文件名称:KGE005
- 所属分类:
- 游戏引擎
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.66mb
- 下载次数:
- 0次
- 提 供 者:
- zhengx*******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
游戏设计中的引擎,类似于人物的自动移动,碰撞-Game design engine, similar characters automatically move, collision
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Debug\KGE.lib
.ocs\.svn\all-wcprops
....\....\entries
....\....\format
....\....\text-base\Doxyfile.svn-base
....\Doxyfile
....\latex\.svn\all-wcprops
....\.....\....\entries
....\.....\....\format
Headers\.svn\all-wcprops
.......\....\entries
.......\....\format
.......\core\.svn\all-wcprops
.......\....\....\entries
.......\....\....\format
.......\....\....\text-base\CPU.h.svn-base
.......\....\CPU.h
.......\gfx\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\LightDX.h.svn-base
.......\...\....\.........\LightGL.h.svn-base
.......\...\....\.........\Mesh.h.svn-base
.......\...\....\.........\MS3DLoader.h.svn-base
.......\...\....\.........\RendererDX.h.svn-base
.......\...\....\.........\RendererGL.h.svn-base
.......\...\LightDX.h
.......\...\LightGL.h
.......\...\Mesh.h
.......\...\MS3DLoader.h
.......\...\RendererDX.h
.......\...\RendererGL.h
.......\.ui\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\FontDX.h.svn-base
.......\...\FontDX.h
.......\io\.svn\all-wcprops
.......\..\....\entries
.......\..\....\format
.......\..\....\text-base\Linux.h.svn-base
.......\..\....\.........\Win32.h.svn-base
.......\..\Linux.h
.......\..\Win32.h
Include\.svn\all-wcprops
.......\....\entries
.......\....\format
.......\....\text-base\kge.h.svn-base
.......\....\.........\kgedef.h.svn-base
.......\core\.svn\all-wcprops
.......\....\....\entries
.......\....\....\format
.......\....\....\text-base\Array.h.svn-base
.......\....\....\.........\ArrayPriority.h.svn-base
.......\....\....\.........\String.h.svn-base
.......\....\....\.........\Structs.h.svn-base
.......\....\....\.........\Timer.h.svn-base
.......\....\Array.h
.......\....\ArrayPriority.h
.......\....\String.h
.......\....\Structs.h
.......\....\Timer.h
.......\efx\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\Effect.h.svn-base
.......\...\....\.........\MirrorPlane.h.svn-base
.......\...\....\.........\ShadowPlane.h.svn-base
.......\...\Effect.h
.......\...\MirrorPlane.h
.......\...\ShadowPlane.h
.......\gfx\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\Animation.h.svn-base
.......\...\....\.........\Color.h.svn-base
.......\...\....\.........\Device.h.svn-base
.......\...\....\.........\Lighting.h.svn-base
.......\...\....\.........\Material.h.svn-base
.......\...\....\.........\Renderer.h.svn-base
.......\...\....\.........\Structs.h.svn-base
.......\...\....\.........\VertexBuffer.h.svn-base
.......\...\Animation.h
.......\...\Color.h
.......\...\Device.h
.......\...\Lighting.h
.......\...\Material.h
.......\...\Renderer.h
.......\...\sn\.svn\all-wcprops
.......\...\..\....\entries
.......\...\..\....\format
.......\...\..\....\text-base\AnimatedMesh.h.svn-base
.......\...\..\....\.........\Bone.h.svn-base
.......\...\..\....\.........\Camera.h.svn-base
.......\...\..\....\.........\Light.h.svn-base
.......\...\..\....\.........\Mesh.h.svn-base
.......\...\..\....\.........\SceneManager.h.svn-base
.......\...\..\....\.........\SceneNode.h.svn-base
.......\...\..\....\.........\StaticMesh.h.svn-base
.......\...\..\AnimatedMesh.h
.ocs\.svn\all-wcprops
....\....\entries
....\....\format
....\....\text-base\Doxyfile.svn-base
....\Doxyfile
....\latex\.svn\all-wcprops
....\.....\....\entries
....\.....\....\format
Headers\.svn\all-wcprops
.......\....\entries
.......\....\format
.......\core\.svn\all-wcprops
.......\....\....\entries
.......\....\....\format
.......\....\....\text-base\CPU.h.svn-base
.......\....\CPU.h
.......\gfx\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\LightDX.h.svn-base
.......\...\....\.........\LightGL.h.svn-base
.......\...\....\.........\Mesh.h.svn-base
.......\...\....\.........\MS3DLoader.h.svn-base
.......\...\....\.........\RendererDX.h.svn-base
.......\...\....\.........\RendererGL.h.svn-base
.......\...\LightDX.h
.......\...\LightGL.h
.......\...\Mesh.h
.......\...\MS3DLoader.h
.......\...\RendererDX.h
.......\...\RendererGL.h
.......\.ui\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\FontDX.h.svn-base
.......\...\FontDX.h
.......\io\.svn\all-wcprops
.......\..\....\entries
.......\..\....\format
.......\..\....\text-base\Linux.h.svn-base
.......\..\....\.........\Win32.h.svn-base
.......\..\Linux.h
.......\..\Win32.h
Include\.svn\all-wcprops
.......\....\entries
.......\....\format
.......\....\text-base\kge.h.svn-base
.......\....\.........\kgedef.h.svn-base
.......\core\.svn\all-wcprops
.......\....\....\entries
.......\....\....\format
.......\....\....\text-base\Array.h.svn-base
.......\....\....\.........\ArrayPriority.h.svn-base
.......\....\....\.........\String.h.svn-base
.......\....\....\.........\Structs.h.svn-base
.......\....\....\.........\Timer.h.svn-base
.......\....\Array.h
.......\....\ArrayPriority.h
.......\....\String.h
.......\....\Structs.h
.......\....\Timer.h
.......\efx\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\Effect.h.svn-base
.......\...\....\.........\MirrorPlane.h.svn-base
.......\...\....\.........\ShadowPlane.h.svn-base
.......\...\Effect.h
.......\...\MirrorPlane.h
.......\...\ShadowPlane.h
.......\gfx\.svn\all-wcprops
.......\...\....\entries
.......\...\....\format
.......\...\....\text-base\Animation.h.svn-base
.......\...\....\.........\Color.h.svn-base
.......\...\....\.........\Device.h.svn-base
.......\...\....\.........\Lighting.h.svn-base
.......\...\....\.........\Material.h.svn-base
.......\...\....\.........\Renderer.h.svn-base
.......\...\....\.........\Structs.h.svn-base
.......\...\....\.........\VertexBuffer.h.svn-base
.......\...\Animation.h
.......\...\Color.h
.......\...\Device.h
.......\...\Lighting.h
.......\...\Material.h
.......\...\Renderer.h
.......\...\sn\.svn\all-wcprops
.......\...\..\....\entries
.......\...\..\....\format
.......\...\..\....\text-base\AnimatedMesh.h.svn-base
.......\...\..\....\.........\Bone.h.svn-base
.......\...\..\....\.........\Camera.h.svn-base
.......\...\..\....\.........\Light.h.svn-base
.......\...\..\....\.........\Mesh.h.svn-base
.......\...\..\....\.........\SceneManager.h.svn-base
.......\...\..\....\.........\SceneNode.h.svn-base
.......\...\..\....\.........\StaticMesh.h.svn-base
.......\...\..\AnimatedMesh.h