文件名称:Backgammon-curriculum-design
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五子棋课程设计,1拥有一个良好的进入界面,以及必要的选项;
2拥有一个二维的数组来记录和更新实时的状态,并且能够有一种方法在DOS界面下绘制出整个棋局的实时状态(包括棋盘和棋子);
3能够通过键盘上的按键完成所选位置的移动和选定操作;
4能够在每一次的走棋后判定是否游戏结束(棋盘走满或者是一方胜出);
5能够完成悔棋的功能,并保证这之间的棋局绘图能够与二维数组数据同步,做到真正意义上的悔棋。
-Backgammon curriculum design, an entry with a good interface, and the necessary options
2 has a two-dimensional array to record and update the real-time status, and to have a way to draw in the DOS interface, real-time status of the entire chess game (including board and pieces)
3 keys on the keyboard can be done through the selected location of mobile and selected operations
4 can go in every chess game ends after the decision is (to go full board or one win)
5 to complete the undo function, and to ensure that this chess game between two-dimensional array of data and graphics can be synchronized, so the true sense of undo.
2拥有一个二维的数组来记录和更新实时的状态,并且能够有一种方法在DOS界面下绘制出整个棋局的实时状态(包括棋盘和棋子);
3能够通过键盘上的按键完成所选位置的移动和选定操作;
4能够在每一次的走棋后判定是否游戏结束(棋盘走满或者是一方胜出);
5能够完成悔棋的功能,并保证这之间的棋局绘图能够与二维数组数据同步,做到真正意义上的悔棋。
-Backgammon curriculum design, an entry with a good interface, and the necessary options
2 has a two-dimensional array to record and update the real-time status, and to have a way to draw in the DOS interface, real-time status of the entire chess game (including board and pieces)
3 keys on the keyboard can be done through the selected location of mobile and selected operations
4 can go in every chess game ends after the decision is (to go full board or one win)
5 to complete the undo function, and to ensure that this chess game between two-dimensional array of data and graphics can be synchronized, so the true sense of undo.
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数据结构课程设计-五子棋.doc