文件名称:Clipmap
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.91mb
- 下载次数:
- 0次
- 提 供 者:
- c**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Geometry Clipmap算法与Texture Clipmap算法思想类似,是由斯坦福的Frank Losasso和Microsoft Research的Hugues Hoppe提出的一种新的专用于大地形绘制的LOD控制方法。-Geometry Clipmap algorithm and Texture Clipmap thinking of a similar algorithm, is Stanford' s Frank Losasso and Hugues Hoppe Microsoft Research' s proposed new dedicated a large terrain rendering, LOD control method.
相关搜索: clipmap
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Clipmap\Bin\Clipmap.exe
.......\Data\elevations.raw
.......\Sources\Clipmap.dsp
.......\.......\Clipmap.dsw
.......\.......\Clipmap.ncb
.......\.......\Clipmap.opt
.......\.......\Clipmap.plg
.......\.......\Debug\Clipmap.bsc
.......\.......\.....\Clipmap.exe
.......\.......\.....\Clipmap.ilk
.......\.......\.....\Clipmap.pch
.......\.......\.....\Clipmap.pdb
.......\.......\.....\gmBSplinesSurface.obj
.......\.......\.....\gmBSplinesSurface.sbr
.......\.......\.....\ogl2AxesCamera.obj
.......\.......\.....\ogl2AxesCamera.sbr
.......\.......\.....\OglApplication.obj
.......\.......\.....\OglApplication.sbr
.......\.......\.....\oglBitmapFont.obj
.......\.......\.....\oglBitmapFont.sbr
.......\.......\.....\oglExt.obj
.......\.......\.....\oglExt.sbr
.......\.......\.....\oglTextOverlay.obj
.......\.......\.....\oglTextOverlay.sbr
.......\.......\.....\resource.res
.......\.......\.....\SurfaceClipmaps.obj
.......\.......\.....\SurfaceClipmaps.sbr
.......\.......\.....\utResourceFile.obj
.......\.......\.....\utResourceFile.sbr
.......\.......\.....\utTimer.obj
.......\.......\.....\utTimer.sbr
.......\.......\.....\vc60.idb
.......\.......\.....\vc60.pdb
.......\.......\.....\WinMain.obj
.......\.......\.....\WinMain.sbr
.......\.......\Lib\gm3DVector.h
.......\.......\...\gm3DVector.inl
.......\.......\...\gmBSplinesSurface.cpp
.......\.......\...\gmBSplinesSurface.h
.......\.......\...\gmBSplinesSurface.inl
.......\.......\...\ogl2AxesCamera.cpp
.......\.......\...\ogl2AxesCamera.h
.......\.......\...\ogl2AxesCamera.inl
.......\.......\...\oglBitmapFont.cpp
.......\.......\...\oglBitmapFont.h
.......\.......\...\oglBitmapFont.inl
.......\.......\...\oglExt.cpp
.......\.......\...\oglExt.h
.......\.......\...\oglTextOverlay.cpp
.......\.......\...\oglTextOverlay.h
.......\.......\...\oglTextOverlay.inl
.......\.......\...\ut2DArray.h
.......\.......\...\ut2DArray.inl
.......\.......\...\utResourceFile.cpp
.......\.......\...\utResourceFile.h
.......\.......\...\utResourceFile.inl
.......\.......\...\utTimer.cpp
.......\.......\...\utTimer.h
.......\.......\OglApplication.cpp
.......\.......\OglApplication.h
.......\.......\resource.aps
.......\.......\resource.h
.......\.......\resource.rc
.......\.......\RULERS.ICO
.......\.......\SurfaceClipmaps.cpp
.......\.......\SurfaceClipmaps.h
.......\.......\WinMain.cpp
.......\.......\Debug
.......\.......\Lib
.......\Bin
.......\Data
.......\Sources
Clipmap
Terrain Rendering Using Geometry Clipmaps.pdf
.......\Data\elevations.raw
.......\Sources\Clipmap.dsp
.......\.......\Clipmap.dsw
.......\.......\Clipmap.ncb
.......\.......\Clipmap.opt
.......\.......\Clipmap.plg
.......\.......\Debug\Clipmap.bsc
.......\.......\.....\Clipmap.exe
.......\.......\.....\Clipmap.ilk
.......\.......\.....\Clipmap.pch
.......\.......\.....\Clipmap.pdb
.......\.......\.....\gmBSplinesSurface.obj
.......\.......\.....\gmBSplinesSurface.sbr
.......\.......\.....\ogl2AxesCamera.obj
.......\.......\.....\ogl2AxesCamera.sbr
.......\.......\.....\OglApplication.obj
.......\.......\.....\OglApplication.sbr
.......\.......\.....\oglBitmapFont.obj
.......\.......\.....\oglBitmapFont.sbr
.......\.......\.....\oglExt.obj
.......\.......\.....\oglExt.sbr
.......\.......\.....\oglTextOverlay.obj
.......\.......\.....\oglTextOverlay.sbr
.......\.......\.....\resource.res
.......\.......\.....\SurfaceClipmaps.obj
.......\.......\.....\SurfaceClipmaps.sbr
.......\.......\.....\utResourceFile.obj
.......\.......\.....\utResourceFile.sbr
.......\.......\.....\utTimer.obj
.......\.......\.....\utTimer.sbr
.......\.......\.....\vc60.idb
.......\.......\.....\vc60.pdb
.......\.......\.....\WinMain.obj
.......\.......\.....\WinMain.sbr
.......\.......\Lib\gm3DVector.h
.......\.......\...\gm3DVector.inl
.......\.......\...\gmBSplinesSurface.cpp
.......\.......\...\gmBSplinesSurface.h
.......\.......\...\gmBSplinesSurface.inl
.......\.......\...\ogl2AxesCamera.cpp
.......\.......\...\ogl2AxesCamera.h
.......\.......\...\ogl2AxesCamera.inl
.......\.......\...\oglBitmapFont.cpp
.......\.......\...\oglBitmapFont.h
.......\.......\...\oglBitmapFont.inl
.......\.......\...\oglExt.cpp
.......\.......\...\oglExt.h
.......\.......\...\oglTextOverlay.cpp
.......\.......\...\oglTextOverlay.h
.......\.......\...\oglTextOverlay.inl
.......\.......\...\ut2DArray.h
.......\.......\...\ut2DArray.inl
.......\.......\...\utResourceFile.cpp
.......\.......\...\utResourceFile.h
.......\.......\...\utResourceFile.inl
.......\.......\...\utTimer.cpp
.......\.......\...\utTimer.h
.......\.......\OglApplication.cpp
.......\.......\OglApplication.h
.......\.......\resource.aps
.......\.......\resource.h
.......\.......\resource.rc
.......\.......\RULERS.ICO
.......\.......\SurfaceClipmaps.cpp
.......\.......\SurfaceClipmaps.h
.......\.......\WinMain.cpp
.......\.......\Debug
.......\.......\Lib
.......\Bin
.......\Data
.......\Sources
Clipmap
Terrain Rendering Using Geometry Clipmaps.pdf