文件名称:Trip-a-Droid-v2.1-source
介绍说明--下载内容均来自于网络,请自行研究使用
Freeware game source to learn how to use DirectX(ddraw, dsound, dinput, dmusic)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Trip a Droid source\animation.h
...................\backgnd.bmp
...................\backwin.bmp
...................\Bonus.cpp
...................\Bonus.h
...................\BrainAI.h
...................\cdib.cpp
...................\CDib.h
...................\cdx.h
...................\cdxsound.cpp
...................\cdxsound.h
...................\cdxsoundbuffer.cpp
...................\CPal.cpp
...................\CPal.h
...................\CServer.cpp
...................\CServer.h
...................\CStars.cpp
...................\CStars.h
...................\dataAI.h
...................\DataCon32.ncb
...................\DataCon32.opt
...................\DataCon32.plg
...................\Dialog.h
...................\dmhelper.cpp
...................\dmhelper.h
...................\DMusic.cpp
...................\DMusic.h
...................\Droid.h
...................\T&D.bmp
...................\150.bmp
...................\echotool.cpp
...................\echotool.h
...................\Edata.h
...................\flames.h
...................\sdxsound.cpp
...................\gamestring.h
...................\graph.h
...................\gstring.h
...................\ID.h
...................\Image.bmp
...................\Image1.bmp
...................\Input.cpp
...................\Input.h
...................\LibraryInc.h
...................\List.h
...................\MainFrm.cpp
...................\MainFrm.h
...................\midas112.zip
...................\mlmusic.cpp
...................\mlmusic.h
...................\P51 flyby.wav
...................\citadel1.bmp
...................\pspbrwse.jbf
...................\ptable.h
...................\radici.h
...................\resource.h
...................\resource.hm
...................\schemes.h
...................\Sprite.cpp
...................\Script.clw
...................\Script.rc
...................\ds.bmp
...................\fuoco.bmp
...................\SDXJoystick.cpp
...................\SDXJoystick.h
...................\SDXKeyboard.cpp
...................\SDXKeyboard.h
...................\level1.bmp
...................\new_comp.bmp
...................\SDXMouse.h
...................\SDXMusic.cpp
...................\SDXMusic.h
...................\SDXPlay.cpp
...................\SDXPlay.h
...................\sdxsound.h
...................\SDXSoundBuffer.cpp
...................\SDXSoundBuffer.h
...................\selez2.max
...................\Droid.cpp
...................\Sound.cpp
...................\Sound.h
...................\place.bmp
...................\placeexpl.bmp
...................\power2.bmp
...................\starblue.bmp
...................\starblue2.bmp
...................\StdAfx.cpp
...................\pres_font.bmp
...................\STELLE2.BIN
...................\String.cpp
...................\ramp.bmp
...................\sc_font.bmp
...................\SWave.cpp
...................\SWave.h
...................\sysID.h
...................\score.bmp
...................\screen1.bmp
...................\screen_p.bmp
...................\SystemMenu.h
...................\Timer.cpp
...................\backgnd.bmp
...................\backwin.bmp
...................\Bonus.cpp
...................\Bonus.h
...................\BrainAI.h
...................\cdib.cpp
...................\CDib.h
...................\cdx.h
...................\cdxsound.cpp
...................\cdxsound.h
...................\cdxsoundbuffer.cpp
...................\CPal.cpp
...................\CPal.h
...................\CServer.cpp
...................\CServer.h
...................\CStars.cpp
...................\CStars.h
...................\dataAI.h
...................\DataCon32.ncb
...................\DataCon32.opt
...................\DataCon32.plg
...................\Dialog.h
...................\dmhelper.cpp
...................\dmhelper.h
...................\DMusic.cpp
...................\DMusic.h
...................\Droid.h
...................\T&D.bmp
...................\150.bmp
...................\echotool.cpp
...................\echotool.h
...................\Edata.h
...................\flames.h
...................\sdxsound.cpp
...................\gamestring.h
...................\graph.h
...................\gstring.h
...................\ID.h
...................\Image.bmp
...................\Image1.bmp
...................\Input.cpp
...................\Input.h
...................\LibraryInc.h
...................\List.h
...................\MainFrm.cpp
...................\MainFrm.h
...................\midas112.zip
...................\mlmusic.cpp
...................\mlmusic.h
...................\P51 flyby.wav
...................\citadel1.bmp
...................\pspbrwse.jbf
...................\ptable.h
...................\radici.h
...................\resource.h
...................\resource.hm
...................\schemes.h
...................\Sprite.cpp
...................\Script.clw
...................\Script.rc
...................\ds.bmp
...................\fuoco.bmp
...................\SDXJoystick.cpp
...................\SDXJoystick.h
...................\SDXKeyboard.cpp
...................\SDXKeyboard.h
...................\level1.bmp
...................\new_comp.bmp
...................\SDXMouse.h
...................\SDXMusic.cpp
...................\SDXMusic.h
...................\SDXPlay.cpp
...................\SDXPlay.h
...................\sdxsound.h
...................\SDXSoundBuffer.cpp
...................\SDXSoundBuffer.h
...................\selez2.max
...................\Droid.cpp
...................\Sound.cpp
...................\Sound.h
...................\place.bmp
...................\placeexpl.bmp
...................\power2.bmp
...................\starblue.bmp
...................\starblue2.bmp
...................\StdAfx.cpp
...................\pres_font.bmp
...................\STELLE2.BIN
...................\String.cpp
...................\ramp.bmp
...................\sc_font.bmp
...................\SWave.cpp
...................\SWave.h
...................\sysID.h
...................\score.bmp
...................\screen1.bmp
...................\screen_p.bmp
...................\SystemMenu.h
...................\Timer.cpp