文件名称:SphereCollision
- 所属分类:
- 分形几何
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.7mb
- 下载次数:
- 0次
- 提 供 者:
- l**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
分子动力学模拟实验,在一定膨胀率的条件下,计算碰撞次数,动能、势能-Molecular dynamics simulations, the rate of expansion in certain conditions, the calculated number of collisions, kinetic energy, potential energy
相关搜索: 分子动力学
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SphereCollision\Debug\input.txt
...............\.....\Sphere.exe
...............\.....\Sphere.ilk
...............\.....\Sphere.pdb
...............\.....\新建 文本文档.txt
...............\Sphere\box.h
...............\......\bsipic.cpp
...............\......\bsipic.h
...............\......\Debug\box.obj
...............\......\.....\bsipic.obj
...............\......\.....\BuildLog.htm
...............\......\.....\event.obj
...............\......\.....\grid_field.obj
...............\......\.....\heap.obj
...............\......\.....\mt.dep
...............\......\.....\neighbor.obj
...............\......\.....\OpenGL.obj
...............\......\.....\read_input.obj
...............\......\.....\Sphere.exe.embed.manifest
...............\......\.....\Sphere.exe.embed.manifest.res
...............\......\.....\Sphere.exe.intermediate.manifest
...............\......\.....\sphere.obj
...............\......\.....\Sphere.pch
...............\......\.....\Spherecollision.obj
...............\......\.....\stdafx.obj
...............\......\.....\vc90.idb
...............\......\.....\vc90.pdb
...............\......\.....\vector.obj
...............\......\event.cpp
...............\......\event.h
...............\......\grid_field.cpp
...............\......\grid_field.h
...............\......\heap.cpp
...............\......\heap.h
...............\......\input.txt
...............\......\neighbor.cpp
...............\......\neighbor.h
...............\......\OpenGL.cpp
...............\......\OpenGL.h
...............\......\output.txt
...............\......\ReadMe.txt
...............\......\read_input.cpp
...............\......\read_input.h
...............\......\sphere.cpp
...............\......\sphere.h
...............\......\Sphere.vcproj
...............\......\Sphere.vcproj.LIB-975B49B43BF.lib.user
...............\......\Sphere.vcproj.LIB-F87DE135B21.lib.user
...............\......\Sphere.vcproj.LIB-FF00A316EEB.lib.user
...............\......\Spherecollision.cpp
...............\......\stdafx.cpp
...............\......\stdafx.h
...............\......\targetver.h
...............\......\vector.cpp
...............\......\vector.h
...............\Sphere.ncb
...............\Sphere.sln
...............\Sphere.suo
...............\......\Debug
...............\Debug
...............\Sphere
SphereCollision
...............\.....\Sphere.exe
...............\.....\Sphere.ilk
...............\.....\Sphere.pdb
...............\.....\新建 文本文档.txt
...............\Sphere\box.h
...............\......\bsipic.cpp
...............\......\bsipic.h
...............\......\Debug\box.obj
...............\......\.....\bsipic.obj
...............\......\.....\BuildLog.htm
...............\......\.....\event.obj
...............\......\.....\grid_field.obj
...............\......\.....\heap.obj
...............\......\.....\mt.dep
...............\......\.....\neighbor.obj
...............\......\.....\OpenGL.obj
...............\......\.....\read_input.obj
...............\......\.....\Sphere.exe.embed.manifest
...............\......\.....\Sphere.exe.embed.manifest.res
...............\......\.....\Sphere.exe.intermediate.manifest
...............\......\.....\sphere.obj
...............\......\.....\Sphere.pch
...............\......\.....\Spherecollision.obj
...............\......\.....\stdafx.obj
...............\......\.....\vc90.idb
...............\......\.....\vc90.pdb
...............\......\.....\vector.obj
...............\......\event.cpp
...............\......\event.h
...............\......\grid_field.cpp
...............\......\grid_field.h
...............\......\heap.cpp
...............\......\heap.h
...............\......\input.txt
...............\......\neighbor.cpp
...............\......\neighbor.h
...............\......\OpenGL.cpp
...............\......\OpenGL.h
...............\......\output.txt
...............\......\ReadMe.txt
...............\......\read_input.cpp
...............\......\read_input.h
...............\......\sphere.cpp
...............\......\sphere.h
...............\......\Sphere.vcproj
...............\......\Sphere.vcproj.LIB-975B49B43BF.lib.user
...............\......\Sphere.vcproj.LIB-F87DE135B21.lib.user
...............\......\Sphere.vcproj.LIB-FF00A316EEB.lib.user
...............\......\Spherecollision.cpp
...............\......\stdafx.cpp
...............\......\stdafx.h
...............\......\targetver.h
...............\......\vector.cpp
...............\......\vector.h
...............\Sphere.ncb
...............\Sphere.sln
...............\Sphere.suo
...............\......\Debug
...............\Debug
...............\Sphere
SphereCollision