文件名称:WildMagic5p4

  • 所属分类:
  • 游戏引擎
  • 资源属性:
  • [Text]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 34.79mb
  • 下载次数:
  • 0次
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游戏引擎源代码,极具参考价值,配合3D游戏引擎设计一书-wildmagic 5 game engine source code
相关搜索: game
resource
free
b
WildMagic5

(系统自动生成,下载前可以参看下载内容)

下载文件列表

GeometricTools\WildMagic5

..............\..........\Bin

..............\..........\...\ForceWinZipToInclude.txt

..............\..........\Data

..............\..........\....\Bmp

..............\..........\....\...\Agate.bmp

..............\..........\....\...\BallTexture.bmp

..............\..........\....\...\Bark.bmp

..............\..........\....\...\BlueSky.bmp

..............\..........\....\...\Bricks.bmp

..............\..........\....\...\BricksNormal.bmp

..............\..........\....\...\BTCloud.bmp

..............\..........\....\...\BTGrass.bmp

..............\..........\....\...\BTHeightField.bmp

..............\..........\....\...\BTStone.bmp

..............\..........\....\...\Ceiling.bmp

..............\..........\....\...\Cloth.bmp

..............\..........\....\...\Detail.bmp

..............\..........\....\...\Disk.bmp

..............\..........\....\...\Door.bmp

..............\..........\....\...\Floor.bmp

..............\..........\....\...\Flower.bmp

..............\..........\....\...\Gradient.bmp

..............\..........\....\...\Grass.bmp

..............\..........\....\...\Grating.bmp

..............\..........\....\...\Gravel.bmp

..............\..........\....\...\HeightField.bmp

..............\..........\....\...\Horizontal.bmp

..............\..........\....\...\Leaf.bmp

..............\..........\....\...\Magic.alpha.bmp

..............\..........\....\...\Magic.bmp

..............\..........\....\...\Magician.bmp

..............\..........\....\...\MagicianSmallReflectY.bmp

..............\..........\....\...\Metal.bmp

..............\..........\....\...\Paper.bmp

..............\..........\....\...\Quartz.bmp

..............\..........\....\...\RedSky.bmp

..............\..........\....\...\Rope.bmp

..............\..........\....\...\Sand.bmp

..............\..........\....\...\SkyDome.bmp

..............\..........\....\...\Snake.bmp

..............\..........\....\...\SortFaceXM.bmp

..............\..........\....\...\SortFaceXP.bmp

..............\..........\....\...\SortFaceYM.bmp

..............\..........\....\...\SortFaceYP.bmp

..............\..........\....\...\SortFaceZM.bmp

..............\..........\....\...\SortFaceZP.bmp

..............\..........\....\...\SphereMap.bmp

..............\..........\....\...\Stone.bmp

..............\..........\....\...\StoneCeiling.bmp

..............\..........\....\...\SunFire.bmp

..............\..........\....\...\TopTexture.bmp

..............\..........\....\...\Wall1.bmp

..............\..........\....\...\Wall2.bmp

..............\..........\....\...\Water.bmp

..............\..........\....\...\Wood.bmp

..............\..........\....\CgShaders

..............\..........\....\.........\BoundaryDirichlet.fx

..............\..........\....\.........\BoundaryNeumann.fx

..............\..........\....\.........\CompiledDirectX9

..............\..........\....\.........\................\BoundaryDirichlet.ps_2_0.txt

..............\..........\....\.........\................\BoundaryDirichlet.ps_3_0.txt

..............\..........\....\.........\................\BoundaryNeumann.ps_2_0.txt

..............\..........\....\.........\................\BoundaryNeumann.ps_3_0.txt

..............\..........\....\.........\................\Default.ps_1_1.txt

..............\..........\....\.........\................\Default.ps_2_0.txt

..............\..........\....\.........\................\Default.ps_3_0.txt

..............\..........\....\.........\................\Default.vs_1_1.txt

..............\..........\....\.........\................\Default.vs_2_0.txt

..............\..........\....\.........\................\Default.vs_3_0.txt

..............\..........\....\.........\................\DLight2MatTex.ps_1_1.txt

..............\..........\....\.........\................\DLight2MatTex.ps_2_0.txt

..............\..........\....\.........\................\DLight2MatTex.ps_3_0.txt

..............\..........\....\.........\................\DLight2MatTex.vs_1_1.txt

..............\..........\....\.........\................\DLight2MatTex.vs_2_0.txt

..............\..........\....\.........\................\DLi

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