.cpp.svn-base
......\....\.........\Load3DS.h.svn-base
......\....\.........\Map.cpp.svn-base
......\....\.........\Map.h.svn-base
......\....\.........\MathLib.cpp.svn-base
......\....\.........\MathLib.h.svn-base
......\....\.........\md2.cpp.svn-base
......\....\.........\md2.h.svn-base
......\....\.........\MDLFormat.h.svn-base
......\....\.........\MDLModel.cpp.svn-base
......\....\.........\MDLModel.h.svn-base
......\....\.........\MyMain.cpp.svn-base
......\....\.........\Player.cpp.svn-base
......\....\.........\Player.h.svn-base
......\....\.........\Player2.cpp.svn-base
......\....\.........\Player2.h.svn-base
......\....\.........\SocketService.cpp.svn-base
......\....\.........\SocketService.h.svn-base
......\....\.........\StdAfx.cpp.svn-base
......\....\.........\StdAfx.h.svn-base
......\....\.........\Struct_XYZ.h.svn-base
......\....\.........\texture.h.svn-base
......\....\.........\texture.lib.svn-base
......\....\.........\Weapon.cpp.svn-base
......\....\.........\Weapon.h.svn-base
......\3DGame.dsp
......\3DGame.dsw
......\3DGame.ncb
......\3DGame.ncb.r4
......\3DGame.ncb.r5
......\3DGame.opt
......\3DGame.opt.r4
......\3DGame.opt.r5
......\3DGame.plg
......\anorms.h
......\Barrier.cpp
......\Barrier.h
......\bitmap.h
......\Bullet.cpp
......\Bullet.h
......\cursor\click.cur
......\......\start.ani
......\data\.svn\all-wcprops
......\....\....\entries
......\....\....\text-base\bpos.txt.svn-base
......\....\bpos.txt
......\....\images\.svn\all-wcprops
......\....\......\....\entries
......\....\......\....\prop-base\0FRONT.BMP.svn-base
......\....\......\....\.........\0LEFT.BMP.svn-base
......\....\......\....\.........\0RBACK.BMP.svn-base
......\....\......\....\.........\0RIGHT.BMP.svn-base
......\....\......\....\.........\0TOP.BMP.svn-base
......\....\......\....\.........\1FRONT.BMP.svn-base
......\....\......\....\.........\1LEFT.BMP.svn-base
......\....\......\....\.........\1RBACK.BMP.svn-base
......\....\......\....\.........\1RIGHT.BMP.svn-base
......\....\......\....\.........\1Top.BMP.svn-base
......\....\......\....\.........\2FRONT.BMP.svn-base
......\....\......\....\.........\2LEFT.BMP.svn-base
......\....\......\....\.........\2RBACK.BMP.svn-base
......\....\......\....\.........\2RIGHT.BMP.svn-base
......\....\......\....\.........\2TOP.BMP.svn-base
......\....\......\....\.........\3FRONT.BMP.svn-base
......\....\......\....\.........\3LEFT.BMP.svn-base
......\....\......\....\.........\3RBACK.BMP.svn-base
......\....\......\....\.........\3RIGHT.BMP.svn-base
......\....\......\....\.........\3TOP.BMP.svn-base
......\....\......\....\.........\4FRONT.BMP.svn-base
......\....\......\....\.........\4LEFT.BMP.svn-base
......\....\......\....\.........\4RBACK.BMP.svn-base
......\....\......\....\.........\4RIGHT.BMP.svn-base
......\....\......\....\.........\4TOP.BMP.svn-base
......\....\......\....\.........\aheightmap.bmp.svn-base
......\....\......\....\.........\CACTUS0.BMP.svn-base
......\....\......\....\.........\CACTUS1.BMP.svn-base
......\....\entries
......\....\prop-base\3DGame.ncb.svn-base
......\....\.........\3DGame.opt.svn-base
......\....\.........\texture.lib.svn-base
......\....\text-base\3DGame.dsp.svn-base
......\....\.........\3DGame.dsw.svn-base
......\....\.........\3DGame.ncb.svn-base
......\....\.........\3DGame.opt.svn-base
......\....\.........\3DGame.plg.svn-base
......\....\.........\anorms.h.svn-base
......\....\.........\Barrier.cpp.svn-base
......\....\.........\Barrier.h.svn-base
......\....\.........\bitmap.h.svn-base
......\....\.........\Bullet.cpp.svn-base
......\....\.........\Bullet.h.svn-base
......\....\.........\Enemy.cpp.svn-base
......\....\.........\Enemy.h.svn-base
......\....\.........\FireGame.cpp.svn-base
......\....\.........\FireGame.h.svn-base
......\....\.........\heckFire.cpp.svn-base
......\....\.........\heckFire.h.svn-base
......\....\.........\heckMove.cpp.svn-base
......\....\.........\heckMove.h.svn-base
......\....\.........\Load3DS.cpp.svn-base
......\....\.........\Load3DS.h.svn-base
......\....\.........\Map.cpp.svn-base
......\....\.........\Map.h.svn-base
......\....\.........\MathLib.cpp.svn-base
......\....\.........\MathLib.h.svn-base
......\....\.........\md2.cpp.svn-base
......\....\.........\md2.h.svn-base
......\....\.........\MDLFormat.h.svn-base
......\....\.........\MDLModel.cpp.svn-base
......\....\.........\MDLModel.h.svn-base
......\....\.........\MyMain.cpp.svn-base
......\....\.........\Player.cpp.svn-base
......\....\.........\Player.h.svn-base
......\....\.........\Player2.cpp.svn-base
......\....\.........\Player2.h.svn-base
......\....\.........\SocketService.cpp.svn-base
......\....\.........\SocketService.h.svn-base
......\....\.........\StdAfx.cpp.svn-base
......\....\.........\StdAfx.h.svn-base
......\....\.........\Struct_XYZ.h.svn-base
......\....\.........\texture.h.svn-base
......\....\.........\texture.lib.svn-base
......\....\.........\Weapon.cpp.svn-base
......\....\.........\Weapon.h.svn-base
......\3DGame.dsp
......\3DGame.dsw
......\3DGame.ncb
......\3DGame.ncb.r4
......\3DGame.ncb.r5
......\3DGame.opt
......\3DGame.opt.r4
......\3DGame.opt.r5
......\3DGame.plg
......\anorms.h
......\Barrier.cpp
......\Barrier.h
......\bitmap.h
......\Bullet.cpp
......\Bullet.h
......\cursor\click.cur
......\......\start.ani
......\data\.svn\all-wcprops
......\....\....\entries
......\....\....\text-base\bpos.txt.svn-base
......\....\bpos.txt
......\....\images\.svn\all-wcprops
......\....\......\....\entries
......\....\......\....\prop-base\0FRONT.BMP.svn-base
......\....\......\....\.........\0LEFT.BMP.svn-base
......\....\......\....\.........\0RBACK.BMP.svn-base
......\....\......\....\.........\0RIGHT.BMP.svn-base
......\....\......\....\.........\0TOP.BMP.svn-base
......\....\......\....\.........\1FRONT.BMP.svn-base
......\....\......\....\.........\1LEFT.BMP.svn-base
......\....\......\....\.........\1RBACK.BMP.svn-base
......\....\......\....\.........\1RIGHT.BMP.svn-base
......\....\......\....\.........\1Top.BMP.svn-base
......\....\......\....\.........\2FRONT.BMP.svn-base
......\....\......\....\.........\2LEFT.BMP.svn-base
......\....\......\....\.........\2RBACK.BMP.svn-base
......\....\......\....\.........\2RIGHT.BMP.svn-base
......\....\......\....\.........\2TOP.BMP.svn-base
......\....\......\....\.........\3FRONT.BMP.svn-base
......\....\......\....\.........\3LEFT.BMP.svn-base
......\....\......\....\.........\3RBACK.BMP.svn-base
......\....\......\....\.........\3RIGHT.BMP.svn-base
......\....\......\....\.........\3TOP.BMP.svn-base
......\....\......\....\.........\4FRONT.BMP.svn-base
......\....\......\....\.........\4LEFT.BMP.svn-base
......\....\......\....\.........\4RBACK.BMP.svn-base
......\....\......\....\.........\4RIGHT.BMP.svn-base
......\....\......\....\.........\4TOP.BMP.svn-base
......\....\......\....\.........\aheightmap.bmp.svn-base
......\....\......\....\.........\CACTUS0.BMP.svn-base
......\....\......\....\.........\CACTUS1.BMP.svn-base