文件名称:Blocks_Gam220585662011

  • 所属分类:
  • 其他游戏
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 865kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • Ra***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

This a simple puzzle game consisting of a set of blocks which you must eliminate. It is basically a clone of I.Q. AKA Kurushi. The aim is to remove the incoming blocks by "capturing" them before they reach the end of the map, with the exception of the black "forbidden" cubes, which must be left alone. Green "advantage" cubes can detonate a wide area around them, making the job quicker. The basic controls are W, A, S, D to move, mouse to look, control to detonate normally, and shift to detonate advantage cubes. There are more detailed instructions, videos and a fully compiled version at: http://sites.google.com/site/ashleynewson/publications/blocks If you would like me to create some sort of level editor or create new maps, comment on this work saying so and I will be more encouraged to do so.-This is a simple puzzle game consisting of a set of blocks which you must eliminate. It is basically a clone of I.Q. AKA Kurushi. The aim is to remove the incoming blocks by "capturing" them before they reach the end of the map, with the exception of the black "forbidden" cubes, which must be left alone. Green "advantage" cubes can detonate a wide area around them, making the job quicker. The basic controls are W, A, S, D to move, mouse to look, control to detonate normally, and shift to detonate advantage cubes. There are more detailed instructions, videos and a fully compiled version at: http://sites.google.com/site/ashleynewson/publications/blocks If you would like me to create some sort of level editor or create new maps, comment on this work saying so and I will be more encouraged to do so.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

@PSC_ReadMe_13562_3.txt

Blocks_PSC_Full_Release

.......................\license.txt

.......................\licenses

.......................\........\LGPL.txt

.......................\........\libpng.txt

.......................\........\VorbisCopyright.txt

.......................\readme.txt

.......................\resources

.......................\.........\conffile

.......................\.........\conffile.hex

.......................\.........\default.cfg

.......................\.........\maps

.......................\.........\....\stage1.map

.......................\.........\....\stage1.map.hex

.......................\.........\....\test.map

.......................\.........\....\test.map.hex

.......................\.........\resource

.......................\.........\........\0.png

.......................\.........\........\1.png

.......................\.........\........\2.png

.......................\.........\........\3.png

.......................\.........\........\4.png

.......................\.........\........\5.png

.......................\.........\........\6.png

.......................\.........\........\7.png

.......................\.........\........\8.png

.......................\.........\........\9.png

.......................\.........\........\addfloor.ogg

.......................\.........\........\advantage.png

.......................\.........\........\capture.ogg

.......................\.........\........\cleared.png

.......................\.........\........\create.ogg

.......................\.........\........\crush.png

.......................\.........\........\delfloor.ogg

.......................\.........\........\fall.ogg

.......................\.........\........\forbidden.png

.......................\.........\........\gameover.png

.......................\.........\........\mapdone.png

.......................\.........\........\minus.png

.......................\.........\........\miss.png

.......................\.........\........\nomiss.png

.......................\.........\........\normal.png

.......................\.........\........\nostage.png

.......................\.........\........\paused.png

.......................\.........\........\perfect.png

.......................\.........\........\player.png

.......................\.........\........\roll.ogg

.......................\.........\........\stage.png

.......................\.........\rulefile

.......................\.........\rulefile.hex

.......................\.........\scorefile

.......................\.........\scorefile.hex

.......................\.........\spdfile

.......................\.........\spdfile.hex

.......................\source

.......................\......\levelgen_dev

.......................\......\............\levelgen.c

.......................\......\............\Makefile

.......................\......\............\version.info

.......................\......\............\version.str

.......................\......\............\version.txt

.......................\......\main.c

.......................\......\Makefile

.......................\......\sounddev

.......................\......\........\addfloor.aup

.......................\......\........\addfloor_data

.......................\......\........\.............\e00

.......................\......\........\.............\...\d00

.......................\......\........\.............\...\...\e0000620.au

.......................\......\........\capture.aup

.......................\......\........\capture_data

.......................\......\........\............\e00

.......................\......\........\............\...\d00

.......................\......\........\............\...\...\e0000b58.au

.......................\......\........\create.aup

.......................\......\........\create_data

.......................\......\........\...........\e00

.......................\......\........\...........\...\d00

.......................\......\........\...........\...\...\e00008f1.au

.......................\......\........\delfloor.aup

.......................\......\.....

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