文件名称:jogl-1.1.2-pre-20080523-windows-i586

  • 所属分类:
  • Windows编程
  • 资源属性:
  • [MacOS] [Java] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 2.19mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • fuwen*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

1.在keyBoardFunc()中加载键盘处理函数,在其中处理逻辑算法,如:+ -年/月。

2.在display中处理渲染算法,其中 太阳是不动的,就画在中央,而地球则在太阳的变换矩阵基础上再旋转并平移。

3.我使用了红色和蓝色来表现线框 的太阳和地球。

-1 in keyBoardFunc () to load the keyboard handler, in which the processing logic algorithms, such as:+- year/month. 2 In the display rendering algorithms to deal with, where the sun is not moving, the picture in the center of the earth in the sun on the basis of the transformation matrix rotation and translation. 3. I used red and blue to represent the sun and the earth fr a me.
相关搜索: DynamicLookupHelper

(系统自动生成,下载前可以参看下载内容)

下载文件列表

jogl-1.1.2-pre-20080523-windows-i586

....................................\CHANGELOG.txt

....................................\COPYRIGHT.txt

....................................\lib

....................................\...\gluegen-rt

....................................\...\..........\com

....................................\...\..........\...\sun

....................................\...\..........\...\...\gluegen

....................................\...\..........\...\...\.......\runtime

....................................\...\..........\...\...\.......\.......\BufferFactory.class

....................................\...\..........\...\...\.......\.......\CPU.class

....................................\...\..........\...\...\.......\.......\DynamicLinker.class

....................................\...\..........\...\...\.......\.......\DynamicLookupHelper.class

....................................\...\..........\...\...\.......\.......\MacOSXDynamicLinkerImpl.class

....................................\...\..........\...\...\.......\.......\NativeLibLoader$1.class

....................................\...\..........\...\...\.......\.......\NativeLibLoader.class

....................................\...\..........\...\...\.......\.......\NativeLibrary$1.class

....................................\...\..........\...\...\.......\.......\NativeLibrary$2.class

....................................\...\..........\...\...\.......\.......\NativeLibrary$3.class

....................................\...\..........\...\...\.......\.......\NativeLibrary$4.class

....................................\...\..........\...\...\.......\.......\NativeLibrary$5.class

....................................\...\..........\...\...\.......\.......\NativeLibrary.class

....................................\...\..........\...\...\.......\.......\ProcAddressHelper.class

....................................\...\..........\...\...\.......\.......\StructAccessor.class

....................................\...\..........\...\...\.......\.......\UnixDynamicLinkerImpl.class

....................................\...\..........\...\...\.......\.......\WindowsDynamicLinkerImpl.class

....................................\...\..........\META-INF

....................................\...\..........\........\MANIFEST.MF

....................................\...\gluegen-rt.dll

....................................\...\gluegen-rt.jar

....................................\...\jogl

....................................\...\....\com

....................................\...\....\...\sun

....................................\...\....\...\...\opengl

....................................\...\....\...\...\......\cg

....................................\...\....\...\...\......\..\CGannotation.class

....................................\...\....\...\...\......\..\CGannotation32.class

....................................\...\....\...\...\......\..\CGannotation64.class

....................................\...\....\...\...\......\..\CGcontext.class

....................................\...\....\...\...\......\..\CGcontext32.class

....................................\...\....\...\...\......\..\CGcontext64.class

....................................\...\....\...\...\......\..\CGeffect.class

....................................\...\....\...\...\......\..\CGeffect32.class

....................................\...\....\...\...\......\..\CGeffect64.class

....................................\...\....\...\...\......\..\CgException.class

....................................\...\....\...\...\......\..\CgGL.class

....................................\...\....\...\...\......\..\CGparameter.class

....................................\...\....\...\...\......\..\CGparameter32.class

....................................\...\....\...\...\......\..\CGparameter64.class

....................................\...\....\...\...\......\..\CGpass.class

....................................\...\....\...\...\......\..\CGpass32.class

....................................\...\....\...\...\......\..\CGpass64.class

.........................

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