文件名称:Tetris

  • 所属分类:
  • 棋牌游戏
  • 资源属性:
  • [C/C++] [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 2.06mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 辛*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

这是一个关于俄罗斯方块的c++编程语言,自己写的大家可以参考一下,当然还可以继续改进,互相学习,供大家分享。-Here is a Tetris c++ programming language, its own write your reference, of course, can continue to improve, learn from each other, for all to share.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

qddown_vc10203423512134\FIGURE\09_01.JPG

.......................\......\09_02.JPG

.......................\......\09_03.JPG

.......................\......\09_04.JPG

.......................\......\09_05.JPG

.......................\......\09_06_01.JPG

.......................\......\09_06_02.JPG

.......................\......\09_07.JPG

.......................\......\09_07.VSD

.......................\......\09_08.JPG

.......................\......\09_09.JPG

.......................\......\09_10.JPG

.......................\......\09_11.JPG

.......................\......\Thumbs.db

.......................\FIGURE

.......................\俄罗斯~1\ABOUTDLG.CPP

.......................\........\ABOUTDLG.H

.......................\........\BITMAP~1.CPP

.......................\........\BITMAP~1.H

.......................\........\BITMAP~2.CPP

.......................\........\BITMAP~2.H

.......................\........\BITMAP~3.CPP

.......................\........\BITMAP~3.H

.......................\........\CREDIT~1.CPP

.......................\........\CREDIT~1.H

.......................\........\DIB256.CPP

.......................\........\DIB256.H

.......................\........\DIBPAL.CPP

.......................\........\DIBPAL.H

.......................\........\DIGIDI~1.CPP

.......................\........\DIGIDI~1.H

.......................\........\DIRECT~1.CPP

.......................\........\DIRECT~1.H

.......................\........\GAMEBO~1.CPP

.......................\........\GAMEBO~1.H

.......................\........\GAMEOV~1.CPP

.......................\........\GAMEOV~1.H

.......................\........\HELPDLG.CPP

.......................\........\HELPDLG.H

.......................\........\LANGUAGE.CPP

.......................\........\LANGUAGE.H

.......................\........\MAINDLG.CPP

.......................\........\MAINDLG.H

.......................\........\MEMDC.H

.......................\........\MIDI.CPP

.......................\........\MIDI.H

.......................\........\OPTION~1.CPP

.......................\........\OPTION~1.H

.......................\........\PIECE.H

.......................\........\PIECEP~1.CPP

.......................\........\PIECEP~1.H

.......................\........\PROPSH~1.CPP

.......................\........\PROPSH~1.H

.......................\........\RESOURCE.H

.......................\........\ROUNDB~1.CPP

.......................\........\ROUNDB~1.H

.......................\........\ROUNDB~2.CPP

.......................\........\ROUNDB~2.H

.......................\........\SCOREDLG.CPP

.......................\........\SCOREDLG.H

.......................\........\SOUND.CPP

.......................\........\SOUND.H

.......................\........\SPLASH~1.CPP

.......................\........\SPLASH~1.H

.......................\........\STDAFX.CPP

.......................\........\STDAFX.H

.......................\........\STRING~1.APS

.......................\........\STRING~1.H

.......................\........\STRING~1.RC

.......................\........\TETRIS.001

.......................\........\TETRIS.APS

.......................\........\TETRIS.CPP

.......................\........\TETRIS.DSP

.......................\........\TETRIS.DSW

.......................\........\TETRIS.H

.......................\........\TETRIS.NCB

.......................\........\TETRIS.OPT

.......................\........\TETRIS.PLG

.......................\........\TETRIS.RC

.......................\........\TETRIS~1.CPP

.......................\........\TETRIS~1.H

.......................\........\VOLUME~1.CPP

.......................\........\VOLUME~1.H

.......................\........\DEBUG\CGTETRIS.EXE

.......................\........\DEBUG

.......................\........\RES\0.BMP

.......................\........\...\1.BMP

.......................\........\...\2.BMP

.......................\........\...\3.BMP

.......................\........\...\4.BMP

.......................\........\...\5.BMP

.......................\........\...\6.BMP

.......................\........\...\7.BMP

.......................\........\...\8.BMP

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