文件名称:MARK_Raytracing
- 所属分类:
- 3D图形编程
- 资源属性:
- [MacOS] [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.4mb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object material, color settings, spherical and wall mirror reflection effect. Scenarios, including the floor, three mirror reflection of the sphere, a sphere and diffuse specular side walls. This project runs under VS2008 with OpenCV. Double click the exe file under Debug folder to check the final result. (requires glut32.dll support).
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MARK_Raytracing
...............\OpenGL.sln
...............\OpenGL.suo
...............\Release
...............\.......\OpenGL.exe
...............\.......\OpenGL.pdb
...............\OpenGL
...............\......\main.cpp
...............\......\OpenGL.vcproj
...............\......\OpenGL.vcproj.RAYSLAB.Administrator.user
...............\......\OpenGL.vcproj.X61S.stel.user
...............\......\scene.cpp
...............\......\scene.h
...............\......\utils
...............\......\.....\clock.cpp
...............\......\.....\clock.h
...............\......\.....\timer.h
...............\......\Release
...............\......\.......\BuildLog.htm
...............\......\.......\main.obj
...............\......\.......\material.obj
...............\......\.......\mt.dep
...............\......\.......\object.obj
...............\......\.......\OpenGL.exe.intermediate.manifest
...............\......\.......\rayplane.obj
...............\......\.......\raysphere.obj
...............\......\.......\scene.obj
...............\......\.......\vc80.idb
...............\......\.......\vc80.pdb
...............\......\.......\vc90.idb
...............\......\.......\vc90.pdb
...............\......\.......\world.obj
...............\......\raytracer
...............\......\.........\colour.h
...............\......\.........\light.h
...............\......\.........\object.cpp
...............\......\.........\object.h
...............\......\.........\ray.h
...............\......\.........\world.cpp
...............\......\.........\world.h
...............\......\.........\Material
...............\......\.........\........\material.cpp
...............\......\.........\........\material.h
...............\......\.........\Geometry
...............\......\.........\........\geometry.h
...............\......\.........\........\rayplane.cpp
...............\......\.........\........\rayplane.h
...............\......\.........\........\raysphere.cpp
...............\......\.........\........\raysphere.h
...............\......\maths
...............\......\.....\mathstypes.h
...............\......\.....\plane.h
...............\......\.....\plane2.h
...............\......\.....\vec2.h
...............\......\.....\vec3.h
...............\......\graphics2d
...............\......\..........\graphics2d.cpp
...............\......\..........\graphics2d.h
...............\......\Debug
...............\......\.....\BuildLog.htm
...............\......\.....\main.obj
...............\......\.....\material.obj
...............\......\.....\mt.dep
...............\......\.....\object.obj
...............\......\.....\OpenGL.exe.embed.manifest
...............\......\.....\OpenGL.exe.embed.manifest.res
...............\......\.....\OpenGL.exe.intermediate.manifest
...............\......\.....\rayplane.obj
...............\......\.....\raysphere.obj
...............\......\.....\scene.obj
...............\......\.....\vc80.idb
...............\......\.....\vc80.pdb
...............\......\.....\world.obj
...............\result.jpg
...............\OpenGL.sln
...............\OpenGL.suo
...............\Release
...............\.......\OpenGL.exe
...............\.......\OpenGL.pdb
...............\OpenGL
...............\......\main.cpp
...............\......\OpenGL.vcproj
...............\......\OpenGL.vcproj.RAYSLAB.Administrator.user
...............\......\OpenGL.vcproj.X61S.stel.user
...............\......\scene.cpp
...............\......\scene.h
...............\......\utils
...............\......\.....\clock.cpp
...............\......\.....\clock.h
...............\......\.....\timer.h
...............\......\Release
...............\......\.......\BuildLog.htm
...............\......\.......\main.obj
...............\......\.......\material.obj
...............\......\.......\mt.dep
...............\......\.......\object.obj
...............\......\.......\OpenGL.exe.intermediate.manifest
...............\......\.......\rayplane.obj
...............\......\.......\raysphere.obj
...............\......\.......\scene.obj
...............\......\.......\vc80.idb
...............\......\.......\vc80.pdb
...............\......\.......\vc90.idb
...............\......\.......\vc90.pdb
...............\......\.......\world.obj
...............\......\raytracer
...............\......\.........\colour.h
...............\......\.........\light.h
...............\......\.........\object.cpp
...............\......\.........\object.h
...............\......\.........\ray.h
...............\......\.........\world.cpp
...............\......\.........\world.h
...............\......\.........\Material
...............\......\.........\........\material.cpp
...............\......\.........\........\material.h
...............\......\.........\Geometry
...............\......\.........\........\geometry.h
...............\......\.........\........\rayplane.cpp
...............\......\.........\........\rayplane.h
...............\......\.........\........\raysphere.cpp
...............\......\.........\........\raysphere.h
...............\......\maths
...............\......\.....\mathstypes.h
...............\......\.....\plane.h
...............\......\.....\plane2.h
...............\......\.....\vec2.h
...............\......\.....\vec3.h
...............\......\graphics2d
...............\......\..........\graphics2d.cpp
...............\......\..........\graphics2d.h
...............\......\Debug
...............\......\.....\BuildLog.htm
...............\......\.....\main.obj
...............\......\.....\material.obj
...............\......\.....\mt.dep
...............\......\.....\object.obj
...............\......\.....\OpenGL.exe.embed.manifest
...............\......\.....\OpenGL.exe.embed.manifest.res
...............\......\.....\OpenGL.exe.intermediate.manifest
...............\......\.....\rayplane.obj
...............\......\.....\raysphere.obj
...............\......\.....\scene.obj
...............\......\.....\vc80.idb
...............\......\.....\vc80.pdb
...............\......\.....\world.obj
...............\result.jpg