文件名称:SourceCode
- 所属分类:
- 单片机(51,AVR,MSP430等)
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 520kb
- 下载次数:
- 0次
- 提 供 者:
- my ****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
基于凌阳61单片机开发的语音对话机器人实例,能够实现对机器人的前进,后退,左右转等功能。-Sunplus chip based on 61 instances of the development of voice chat robot, the robot can achieve the forward, backward, left turn and so on.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SourceCode
..........\a2000.h
..........\a2000.inc
..........\BackGroundPlaying.c
..........\BackGroundPlaying.h
..........\bsrSD.h
..........\bsrSD.inc
..........\bsrv222SDL.lib
..........\CMacro.lib
..........\CMacro1016.lib
..........\Debug
..........\.....\1_48k.res
..........\.....\2_48k.res
..........\.....\3_48k.res
..........\.....\4_48k.res
..........\.....\5_48k.res
..........\.....\BackGroundPlaying.asm
..........\.....\BackGroundPlaying.lst
..........\.....\BackGroundPlaying.obj
..........\.....\D24_48k.res
..........\.....\D25_48k.res
..........\.....\D26_48k.res
..........\.....\D27_48k.res
..........\.....\D28_48k.res
..........\.....\D29_48k.res
..........\.....\dang1_48k.res
..........\.....\dang2_48k.res
..........\.....\dang3_48k.res
..........\.....\dang4_48k.res
..........\.....\dang5_48k.res
..........\.....\dang6_48k.res
..........\.....\dang7_48k.res
..........\.....\dang8_48k.res
..........\.....\dang9_48k.res
..........\.....\DONG1_48k.res
..........\.....\DONG2_48k.res
..........\.....\DONG3_48k.res
..........\.....\DONG4_48k.res
..........\.....\DONG5_48k.res
..........\.....\DONG6_48k.res
..........\.....\FIQ.lst
..........\.....\FIQ.obj
..........\.....\Flash.lst
..........\.....\Flash.obj
..........\.....\FollowMe_48k.res
..........\.....\gun_48k.res
..........\.....\hardware.lst
..........\.....\hardware.obj
..........\.....\hooo_48k.res
..........\.....\hoo_48k.res
..........\.....\ho_48k.res
..........\.....\InterruptStatus.lst
..........\.....\InterruptStatus.obj
..........\.....\IRQ.asm
..........\.....\IRQ.lst
..........\.....\IRQ.obj
..........\.....\LetUsGo_48k.res
..........\.....\main.asm
..........\.....\main.lst
..........\.....\main.obj
..........\.....\music1_48k.res
..........\.....\music2_48k.res
..........\.....\music3_48k.res
..........\.....\music4_48k.res
..........\.....\ok_48k.res
..........\.....\Resource.lst
..........\.....\Resource.obj
..........\.....\robot.ary
..........\.....\robot.map
..........\.....\robot.S37
..........\.....\robot.sbm
..........\.....\robot.smy
..........\.....\robot.sym
..........\.....\robot_function.asm
..........\.....\robot_function.lst
..........\.....\robot_function.obj
..........\.....\SetIOBit.lst
..........\.....\SetIOBit.obj
..........\.....\Shoot_48k.res
..........\.....\System.lst
..........\.....\System.obj
..........\.....\TurnHead_48k.res
..........\.....\ultrasonic_App.asm
..........\.....\ultrasonic_App.lst
..........\.....\ultrasonic_App.obj
..........\.....\walk_48k.res
..........\.....\woo_48k.res
..........\.....\wo_48k.res
..........\.....\yeah_48k.res
..........\Device.env
..........\FIQ.asm
..........\Flash.asm
..........\hardware.asm
..........\hardware.h
..........\hardware.inc
..........\InterruptStatus.asm
..........\InterruptStatus.h
..........\IRQ.c
..........\libgloss.c
..........\main.c
..........\a2000.h
..........\a2000.inc
..........\BackGroundPlaying.c
..........\BackGroundPlaying.h
..........\bsrSD.h
..........\bsrSD.inc
..........\bsrv222SDL.lib
..........\CMacro.lib
..........\CMacro1016.lib
..........\Debug
..........\.....\1_48k.res
..........\.....\2_48k.res
..........\.....\3_48k.res
..........\.....\4_48k.res
..........\.....\5_48k.res
..........\.....\BackGroundPlaying.asm
..........\.....\BackGroundPlaying.lst
..........\.....\BackGroundPlaying.obj
..........\.....\D24_48k.res
..........\.....\D25_48k.res
..........\.....\D26_48k.res
..........\.....\D27_48k.res
..........\.....\D28_48k.res
..........\.....\D29_48k.res
..........\.....\dang1_48k.res
..........\.....\dang2_48k.res
..........\.....\dang3_48k.res
..........\.....\dang4_48k.res
..........\.....\dang5_48k.res
..........\.....\dang6_48k.res
..........\.....\dang7_48k.res
..........\.....\dang8_48k.res
..........\.....\dang9_48k.res
..........\.....\DONG1_48k.res
..........\.....\DONG2_48k.res
..........\.....\DONG3_48k.res
..........\.....\DONG4_48k.res
..........\.....\DONG5_48k.res
..........\.....\DONG6_48k.res
..........\.....\FIQ.lst
..........\.....\FIQ.obj
..........\.....\Flash.lst
..........\.....\Flash.obj
..........\.....\FollowMe_48k.res
..........\.....\gun_48k.res
..........\.....\hardware.lst
..........\.....\hardware.obj
..........\.....\hooo_48k.res
..........\.....\hoo_48k.res
..........\.....\ho_48k.res
..........\.....\InterruptStatus.lst
..........\.....\InterruptStatus.obj
..........\.....\IRQ.asm
..........\.....\IRQ.lst
..........\.....\IRQ.obj
..........\.....\LetUsGo_48k.res
..........\.....\main.asm
..........\.....\main.lst
..........\.....\main.obj
..........\.....\music1_48k.res
..........\.....\music2_48k.res
..........\.....\music3_48k.res
..........\.....\music4_48k.res
..........\.....\ok_48k.res
..........\.....\Resource.lst
..........\.....\Resource.obj
..........\.....\robot.ary
..........\.....\robot.map
..........\.....\robot.S37
..........\.....\robot.sbm
..........\.....\robot.smy
..........\.....\robot.sym
..........\.....\robot_function.asm
..........\.....\robot_function.lst
..........\.....\robot_function.obj
..........\.....\SetIOBit.lst
..........\.....\SetIOBit.obj
..........\.....\Shoot_48k.res
..........\.....\System.lst
..........\.....\System.obj
..........\.....\TurnHead_48k.res
..........\.....\ultrasonic_App.asm
..........\.....\ultrasonic_App.lst
..........\.....\ultrasonic_App.obj
..........\.....\walk_48k.res
..........\.....\woo_48k.res
..........\.....\wo_48k.res
..........\.....\yeah_48k.res
..........\Device.env
..........\FIQ.asm
..........\Flash.asm
..........\hardware.asm
..........\hardware.h
..........\hardware.inc
..........\InterruptStatus.asm
..........\InterruptStatus.h
..........\IRQ.c
..........\libgloss.c
..........\main.c