文件名称:Babylon
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.72mb
- 下载次数:
- 0次
- 提 供 者:
- liu****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Silverlight 5的3D引擎开源项目,基于Silverlight 5平台。
支持以下功能: Collisions Diffuse channel Ambient channel Textures (including light maps) Per-pixel per-vertex shader Models/cameras and lights 项目开源,可自行修改!-Silverlight 5 3D engine open source project, based on Silverlight 5 platform. Supports the following features: Collisions Diffuse channel Ambient channel Textures (including light maps) Per-pixel per-vertex shader Models/cameras and lights project open source, free to modify!
支持以下功能: Collisions Diffuse channel Ambient channel Textures (including light maps) Per-pixel per-vertex shader Models/cameras and lights 项目开源,可自行修改!-Silverlight 5 3D engine open source project, based on Silverlight 5 platform. Supports the following features: Collisions Diffuse channel Ambient channel Textures (including light maps) Per-pixel per-vertex shader Models/cameras and lights project open source, free to modify!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Babylon\Babylon\Babylon.csproj
.......\.......\Babylon.csproj.user
.......\.......\BabylonSurface.xaml
.......\.......\BabylonSurface.xaml.cs
.......\.......\.in\Debug\AppManifest.xaml
.......\.......\...\.....\Babylon.dll
.......\.......\...\.....\Babylon.pdb
.......\.......\...\.....\Babylon.xap
.......\.......\...\.....\BabylonTestPage.html
.......\.......\...\.....\Microsoft.Xna.Framework.Math.dll
.......\.......\...\.....\System.Windows.dll
.......\.......\.uildTask\ShaderBuildTaskSetup.msi
.......\.......\ClassDiagram1.cd
.......\.......\Engine\Collisions\Camera.Collisions.cs
.......\.......\......\..........\CollisionPlane.cs
.......\.......\......\..........\CollisionSystem.cs
.......\.......\......\..........\Model.Collisions.cs
.......\.......\......\..........\Scene.Collisions.cs
.......\.......\......\.ulling\BoundingBox.cs
.......\.......\......\.......\BoundingInfo.cs
.......\.......\......\.......\BoundingSphere.cs
.......\.......\......\.......\Scene.Culling.cs
.......\.......\......\Effect System\Effect.cs
.......\.......\......\.ngine\EffectParameter.cs
.......\.......\......\......\Engine.cs
.......\.......\......\......\Engine.Effects.cs
.......\.......\......\......\Engine.Resources.cs
.......\.......\......\......\States\StatesManager.cs
.......\.......\......\......\......\StatesManager.DepthStencil.cs
.......\.......\......\......\......\StatesManager.Rasterizer.cs
.......\.......\......\......\......\StatesManager.Sampler.cs
.......\.......\......\..tities\Camera\Camera.cs
.......\.......\......\........\......\Camera.Culling.cs
.......\.......\......\........\......\Camera.IO.cs
.......\.......\......\........\Entity.cs
.......\.......\......\........\Light\Light.cs
.......\.......\......\........\.....\Light.IO.cs
.......\.......\......\........\Model\Model.cs
.......\.......\......\........\.....\Model.IO.cs
.......\.......\......\........\.....\SubModel.cs
.......\.......\......\........\Targetable.cs
.......\.......\......\Enums.cs
.......\.......\......\Input\InputManager.cs
.......\.......\......\IStreamableData.cs
.......\.......\......\LoadEventArgs.cs
.......\.......\......\Material\Material.cs
.......\.......\......\........\MultiMaterial.cs
.......\.......\......\........\PerPixelMaterial\PerPixelMaterial.cs
.......\.......\......\........\................\PerPixelMaterial.IO.cs
.......\.......\......\........\Root Effects\BasicEffect.cs
.......\.......\......\........\............\PerPixelEffect.cs
.......\.......\......\........\StandardMaterial\StandardMaterial.cs
.......\.......\......\........\................\StandardMaterial.IO.cs
.......\.......\......\........\Texture\LoadedTexture.cs
.......\.......\......\........\.......\Texture.cs
.......\.......\......\........\.......\Texture.IO.cs
.......\.......\......\...h\MatrixLeftHanded.cs
.......\.......\......\RootElement.cs
.......\.......\......\Scene\Scene.Collections.cs
.......\.......\......\.....\Scene.cs
.......\.......\......\.....\Scene.IO.cs
.......\.......\......\.....\Scene.Render.cs
.......\.......\......\.....\Scene.Streaming.cs
.......\.......\......\.haders\perpixel.ps
.......\.......\......\.......\perpixel.ps.hlsl
.......\.......\......\.......\perpixel.psa
.......\.......\......\.......\perpixel.vs
.......\.......\......\.......\perpixel.vs.hlsl
.......\.......\......\.......\perpixel.vsa
.......\.......\......\.......\pervertex.ps.hlsl
.......\.......\......\.......\pervertex.vs.hlsl
.......\.......\......\Tools.cs
.......\.......\......\VertexTypes\VertexPositionNormalTexture.cs
.......\.......\......\...........\VertexPositionNormalTexture2.cs
.......\.......\Enums.cs
.......\.......\Libs\Microsoft.Xna.Framework.Math.dll
.......\.......\obj\Debug\Babylon.csproj.FileListAbsolute.txt
.......\.......\...\.....\Babylon.dll
.......\.......\...\.....\Babylon.g.resources
.......\.......\...\.....\Babylon.pdb
.......\.......\...\.....\Babylon.Strings.resources
.......\.......\...\.....\BabylonSurface.g.cs
.......\.......\...\.....\BabylonSurface.g.i.cs
.......\.......\...\.....\DesignTimeResolveAssemblyReferences.c
.......\.......\Babylon.csproj.user
.......\.......\BabylonSurface.xaml
.......\.......\BabylonSurface.xaml.cs
.......\.......\.in\Debug\AppManifest.xaml
.......\.......\...\.....\Babylon.dll
.......\.......\...\.....\Babylon.pdb
.......\.......\...\.....\Babylon.xap
.......\.......\...\.....\BabylonTestPage.html
.......\.......\...\.....\Microsoft.Xna.Framework.Math.dll
.......\.......\...\.....\System.Windows.dll
.......\.......\.uildTask\ShaderBuildTaskSetup.msi
.......\.......\ClassDiagram1.cd
.......\.......\Engine\Collisions\Camera.Collisions.cs
.......\.......\......\..........\CollisionPlane.cs
.......\.......\......\..........\CollisionSystem.cs
.......\.......\......\..........\Model.Collisions.cs
.......\.......\......\..........\Scene.Collisions.cs
.......\.......\......\.ulling\BoundingBox.cs
.......\.......\......\.......\BoundingInfo.cs
.......\.......\......\.......\BoundingSphere.cs
.......\.......\......\.......\Scene.Culling.cs
.......\.......\......\Effect System\Effect.cs
.......\.......\......\.ngine\EffectParameter.cs
.......\.......\......\......\Engine.cs
.......\.......\......\......\Engine.Effects.cs
.......\.......\......\......\Engine.Resources.cs
.......\.......\......\......\States\StatesManager.cs
.......\.......\......\......\......\StatesManager.DepthStencil.cs
.......\.......\......\......\......\StatesManager.Rasterizer.cs
.......\.......\......\......\......\StatesManager.Sampler.cs
.......\.......\......\..tities\Camera\Camera.cs
.......\.......\......\........\......\Camera.Culling.cs
.......\.......\......\........\......\Camera.IO.cs
.......\.......\......\........\Entity.cs
.......\.......\......\........\Light\Light.cs
.......\.......\......\........\.....\Light.IO.cs
.......\.......\......\........\Model\Model.cs
.......\.......\......\........\.....\Model.IO.cs
.......\.......\......\........\.....\SubModel.cs
.......\.......\......\........\Targetable.cs
.......\.......\......\Enums.cs
.......\.......\......\Input\InputManager.cs
.......\.......\......\IStreamableData.cs
.......\.......\......\LoadEventArgs.cs
.......\.......\......\Material\Material.cs
.......\.......\......\........\MultiMaterial.cs
.......\.......\......\........\PerPixelMaterial\PerPixelMaterial.cs
.......\.......\......\........\................\PerPixelMaterial.IO.cs
.......\.......\......\........\Root Effects\BasicEffect.cs
.......\.......\......\........\............\PerPixelEffect.cs
.......\.......\......\........\StandardMaterial\StandardMaterial.cs
.......\.......\......\........\................\StandardMaterial.IO.cs
.......\.......\......\........\Texture\LoadedTexture.cs
.......\.......\......\........\.......\Texture.cs
.......\.......\......\........\.......\Texture.IO.cs
.......\.......\......\...h\MatrixLeftHanded.cs
.......\.......\......\RootElement.cs
.......\.......\......\Scene\Scene.Collections.cs
.......\.......\......\.....\Scene.cs
.......\.......\......\.....\Scene.IO.cs
.......\.......\......\.....\Scene.Render.cs
.......\.......\......\.....\Scene.Streaming.cs
.......\.......\......\.haders\perpixel.ps
.......\.......\......\.......\perpixel.ps.hlsl
.......\.......\......\.......\perpixel.psa
.......\.......\......\.......\perpixel.vs
.......\.......\......\.......\perpixel.vs.hlsl
.......\.......\......\.......\perpixel.vsa
.......\.......\......\.......\pervertex.ps.hlsl
.......\.......\......\.......\pervertex.vs.hlsl
.......\.......\......\Tools.cs
.......\.......\......\VertexTypes\VertexPositionNormalTexture.cs
.......\.......\......\...........\VertexPositionNormalTexture2.cs
.......\.......\Enums.cs
.......\.......\Libs\Microsoft.Xna.Framework.Math.dll
.......\.......\obj\Debug\Babylon.csproj.FileListAbsolute.txt
.......\.......\...\.....\Babylon.dll
.......\.......\...\.....\Babylon.g.resources
.......\.......\...\.....\Babylon.pdb
.......\.......\...\.....\Babylon.Strings.resources
.......\.......\...\.....\BabylonSurface.g.cs
.......\.......\...\.....\BabylonSurface.g.i.cs
.......\.......\...\.....\DesignTimeResolveAssemblyReferences.c