文件名称:game
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.3mb
- 下载次数:
- 0次
- 提 供 者:
- qiuh*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
用VC的DirectDraw写的一个游戏,当用鼠标移动时候,游戏中的人会跟着走,按照你指示的方向。在前进的方向要与各种骷髅作战。当积分值低于某点时候游戏结束。-Written by VC' s DirectDraw a game, when the mouse moves, the game makes people follow them, as you indicated direction. The way forward to combat with a variety of skeletons. When the integral value below a certain point when the game is over.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
场景由地图编辑器做的游戏示例\CApplication.cpp
............................\CApplication.h
............................\CDDraw.cpp
............................\CDDraw.h
............................\CDInput.cpp
............................\CDInput.h
............................\CDSound.cpp
............................\CDSound.h
............................\CGame.cpp
............................\CGame.h
............................\CGetPath.cpp
............................\CGetPath.h
............................\CText.cpp
............................\CText.h
............................\LoadSceneDataGame.dsp
............................\LoadSceneDataGame.dsw
............................\LoadSceneDataGame.ncb
............................\LoadSceneDataGame.plg
............................\Scene0.sce
............................\Scene1.sce
............................\Scene2.sce
............................\Scene3.sce
............................\Scene4.sce
............................\Scene5.sce
............................\Script1.rc
............................\StructDefine.h
............................\cursor1.cur
............................\icon1.ico
............................\main.cpp
............................\resource.h
............................\LoadSceneDataGame.opt
............................\Save\Role
............................\Debug\CApplication.obj
............................\.....\CDDraw.obj
............................\.....\CDInput.obj
............................\.....\CDSound.obj
............................\.....\CGame.obj
............................\.....\CGetPath.obj
............................\.....\CText.obj
............................\.....\LoadSceneDataGame.exe
............................\.....\LoadSceneDataGame.ilk
............................\.....\LoadSceneDataGame.pch
............................\.....\LoadSceneDataGame.pdb
............................\.....\MakeGame.ilk
............................\.....\MakeGame.pch
............................\.....\MakeGame.pdb
............................\.....\Scene0.sce
............................\.....\Scene1.sce
............................\.....\Scene2.sce
............................\.....\Scene3.sce
............................\.....\Scene4.sce
............................\.....\Scene5.sce
............................\.....\Script1.res
............................\.....\main.obj
............................\.....\vc60.idb
............................\.....\vc60.pdb
............................\.....\pic\ButtonDown.bmp
............................\.....\...\ButtonUp.bmp
............................\.....\...\Circle.bmp
............................\.....\...\GroundRC.bmp
............................\.....\...\Header.bmp
............................\.....\...\HighTree.bmp
............................\.....\...\LowTree.bmp
............................\.....\...\Passageway.bmp
............................\.....\...\Role.bmp
............................\.....\...\Spirit01.bmp
............................\.....\...\Spirit02.bmp
............................\.....\...\怪物图片存储格式的说明.txt
............................\.....\...\角色图片存储格式的说明.txt
............................\.....\Save\Role
............................\.....\....\复件 Role
............................\.....\Music\Level.wav
............................\.....\.....\RoleAttack1.wav
............................\.....\.....\RoleAttack2.wav
............................\.....\.....\RoleDeath.wav
............................\.....\.....\SpiritAttack1.wav
............................\.....\.....\SpiritAttack2.wav
............................\.....\.....\SpiritDeath.wav
............................\.....\.....\foot1.wav
............................\.....\.....\foot2.wav
............................\.....\pic
............................\.....\Save
............................\.....\Music
............................\Save
............................\Debug
场景由地图编辑器做的游戏示例
............................\CApplication.h
............................\CDDraw.cpp
............................\CDDraw.h
............................\CDInput.cpp
............................\CDInput.h
............................\CDSound.cpp
............................\CDSound.h
............................\CGame.cpp
............................\CGame.h
............................\CGetPath.cpp
............................\CGetPath.h
............................\CText.cpp
............................\CText.h
............................\LoadSceneDataGame.dsp
............................\LoadSceneDataGame.dsw
............................\LoadSceneDataGame.ncb
............................\LoadSceneDataGame.plg
............................\Scene0.sce
............................\Scene1.sce
............................\Scene2.sce
............................\Scene3.sce
............................\Scene4.sce
............................\Scene5.sce
............................\Script1.rc
............................\StructDefine.h
............................\cursor1.cur
............................\icon1.ico
............................\main.cpp
............................\resource.h
............................\LoadSceneDataGame.opt
............................\Save\Role
............................\Debug\CApplication.obj
............................\.....\CDDraw.obj
............................\.....\CDInput.obj
............................\.....\CDSound.obj
............................\.....\CGame.obj
............................\.....\CGetPath.obj
............................\.....\CText.obj
............................\.....\LoadSceneDataGame.exe
............................\.....\LoadSceneDataGame.ilk
............................\.....\LoadSceneDataGame.pch
............................\.....\LoadSceneDataGame.pdb
............................\.....\MakeGame.ilk
............................\.....\MakeGame.pch
............................\.....\MakeGame.pdb
............................\.....\Scene0.sce
............................\.....\Scene1.sce
............................\.....\Scene2.sce
............................\.....\Scene3.sce
............................\.....\Scene4.sce
............................\.....\Scene5.sce
............................\.....\Script1.res
............................\.....\main.obj
............................\.....\vc60.idb
............................\.....\vc60.pdb
............................\.....\pic\ButtonDown.bmp
............................\.....\...\ButtonUp.bmp
............................\.....\...\Circle.bmp
............................\.....\...\GroundRC.bmp
............................\.....\...\Header.bmp
............................\.....\...\HighTree.bmp
............................\.....\...\LowTree.bmp
............................\.....\...\Passageway.bmp
............................\.....\...\Role.bmp
............................\.....\...\Spirit01.bmp
............................\.....\...\Spirit02.bmp
............................\.....\...\怪物图片存储格式的说明.txt
............................\.....\...\角色图片存储格式的说明.txt
............................\.....\Save\Role
............................\.....\....\复件 Role
............................\.....\Music\Level.wav
............................\.....\.....\RoleAttack1.wav
............................\.....\.....\RoleAttack2.wav
............................\.....\.....\RoleDeath.wav
............................\.....\.....\SpiritAttack1.wav
............................\.....\.....\SpiritAttack2.wav
............................\.....\.....\SpiritDeath.wav
............................\.....\.....\foot1.wav
............................\.....\.....\foot2.wav
............................\.....\pic
............................\.....\Save
............................\.....\Music
............................\Save
............................\Debug
场景由地图编辑器做的游戏示例