文件名称:nature
- 所属分类:
- 图形图像处理(光照,映射..)
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.88mb
- 下载次数:
- 0次
- 提 供 者:
- 张*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个自然景观,在平面上漫游,很好很强大,很好好,我都不知道说啥了-A natural landscape, roaming in the plane, very very powerful, very good, I do not know a spade
(系统自动生成,下载前可以参看下载内容)
下载文件列表
nature
......\Appearance
......\..........\AlphaAttributes.cpp
......\..........\AlphaAttributes.h
......\..........\Appearance.cpp
......\..........\Appearance.h
......\..........\AppUtils.h
......\..........\BlendAttributes.cpp
......\..........\BlendAttributes.h
......\..........\Light.cpp
......\..........\Light.h
......\..........\Material.cpp
......\..........\Material.h
......\..........\MatLight.cpp
......\..........\MatLight.h
......\..........\Texture.cpp
......\..........\Texture.h
......\..........\TextureCoordGenerator.cpp
......\..........\TextureCoordGenerator.h
......\..........\TextureLoader.cpp
......\Application Nature
......\..................\Data
......\..................\....\Grass
......\..................\....\.....\coverage.png
......\..................\....\.....\grassPack.dds
......\..................\....\.....\GrassShader.xml
......\..................\....\.....\randommap.tga
......\..................\....\GUI
......\..................\....\...\ArialSmall.tga
......\..................\....\...\GUIElements.PNG
......\..................\....\...\GUILayout.xml
......\..................\....\...\gui_desc.xml
......\..................\....\IniFile.xml
......\..................\....\Sky
......\..................\....\...\clouds.png
......\..................\....\...\skydome.xml
......\..................\....\...\SkyGroup.xml
......\..................\....\...\SkyShader.xml
......\..................\....\Terrain
......\..................\....\.......\dirt.dds
......\..................\....\.......\fungus.dds
......\..................\....\.......\grasslayer.dds
......\..................\....\.......\Heightmap.jpg
......\..................\....\.......\TerrainShader.xml
......\..................\....\.......\watermap.jpg
......\..................\....\Water
......\..................\....\.....\water.png
......\..................\....\.....\WaterGroup.xml
......\..................\....\.....\watermesh.3ds
......\..................\....\.....\WaterShader.xml
......\..................\Log.txt
......\..................\Main.cpp
......\..................\SceneFrame.cpp
......\..................\SceneFrame.h
......\..................\SceneGraph.exe
......\..................\SceneGraph.ncb
......\..................\SceneGraph.sln
......\..................\SceneGraph.suo
......\..................\SceneGraph.vcproj
......\..................\Terrain
......\..................\.......\GrassCell.cpp
......\..................\.......\GrassCell.h
......\..................\.......\HeightMap.cpp
......\..................\.......\HeightMap.h
......\..................\.......\Portal.cpp
......\..................\.......\Portal.h
......\..................\.......\Terrain.cpp
......\..................\.......\Terrain.h
......\..................\.......\TerrainCell.cpp
......\..................\.......\TerrainCell.h
......\..................\.......\TerrainUtils.cpp
......\..................\.......\TerrainUtils.h
......\Events
......\......\GUIEventListener.h
......\......\InputEventListener.h
......\......\KeyEvent.cpp
......\......\KeyEvent.h
......\......\MouseEvent.cpp
......\......\MouseEvent.h
......\......\WindowEvent.cpp
......\......\WindowEvent.h
......\Extensions
......\..........\GLee.cpp
......\..........\GLee.h
......\Geometry
......\........\BoundsDescriptor.cpp
......\........\BoundsDescriptor.h
......\........\DistanceObject.h
......\........\Geometry.cpp
......\........\Geometry.h
......\........\Plane.h
......\........\ShadowInfo.cpp
......\........\ShadowInfo.h
......\........\Triangle.cpp
......\........\Triangle.h
......\GUI
......\...\GUIAlphaElement.cpp
......\...\GUIAlphaElement.h
......\...\GUIButton.cpp
......\...\GUIButton.h
......\Appearance
......\..........\AlphaAttributes.cpp
......\..........\AlphaAttributes.h
......\..........\Appearance.cpp
......\..........\Appearance.h
......\..........\AppUtils.h
......\..........\BlendAttributes.cpp
......\..........\BlendAttributes.h
......\..........\Light.cpp
......\..........\Light.h
......\..........\Material.cpp
......\..........\Material.h
......\..........\MatLight.cpp
......\..........\MatLight.h
......\..........\Texture.cpp
......\..........\Texture.h
......\..........\TextureCoordGenerator.cpp
......\..........\TextureCoordGenerator.h
......\..........\TextureLoader.cpp
......\Application Nature
......\..................\Data
......\..................\....\Grass
......\..................\....\.....\coverage.png
......\..................\....\.....\grassPack.dds
......\..................\....\.....\GrassShader.xml
......\..................\....\.....\randommap.tga
......\..................\....\GUI
......\..................\....\...\ArialSmall.tga
......\..................\....\...\GUIElements.PNG
......\..................\....\...\GUILayout.xml
......\..................\....\...\gui_desc.xml
......\..................\....\IniFile.xml
......\..................\....\Sky
......\..................\....\...\clouds.png
......\..................\....\...\skydome.xml
......\..................\....\...\SkyGroup.xml
......\..................\....\...\SkyShader.xml
......\..................\....\Terrain
......\..................\....\.......\dirt.dds
......\..................\....\.......\fungus.dds
......\..................\....\.......\grasslayer.dds
......\..................\....\.......\Heightmap.jpg
......\..................\....\.......\TerrainShader.xml
......\..................\....\.......\watermap.jpg
......\..................\....\Water
......\..................\....\.....\water.png
......\..................\....\.....\WaterGroup.xml
......\..................\....\.....\watermesh.3ds
......\..................\....\.....\WaterShader.xml
......\..................\Log.txt
......\..................\Main.cpp
......\..................\SceneFrame.cpp
......\..................\SceneFrame.h
......\..................\SceneGraph.exe
......\..................\SceneGraph.ncb
......\..................\SceneGraph.sln
......\..................\SceneGraph.suo
......\..................\SceneGraph.vcproj
......\..................\Terrain
......\..................\.......\GrassCell.cpp
......\..................\.......\GrassCell.h
......\..................\.......\HeightMap.cpp
......\..................\.......\HeightMap.h
......\..................\.......\Portal.cpp
......\..................\.......\Portal.h
......\..................\.......\Terrain.cpp
......\..................\.......\Terrain.h
......\..................\.......\TerrainCell.cpp
......\..................\.......\TerrainCell.h
......\..................\.......\TerrainUtils.cpp
......\..................\.......\TerrainUtils.h
......\Events
......\......\GUIEventListener.h
......\......\InputEventListener.h
......\......\KeyEvent.cpp
......\......\KeyEvent.h
......\......\MouseEvent.cpp
......\......\MouseEvent.h
......\......\WindowEvent.cpp
......\......\WindowEvent.h
......\Extensions
......\..........\GLee.cpp
......\..........\GLee.h
......\Geometry
......\........\BoundsDescriptor.cpp
......\........\BoundsDescriptor.h
......\........\DistanceObject.h
......\........\Geometry.cpp
......\........\Geometry.h
......\........\Plane.h
......\........\ShadowInfo.cpp
......\........\ShadowInfo.h
......\........\Triangle.cpp
......\........\Triangle.h
......\GUI
......\...\GUIAlphaElement.cpp
......\...\GUIAlphaElement.h
......\...\GUIButton.cpp
......\...\GUIButton.h