文件名称:jixiansaiche
介绍说明--下载内容均来自于网络,请自行研究使用
用vc2008,采用C++语言编写的一个赛车游戏,就是所谓的DX编程,里面有完整的源文件,欢迎下载学习-Using vc2008, using C++ language, a racing game, is called the DX program, which has the complete source files, please download the study
(系统自动生成,下载前可以参看下载内容)
下载文件列表
jixiansaiche\data\explotion.bmp
............\....\model\bullet.X
............\....\.....\car1.X
............\....\.....\car2.X
............\....\.....\car3.X
............\....\.....\car4.X
............\....\.....\circler.X
............\....\.....\obstacle.X
............\....\.....\track.X
............\....\Thumbs.db
............\read me.txt
............\极限赛车.exe
............\源代码\camera\camera.cpp
............\......\......\camera.h
............\......\CarGameDemo.ncb
............\......\CarGameDemo.sln
............\......\CarGameDemo.sln.old
............\......\CarGameDemo.suo
............\......\CarGameDemo.suo.old
............\......\CarGameDemo.vcproj
............\......\CarGameDemo.vcproj.8.00.old
............\......\CarGameDemo.vcproj.LBDZ-07011251.Administrator.user
............\......\CarGameDemo.vcproj.PC-200808281632.Administrator.user
............\......\CarGameDemo.vcproj.S311-39.Administrator.user
............\......\CarGameDemo.vcproj.STU20.DM.user
............\......\CarGameDemo.vcproj.walkmanilove.Administrator.user
............\......\CarGameDemo.vcproj.WQRZ.Administrator.user
............\......\common\d3dfont.cpp
............\......\......\d3dfont.h
............\......\......\myd3d.cpp
............\......\......\myd3d.h
............\......\......\timer.cpp
............\......\......\timer.h
............\......\data\explotion.bmp
............\......\....\model\bullet.X
............\......\....\.....\car1.X
............\......\....\.....\car2.X
............\......\....\.....\car3.X
............\......\....\.....\car4.X
............\......\....\.....\circler.X
............\......\....\.....\obstacle.X
............\......\....\.....\track.X
............\......\main\game.cpp
............\......\....\game.h
............\......\....\main.cpp
............\......\output\Mesh Dump.txt
............\......\......\output.cpp
............\......\......\output.h
............\......\Release\AIcar.obj
............\......\.......\BuildLog.htm
............\......\.......\bullet.obj
............\......\.......\camera.obj
............\......\.......\car.obj
............\......\.......\CarGameDemo.exe
............\......\.......\CarGameDemo.exe.intermediate.manifest
............\......\.......\CarGameDemo.pdb
............\......\.......\circler.obj
............\......\.......\d3dfont.obj
............\......\.......\explosion.obj
............\......\.......\game.obj
............\......\.......\main.obj
............\......\.......\mesh.obj
............\......\.......\mt.dep
............\......\.......\myd3d.obj
............\......\.......\obstacle.obj
............\......\.......\output.obj
............\......\.......\StdAfx.obj
............\......\.......\timer.obj
............\......\.......\vc90.idb
............\......\.......\vc90.pdb
............\......\scene\AIcar.cpp
............\......\.....\AIcar.h
............\......\.....\bullet.cpp
............\......\.....\bullet.h
............\......\.....\car.cpp
............\......\.....\car.h
............\......\.....\circler.cpp
............\......\.....\circler.h
............\......\.....\explosion.cpp
............\......\.....\explosion.h
............\......\.....\mesh.cpp
............\......\.....\mesh.h
............\......\.....\obstacle.cpp
............\......\.....\obstacle.h
............\......\StdAfx.cpp
............\......\StdAfx.h
............\......\UpgradeLog.XML
............\......\_UpgradeReport_Files\UpgradeReport.css
............\......\....................\UpgradeReport.xslt
............\......\....................\UpgradeReport_Minus.gif
............\......\....................\UpgradeReport_Plus.gif
............\......\~$开发文档.doc
............\......\开发文档.doc
............\......\data\model
............\data\model
............\源代码\camera
............\......\common
............\......\data
............\......\main
............\......\output
............\....\model\bullet.X
............\....\.....\car1.X
............\....\.....\car2.X
............\....\.....\car3.X
............\....\.....\car4.X
............\....\.....\circler.X
............\....\.....\obstacle.X
............\....\.....\track.X
............\....\Thumbs.db
............\read me.txt
............\极限赛车.exe
............\源代码\camera\camera.cpp
............\......\......\camera.h
............\......\CarGameDemo.ncb
............\......\CarGameDemo.sln
............\......\CarGameDemo.sln.old
............\......\CarGameDemo.suo
............\......\CarGameDemo.suo.old
............\......\CarGameDemo.vcproj
............\......\CarGameDemo.vcproj.8.00.old
............\......\CarGameDemo.vcproj.LBDZ-07011251.Administrator.user
............\......\CarGameDemo.vcproj.PC-200808281632.Administrator.user
............\......\CarGameDemo.vcproj.S311-39.Administrator.user
............\......\CarGameDemo.vcproj.STU20.DM.user
............\......\CarGameDemo.vcproj.walkmanilove.Administrator.user
............\......\CarGameDemo.vcproj.WQRZ.Administrator.user
............\......\common\d3dfont.cpp
............\......\......\d3dfont.h
............\......\......\myd3d.cpp
............\......\......\myd3d.h
............\......\......\timer.cpp
............\......\......\timer.h
............\......\data\explotion.bmp
............\......\....\model\bullet.X
............\......\....\.....\car1.X
............\......\....\.....\car2.X
............\......\....\.....\car3.X
............\......\....\.....\car4.X
............\......\....\.....\circler.X
............\......\....\.....\obstacle.X
............\......\....\.....\track.X
............\......\main\game.cpp
............\......\....\game.h
............\......\....\main.cpp
............\......\output\Mesh Dump.txt
............\......\......\output.cpp
............\......\......\output.h
............\......\Release\AIcar.obj
............\......\.......\BuildLog.htm
............\......\.......\bullet.obj
............\......\.......\camera.obj
............\......\.......\car.obj
............\......\.......\CarGameDemo.exe
............\......\.......\CarGameDemo.exe.intermediate.manifest
............\......\.......\CarGameDemo.pdb
............\......\.......\circler.obj
............\......\.......\d3dfont.obj
............\......\.......\explosion.obj
............\......\.......\game.obj
............\......\.......\main.obj
............\......\.......\mesh.obj
............\......\.......\mt.dep
............\......\.......\myd3d.obj
............\......\.......\obstacle.obj
............\......\.......\output.obj
............\......\.......\StdAfx.obj
............\......\.......\timer.obj
............\......\.......\vc90.idb
............\......\.......\vc90.pdb
............\......\scene\AIcar.cpp
............\......\.....\AIcar.h
............\......\.....\bullet.cpp
............\......\.....\bullet.h
............\......\.....\car.cpp
............\......\.....\car.h
............\......\.....\circler.cpp
............\......\.....\circler.h
............\......\.....\explosion.cpp
............\......\.....\explosion.h
............\......\.....\mesh.cpp
............\......\.....\mesh.h
............\......\.....\obstacle.cpp
............\......\.....\obstacle.h
............\......\StdAfx.cpp
............\......\StdAfx.h
............\......\UpgradeLog.XML
............\......\_UpgradeReport_Files\UpgradeReport.css
............\......\....................\UpgradeReport.xslt
............\......\....................\UpgradeReport_Minus.gif
............\......\....................\UpgradeReport_Plus.gif
............\......\~$开发文档.doc
............\......\开发文档.doc
............\......\data\model
............\data\model
............\源代码\camera
............\......\common
............\......\data
............\......\main
............\......\output