文件名称:release05_25
介绍说明--下载内容均来自于网络,请自行研究使用
人工智能寻路引擎源代码。C++实现,包含实例。
-PathEngine s sophisticated points-of-visibility core means:
* A powerful and well-defined motion space descr iption (essentially: augmented navigation meshes for ground management+ static and dynamic obstacle detail+ automatic expansion by pathfinding agent shape).
* Paired pathfinding and collision, for efficient and effective reactive behaviours and fundamentally robust movement planning.
* Fast pathfinding over long distances, with no aliasing.
-PathEngine s sophisticated points-of-visibility core means:
* A powerful and well-defined motion space descr iption (essentially: augmented navigation meshes for ground management+ static and dynamic obstacle detail+ automatic expansion by pathfinding agent shape).
* Paired pathfinding and collision, for efficient and effective reactive behaviours and fundamentally robust movement planning.
* Fast pathfinding over long distances, with no aliasing.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
bin\pathengine.dll
...\contentProcessing3D.dll
...\testbed.exe
...\memory.exe
...\DecodeQueryLog.exe
...\font.bmp
...\texture.bmp
...\backgroundloading.dll
...\basicapplication.dll
...\benchmark.dll
...\contentchunks.dll
...\meshfederation.dll
...\pathstress.dll
...\swarm.dll
...\testapplication.dll
...\tutorial1.dll
...\tutorial2.dll
...\tutorial3.dll
...\SemiDynamicObstacles.dll
...\CollapsibleGroup.dll
...\QueryLoggingWrapper.dll
...\CP3DDemo.dll
...\CP3DDemo_StaticLinkage.dll
resource\placement3D\demoPlacement.txt
........\...........\backup_demoPlacement.txt
........\content3D\simpleBridge.tok
........\.........\spiralStaircase.tok
........\.........\straightStaircase.tok
........\.........\terrain.tok
........\.........\tree.tok
........\solidObjects\archway.txt
........\............\barrel.txt
........\............\bigFlatFloor.txt
........\............\chair.txt
........\............\crate.txt
........\............\crenellatedWall.txt
........\............\crenellatedWallCorner.txt
........\............\crenellatedWallWithGap.txt
........\............\fence.txt
........\............\floatingRock.txt
........\............\floatingRock2.txt
........\............\table.txt
........\............\walkableWall.txt
........\............\walkableWallCorner.txt
........\............\walkableWallRamp.txt
........\............\walkableWallWithArch.txt
........\............\walkableWallWithGap.txt
........\meshes\mesh1.xml
........\......\stairs.xml
........\......\mesh1.tok
........\......\flatshead_dungeon.tok
........\......\thainesford.tok
........\......\thainesford_town.tok
........\......\semiDynamicObstacles.tok
........\contentChunkPlacement\contentchunks_example.txt
........\.....................\meshfederation_example.txt
........\.......\chunk1.tok
........\.......\chunk2.tok
........\.......\chunk3.tok
........\.......\chunk4.tok
........\.......\chunk5.tok
........\.......\anchors_and_shapes_example.sourceContent.xml
........\.......\content_automation_example.sourceContent.tok
interface\i_pathengine.h
.........\i_contentprocessing3d.h
.........\i_testbed.h
.........\PathEngine_DirectLinkage.h
license.txt
bin\run backgroundloading.bat
...\run basicapplication.bat
...\run benchmark.bat
...\run CollapsibleGroup.bat
...\run contentchunks.bat
...\run CP3DDemo.bat
...\run CP3DDemo_StaticLinkage.bat
...\run meshfederation.bat
...\run pathstress.bat
...\run SemiDynamicObstacles.bat
...\run swarm.bat
...\run testapplication.bat
...\run tutorial1.bat
...\run tutorial2.bat
...\run tutorial3.bat
samples\backgroundloading\backgroundloading.vcproj
.......\.................\Main.cpp
.......\..sicapplication\basicapplication.vcproj
.......\................\Main.cpp
.......\.enchmark\benchmark.vcproj
.......\.........\Benchmark_DynamicObstaclesPathfinding.cpp
.......\.........\Benchmark_DynamicObstaclesPathfinding.h
.......\.........\Benchmark_LongPaths.cpp
.......\.........\Benchmark_LongPaths.h
.......\.........\Main.cpp
.......\Code Snippets\Building from Physics Scene Data\AddHavokConvexShape.cpp
.......\.............\................................\AddHavokConvexShape.h
.......\.............\................................\AddPhysXConvexShape.cpp
.......\.............\................................\AddPhysXConvexShape.h
.......\.............\................................\CoordinateMapping.h
.......\.............\................................\CP3DSnapshotFromHavok.cpp
.......\.............\................................\CP3DSnapshotFromHavok.h
...\contentProcessing3D.dll
...\testbed.exe
...\memory.exe
...\DecodeQueryLog.exe
...\font.bmp
...\texture.bmp
...\backgroundloading.dll
...\basicapplication.dll
...\benchmark.dll
...\contentchunks.dll
...\meshfederation.dll
...\pathstress.dll
...\swarm.dll
...\testapplication.dll
...\tutorial1.dll
...\tutorial2.dll
...\tutorial3.dll
...\SemiDynamicObstacles.dll
...\CollapsibleGroup.dll
...\QueryLoggingWrapper.dll
...\CP3DDemo.dll
...\CP3DDemo_StaticLinkage.dll
resource\placement3D\demoPlacement.txt
........\...........\backup_demoPlacement.txt
........\content3D\simpleBridge.tok
........\.........\spiralStaircase.tok
........\.........\straightStaircase.tok
........\.........\terrain.tok
........\.........\tree.tok
........\solidObjects\archway.txt
........\............\barrel.txt
........\............\bigFlatFloor.txt
........\............\chair.txt
........\............\crate.txt
........\............\crenellatedWall.txt
........\............\crenellatedWallCorner.txt
........\............\crenellatedWallWithGap.txt
........\............\fence.txt
........\............\floatingRock.txt
........\............\floatingRock2.txt
........\............\table.txt
........\............\walkableWall.txt
........\............\walkableWallCorner.txt
........\............\walkableWallRamp.txt
........\............\walkableWallWithArch.txt
........\............\walkableWallWithGap.txt
........\meshes\mesh1.xml
........\......\stairs.xml
........\......\mesh1.tok
........\......\flatshead_dungeon.tok
........\......\thainesford.tok
........\......\thainesford_town.tok
........\......\semiDynamicObstacles.tok
........\contentChunkPlacement\contentchunks_example.txt
........\.....................\meshfederation_example.txt
........\.......\chunk1.tok
........\.......\chunk2.tok
........\.......\chunk3.tok
........\.......\chunk4.tok
........\.......\chunk5.tok
........\.......\anchors_and_shapes_example.sourceContent.xml
........\.......\content_automation_example.sourceContent.tok
interface\i_pathengine.h
.........\i_contentprocessing3d.h
.........\i_testbed.h
.........\PathEngine_DirectLinkage.h
license.txt
bin\run backgroundloading.bat
...\run basicapplication.bat
...\run benchmark.bat
...\run CollapsibleGroup.bat
...\run contentchunks.bat
...\run CP3DDemo.bat
...\run CP3DDemo_StaticLinkage.bat
...\run meshfederation.bat
...\run pathstress.bat
...\run SemiDynamicObstacles.bat
...\run swarm.bat
...\run testapplication.bat
...\run tutorial1.bat
...\run tutorial2.bat
...\run tutorial3.bat
samples\backgroundloading\backgroundloading.vcproj
.......\.................\Main.cpp
.......\..sicapplication\basicapplication.vcproj
.......\................\Main.cpp
.......\.enchmark\benchmark.vcproj
.......\.........\Benchmark_DynamicObstaclesPathfinding.cpp
.......\.........\Benchmark_DynamicObstaclesPathfinding.h
.......\.........\Benchmark_LongPaths.cpp
.......\.........\Benchmark_LongPaths.h
.......\.........\Main.cpp
.......\Code Snippets\Building from Physics Scene Data\AddHavokConvexShape.cpp
.......\.............\................................\AddHavokConvexShape.h
.......\.............\................................\AddPhysXConvexShape.cpp
.......\.............\................................\AddPhysXConvexShape.h
.......\.............\................................\CoordinateMapping.h
.......\.............\................................\CP3DSnapshotFromHavok.cpp
.......\.............\................................\CP3DSnapshotFromHavok.h