文件名称:3Dgungame

  • 所属分类:
  • 射击游戏
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 32.69mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 董**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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《3D射击游戏》该游戏主要是:构造出一个3维的环境,在该环境中安置许多障碍物和若干个可以自由移动人物的3D模型,是没有杀伤力的敌人。在该环境中设置两个玩家,通过联网将两个玩家联系起来。在规定时间内一个玩家把另一个玩家消灭即为胜利。另一种选项为单机游戏,要求玩家在规定时间内*所有的敌人。-" 3D shooting game" The game is mainly: to construct a 3-dimensional environment, a number of obstacles placed in the environment and a number of people are free to move 3D models, there is no destruction of the enemy. In this environment, set up two players, two players via network link. Within the specified time a player is to destroy another player win. Another option is for stand-alone game, requiring players within the specified time to kill all the enemies.
相关搜索: 单机游戏

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下载文件列表

子程序\.svn\all-wcprops

......\....\entries

......\....\prop-base\3DGame.ncb.svn-base

......\....\.........\3DGame.opt.svn-base

......\....\.........\texture.lib.svn-base

......\....\text-base\3DGame.dsp.svn-base

......\....\.........\3DGame.dsw.svn-base

......\....\.........\3DGame.ncb.svn-base

......\....\.........\3DGame.opt.svn-base

......\....\.........\3DGame.plg.svn-base

......\....\.........\anorms.h.svn-base

......\....\.........\Barrier.cpp.svn-base

......\....\.........\Barrier.h.svn-base

......\....\.........\bitmap.h.svn-base

......\....\.........\Bullet.cpp.svn-base

......\....\.........\Bullet.h.svn-base

......\....\.........\Enemy.cpp.svn-base

......\....\.........\Enemy.h.svn-base

......\....\.........\FireGame.cpp.svn-base

......\....\.........\FireGame.h.svn-base

......\....\.........\heckFire.cpp.svn-base

......\....\.........\heckFire.h.svn-base

......\....\.........\heckMove.cpp.svn-base

......\....\.........\heckMove.h.svn-base

......\....\.........\Load3DS.cpp.svn-base

......\....\.........\Load3DS.h.svn-base

......\....\.........\Map.cpp.svn-base

......\....\.........\Map.h.svn-base

......\....\.........\MathLib.cpp.svn-base

......\....\.........\MathLib.h.svn-base

......\....\.........\md2.cpp.svn-base

......\....\.........\md2.h.svn-base

......\....\.........\MDLFormat.h.svn-base

......\....\.........\MDLModel.cpp.svn-base

......\....\.........\MDLModel.h.svn-base

......\....\.........\MyMain.cpp.svn-base

......\....\.........\Player.cpp.svn-base

......\....\.........\Player.h.svn-base

......\....\.........\Player2.cpp.svn-base

......\....\.........\Player2.h.svn-base

......\....\.........\SocketService.cpp.svn-base

......\....\.........\SocketService.h.svn-base

......\....\.........\StdAfx.cpp.svn-base

......\....\.........\StdAfx.h.svn-base

......\....\.........\Struct_XYZ.h.svn-base

......\....\.........\texture.h.svn-base

......\....\.........\texture.lib.svn-base

......\....\.........\Weapon.cpp.svn-base

......\....\.........\Weapon.h.svn-base

......\3DGame.dsp

......\3DGame.dsw

......\3DGame.ncb

......\3DGame.ncb.r4

......\3DGame.ncb.r5

......\3DGame.opt

......\3DGame.opt.r4

......\3DGame.opt.r5

......\3DGame.plg

......\anorms.h

......\Barrier.cpp

......\Barrier.h

......\bitmap.h

......\Bullet.cpp

......\Bullet.h

......\cursor\click.cur

......\......\start.ani

......\data\.svn\all-wcprops

......\....\....\entries

......\....\....\text-base\bpos.txt.svn-base

......\....\bpos.txt

......\....\images\.svn\all-wcprops

......\....\......\....\entries

......\....\......\....\prop-base\0FRONT.BMP.svn-base

......\....\......\....\.........\0LEFT.BMP.svn-base

......\....\......\....\.........\0RBACK.BMP.svn-base

......\....\......\....\.........\0RIGHT.BMP.svn-base

......\....\......\....\.........\0TOP.BMP.svn-base

......\....\......\....\.........\1FRONT.BMP.svn-base

......\....\......\....\.........\1LEFT.BMP.svn-base

......\....\......\....\.........\1RBACK.BMP.svn-base

......\....\......\....\.........\1RIGHT.BMP.svn-base

......\....\......\....\.........\1Top.BMP.svn-base

......\....\......\....\.........\2FRONT.BMP.svn-base

......\....\......\....\.........\2LEFT.BMP.svn-base

......\....\......\....\.........\2RBACK.BMP.svn-base

......\....\......\....\.........\2RIGHT.BMP.svn-base

......\....\......\....\.........\2TOP.BMP.svn-base

......\....\......\....\.........\3FRONT.BMP.svn-base

......\....\......\....\.........\3LEFT.BMP.svn-base

......\....\......\....\.........\3RBACK.BMP.svn-base

......\....\......\....\.........\3RIGHT.BMP.svn-base

......\....\......\....\.........\3TOP.BMP.svn-base

......\....\......\....\.........\4FRONT.BMP.svn-base

......\....\......\....\.........\4LEFT.BMP.svn-base

......\....\......\....\.........\4RBACK.BMP.svn-base

......\....\......\....\.........\4RIGHT.BMP.svn-base

......\....\......\....\.........\4TOP.BMP.svn-base

......\....\......\....\.........\aheightmap.bmp.svn-base

......\....\......\....\.........\CACTUS0.BMP.svn-base

......\....\......\....\.........\CACTUS1.BMP.svn-base

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