文件名称:Tanks-wars-(game-P-source)
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.24mb
- 下载次数:
- 0次
- 提 供 者:
- 大**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
坦克大战(游戏+源码),跟当年游戏机里的界面操作一样,比较复古的一款游戏,让你回到童年。-Tanks wars (game+ source) .In a video game with the same interface, restore ancient ways more a game, let you back to my own childhood.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Tanks wars (game + source)\ 坦克大战(游戏+源码)\Game\BattleCity.aps
..........................\....................\....\BattleCity.dsp
..........................\....................\....\BattleCity.dsw
..........................\....................\....\BattleCity.ncb
..........................\....................\....\BattleCity.opt
..........................\....................\....\BattleCity.plg
..........................\....................\....\BattleCity.rc
..........................\....................\....\Debug\BattleCity.res
..........................\....................\....\.....\Plane.obj
..........................\....................\....\.....\Sprite.obj
..........................\....................\....\.....\vc60.pdb
..........................\....................\....\.....\wavread.obj
..........................\....................\....\Game.cpp
..........................\....................\....\Game.h
..........................\....................\....\graphics\bonus.bmp
..........................\....................\....\........\bore.bmp
..........................\....................\....\........\bullet.bmp
..........................\....................\....\........\enemy.bmp
..........................\....................\....\........\explode1.bmp
..........................\....................\....\........\explode2.bmp
..........................\....................\....\........\flag.bmp
..........................\....................\....\........\gameover.bmp
..........................\....................\....\........\misc.bmp
..........................\....................\....\........\num.bmp
..........................\....................\....\........\player1.bmp
..........................\....................\....\........\player2.bmp
..........................\....................\....\........\shield.bmp
..........................\....................\....\........\splash.bmp
..........................\....................\....\........\tile.bmp
..........................\....................\....\Input.cpp
..........................\....................\....\Input.h
..........................\....................\....\map\level1.map
..........................\....................\....\...\level10.map
..........................\....................\....\...\level11.map
..........................\....................\....\...\level12.map
..........................\....................\....\...\level13.map
..........................\....................\....\...\level14.map
..........................\....................\....\...\level15.map
..........................\....................\....\...\level16.map
..........................\....................\....\...\level17.map
..........................\....................\....\...\level18.map
..........................\....................\....\...\level19.map
..........................\....................\....\...\level2.map
..........................\....................\....\...\level20.map
..........................\....................\....\...\level3.map
..........................\....................\....\...\level4.map
..........................\....................\....\...\level5.map
..........................\....................\....\...\level6.map
..........................\....................\....\...\level7.map
..........................\....................\....\...\level8.map
..........................\....................\....\...\level9.map
..........................\....................\....\Plane.cpp
..........................\....................\....\Plane.h
..........................\....................\....\Release\BattleCity.exe
..........................\....................\....\.......\BattleCity.pch
..........................\....................\....\.......\BattleCity.res
..........................\....................\....\.......\Game.obj
..........................\....................\....\.......\Input.obj
..........................\....................\....\.......\Plane.ob
..........................\....................\....\BattleCity.dsp
..........................\....................\....\BattleCity.dsw
..........................\....................\....\BattleCity.ncb
..........................\....................\....\BattleCity.opt
..........................\....................\....\BattleCity.plg
..........................\....................\....\BattleCity.rc
..........................\....................\....\Debug\BattleCity.res
..........................\....................\....\.....\Plane.obj
..........................\....................\....\.....\Sprite.obj
..........................\....................\....\.....\vc60.pdb
..........................\....................\....\.....\wavread.obj
..........................\....................\....\Game.cpp
..........................\....................\....\Game.h
..........................\....................\....\graphics\bonus.bmp
..........................\....................\....\........\bore.bmp
..........................\....................\....\........\bullet.bmp
..........................\....................\....\........\enemy.bmp
..........................\....................\....\........\explode1.bmp
..........................\....................\....\........\explode2.bmp
..........................\....................\....\........\flag.bmp
..........................\....................\....\........\gameover.bmp
..........................\....................\....\........\misc.bmp
..........................\....................\....\........\num.bmp
..........................\....................\....\........\player1.bmp
..........................\....................\....\........\player2.bmp
..........................\....................\....\........\shield.bmp
..........................\....................\....\........\splash.bmp
..........................\....................\....\........\tile.bmp
..........................\....................\....\Input.cpp
..........................\....................\....\Input.h
..........................\....................\....\map\level1.map
..........................\....................\....\...\level10.map
..........................\....................\....\...\level11.map
..........................\....................\....\...\level12.map
..........................\....................\....\...\level13.map
..........................\....................\....\...\level14.map
..........................\....................\....\...\level15.map
..........................\....................\....\...\level16.map
..........................\....................\....\...\level17.map
..........................\....................\....\...\level18.map
..........................\....................\....\...\level19.map
..........................\....................\....\...\level2.map
..........................\....................\....\...\level20.map
..........................\....................\....\...\level3.map
..........................\....................\....\...\level4.map
..........................\....................\....\...\level5.map
..........................\....................\....\...\level6.map
..........................\....................\....\...\level7.map
..........................\....................\....\...\level8.map
..........................\....................\....\...\level9.map
..........................\....................\....\Plane.cpp
..........................\....................\....\Plane.h
..........................\....................\....\Release\BattleCity.exe
..........................\....................\....\.......\BattleCity.pch
..........................\....................\....\.......\BattleCity.res
..........................\....................\....\.......\Game.obj
..........................\....................\....\.......\Input.obj
..........................\....................\....\.......\Plane.ob