文件名称:MARK_Raytracing

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [MacOS] [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 1.4mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object material, color settings, spherical and wall mirror reflection effect. Scenarios, including the floor, three mirror reflection of the sphere, a sphere and diffuse specular side walls. This project runs under VS2008 with OpenCV. Double click the exe file under Debug folder to check the final result. (requires glut32.dll support).
相关搜索: ray
tracing

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下载文件列表

MARK_Raytracing

...............\OpenGL.sln

...............\OpenGL.suo

...............\Release

...............\.......\OpenGL.exe

...............\.......\OpenGL.pdb

...............\OpenGL

...............\......\main.cpp

...............\......\OpenGL.vcproj

...............\......\OpenGL.vcproj.RAYSLAB.Administrator.user

...............\......\OpenGL.vcproj.X61S.stel.user

...............\......\scene.cpp

...............\......\scene.h

...............\......\utils

...............\......\.....\clock.cpp

...............\......\.....\clock.h

...............\......\.....\timer.h

...............\......\Release

...............\......\.......\BuildLog.htm

...............\......\.......\main.obj

...............\......\.......\material.obj

...............\......\.......\mt.dep

...............\......\.......\object.obj

...............\......\.......\OpenGL.exe.intermediate.manifest

...............\......\.......\rayplane.obj

...............\......\.......\raysphere.obj

...............\......\.......\scene.obj

...............\......\.......\vc80.idb

...............\......\.......\vc80.pdb

...............\......\.......\vc90.idb

...............\......\.......\vc90.pdb

...............\......\.......\world.obj

...............\......\raytracer

...............\......\.........\colour.h

...............\......\.........\light.h

...............\......\.........\object.cpp

...............\......\.........\object.h

...............\......\.........\ray.h

...............\......\.........\world.cpp

...............\......\.........\world.h

...............\......\.........\Material

...............\......\.........\........\material.cpp

...............\......\.........\........\material.h

...............\......\.........\Geometry

...............\......\.........\........\geometry.h

...............\......\.........\........\rayplane.cpp

...............\......\.........\........\rayplane.h

...............\......\.........\........\raysphere.cpp

...............\......\.........\........\raysphere.h

...............\......\maths

...............\......\.....\mathstypes.h

...............\......\.....\plane.h

...............\......\.....\plane2.h

...............\......\.....\vec2.h

...............\......\.....\vec3.h

...............\......\graphics2d

...............\......\..........\graphics2d.cpp

...............\......\..........\graphics2d.h

...............\......\Debug

...............\......\.....\BuildLog.htm

...............\......\.....\main.obj

...............\......\.....\material.obj

...............\......\.....\mt.dep

...............\......\.....\object.obj

...............\......\.....\OpenGL.exe.embed.manifest

...............\......\.....\OpenGL.exe.embed.manifest.res

...............\......\.....\OpenGL.exe.intermediate.manifest

...............\......\.....\rayplane.obj

...............\......\.....\raysphere.obj

...............\......\.....\scene.obj

...............\......\.....\vc80.idb

...............\......\.....\vc80.pdb

...............\......\.....\world.obj

...............\result.jpg

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