文件名称:GL
- 所属分类:
- MacOS编程
- 资源属性:
- [MacOS] [Matlab] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 967kb
- 下载次数:
- 0次
- 提 供 者:
- zhipi*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
#import "GLAppDelegate.h"
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
glView.animationInterval = 1.0 / 6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 5.0
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
-#import "GLAppDelegate.h"
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
glView.animationInterval = 1.0/6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication*)application
{
glView.animationInterval = 1.0/5.0
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
glView.animationInterval = 1.0/6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
glView.animationInterval = 1.0 / 6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 5.0
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
-#import "GLAppDelegate.h"
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
glView.animationInterval = 1.0/6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication*)application
{
glView.animationInterval = 1.0/5.0
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
glView.animationInterval = 1.0/6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
(系统自动生成,下载前可以参看下载内容)
下载文件列表
GL
..\.DS_Store
__MACOSX
........\GL
........\..\._.DS_Store
GL\build
..\.....\Debug-iphonesimulator
..\.....\.....................\GL.app
..\.....\.....................\......\GL
..\.....\.....................\......\Info.plist
..\.....\.....................\......\MainWindow.nib
..\.....\.....................\......\micronapalmv2.obj
..\.....\.....................\......\PkgInfo
..\.....\.....................\......\Shader.fsh
..\.....\.....................\......\Shader.vsh
..\.....\.....................\GL.app.dSYM
..\.....\.....................\...........\Contents
..\.....\.....................\...........\........\Info.plist
..\.....\.....................\...........\........\Resources
..\.....\.....................\...........\........\.........\DWARF
..\.....\.....................\...........\........\.........\.....\GL
..\.....\GL.build
..\.....\........\Debug
..\.....\........\.....\GL.build
..\.....\........\.....\........\build-state.dat
..\.....\........\.....\........\build-state~.dat
..\.....\........\.....\........\GL.dep
..\.....\........\.....\........\GL~.dep
..\.....\........\Debug-iphoneos
..\.....\........\..............\GL.build
..\.....\........\..............\........\build-state.dat
..\.....\........\..............\........\GL.dep
..\.....\........\Debug-iphonesimulator
..\.....\........\.....................\GL.build
..\.....\........\.....................\........\build-state.dat
..\.....\........\.....................\........\build-state~.dat
..\.....\........\.....................\........\GL-all-target-headers.hmap
..\.....\........\.....................\........\GL-generated-files.hmap
..\.....\........\.....................\........\GL-own-target-headers.hmap
..\.....\........\.....................\........\GL-project-headers.hmap
..\.....\........\.....................\........\GL.dep
..\.....\........\.....................\........\GL.hmap
..\.....\........\.....................\........\GL~.dep
..\.....\........\.....................\........\Objects-normal
..\.....\........\.....................\........\..............\i386
..\.....\........\.....................\........\..............\....\EAGLView.o
..\.....\........\.....................\........\..............\....\ES1Renderer.o
..\.....\........\.....................\........\..............\....\ES2Renderer.o
..\.....\........\.....................\........\..............\....\GL.LinkFileList
..\.....\........\.....................\........\..............\....\GLAppDelegate.o
..\.....\........\.....................\........\..............\....\main.o
..\.....\........\GL.pbxindex
..\.....\........\...........\categories.pbxbtree
..\.....\........\...........\cdecls.pbxbtree
..\.....\........\...........\decls.pbxbtree
..\.....\........\...........\files.pbxbtree
..\.....\........\...........\imports.pbxbtree
..\.....\........\...........\pbxindex.header
..\.....\........\...........\protocols.pbxbtree
..\.....\........\...........\refs.pbxbtree
..\.....\........\...........\strings.pbxstrings
..\.....\........\...........\..................\control
..\.....\........\...........\..................\strings
..\.....\........\...........\subclasses.pbxbtree
..\.....\........\...........\symbols0.pbxsymbols
__MACOSX\GL\build
........\..\.....\GL.build
........\..\.....\........\._GL.pbxindex
GL\build\GL.build\Release
..\.....\........\.......\GL.build
..\.....\........\.......\........\build-state.dat
..\.....\........\.......\........\build-state~.dat
..\.....\........\.......\........\GL.dep
..\.....\........\.......\........\GL~.dep
__MACOSX\GL\build\._GL.build
........\..\._build
GL\Classes
..\.......\EAGLView.h
__MACOSX\GL\Classes
........\..\.......\._EAGLView.h
GL\Classes\EAGLView.m
__MACOSX\GL\Classes\._EAGLView.m
GL\Classes\ES1Renderer.h
__MACOSX\GL\Classes\._ES1Renderer.h
GL\Classes\ES1Renderer.m
__MACOSX\GL\Classes\._ES1Renderer.m
GL\Classes\ES2Renderer.h
__MACOSX\GL\Classes\._ES2Renderer.h
GL\Classes\ES2Renderer.m
__MACOSX\GL\Classes\._ES2Renderer.m
GL\Classes\ESRenderer.h
__MACOSX\GL\Classes\._ESRenderer.h
GL\Classes\G
..\.DS_Store
__MACOSX
........\GL
........\..\._.DS_Store
GL\build
..\.....\Debug-iphonesimulator
..\.....\.....................\GL.app
..\.....\.....................\......\GL
..\.....\.....................\......\Info.plist
..\.....\.....................\......\MainWindow.nib
..\.....\.....................\......\micronapalmv2.obj
..\.....\.....................\......\PkgInfo
..\.....\.....................\......\Shader.fsh
..\.....\.....................\......\Shader.vsh
..\.....\.....................\GL.app.dSYM
..\.....\.....................\...........\Contents
..\.....\.....................\...........\........\Info.plist
..\.....\.....................\...........\........\Resources
..\.....\.....................\...........\........\.........\DWARF
..\.....\.....................\...........\........\.........\.....\GL
..\.....\GL.build
..\.....\........\Debug
..\.....\........\.....\GL.build
..\.....\........\.....\........\build-state.dat
..\.....\........\.....\........\build-state~.dat
..\.....\........\.....\........\GL.dep
..\.....\........\.....\........\GL~.dep
..\.....\........\Debug-iphoneos
..\.....\........\..............\GL.build
..\.....\........\..............\........\build-state.dat
..\.....\........\..............\........\GL.dep
..\.....\........\Debug-iphonesimulator
..\.....\........\.....................\GL.build
..\.....\........\.....................\........\build-state.dat
..\.....\........\.....................\........\build-state~.dat
..\.....\........\.....................\........\GL-all-target-headers.hmap
..\.....\........\.....................\........\GL-generated-files.hmap
..\.....\........\.....................\........\GL-own-target-headers.hmap
..\.....\........\.....................\........\GL-project-headers.hmap
..\.....\........\.....................\........\GL.dep
..\.....\........\.....................\........\GL.hmap
..\.....\........\.....................\........\GL~.dep
..\.....\........\.....................\........\Objects-normal
..\.....\........\.....................\........\..............\i386
..\.....\........\.....................\........\..............\....\EAGLView.o
..\.....\........\.....................\........\..............\....\ES1Renderer.o
..\.....\........\.....................\........\..............\....\ES2Renderer.o
..\.....\........\.....................\........\..............\....\GL.LinkFileList
..\.....\........\.....................\........\..............\....\GLAppDelegate.o
..\.....\........\.....................\........\..............\....\main.o
..\.....\........\GL.pbxindex
..\.....\........\...........\categories.pbxbtree
..\.....\........\...........\cdecls.pbxbtree
..\.....\........\...........\decls.pbxbtree
..\.....\........\...........\files.pbxbtree
..\.....\........\...........\imports.pbxbtree
..\.....\........\...........\pbxindex.header
..\.....\........\...........\protocols.pbxbtree
..\.....\........\...........\refs.pbxbtree
..\.....\........\...........\strings.pbxstrings
..\.....\........\...........\..................\control
..\.....\........\...........\..................\strings
..\.....\........\...........\subclasses.pbxbtree
..\.....\........\...........\symbols0.pbxsymbols
__MACOSX\GL\build
........\..\.....\GL.build
........\..\.....\........\._GL.pbxindex
GL\build\GL.build\Release
..\.....\........\.......\GL.build
..\.....\........\.......\........\build-state.dat
..\.....\........\.......\........\build-state~.dat
..\.....\........\.......\........\GL.dep
..\.....\........\.......\........\GL~.dep
__MACOSX\GL\build\._GL.build
........\..\._build
GL\Classes
..\.......\EAGLView.h
__MACOSX\GL\Classes
........\..\.......\._EAGLView.h
GL\Classes\EAGLView.m
__MACOSX\GL\Classes\._EAGLView.m
GL\Classes\ES1Renderer.h
__MACOSX\GL\Classes\._ES1Renderer.h
GL\Classes\ES1Renderer.m
__MACOSX\GL\Classes\._ES1Renderer.m
GL\Classes\ES2Renderer.h
__MACOSX\GL\Classes\._ES2Renderer.h
GL\Classes\ES2Renderer.m
__MACOSX\GL\Classes\._ES2Renderer.m
GL\Classes\ESRenderer.h
__MACOSX\GL\Classes\._ESRenderer.h
GL\Classes\G