文件名称:Flint_3_0_1_src
介绍说明--下载内容均来自于网络,请自行研究使用
Flint is an open-source project to create a versatile particle system in Actionscr ipt 3. The aim is to create a system that handles the common functionality for all particle systems, has methods for common particle behaviour, and lets developers extend it easily with their own custom behaviours without needing to touch the core code.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Flint_3_0_1_src
...............\org
...............\...\flintparticles
...............\...\..............\common
...............\...\..............\......\actions
...............\...\..............\......\.......\Action.as
...............\...\..............\......\.......\ActionBase.as
...............\...\..............\......\.......\Age.as
...............\...\..............\......\.......\ChangeCollisionRadius.as
...............\...\..............\......\.......\ChangeMass.as
...............\...\..............\......\.......\ColorChange.as
...............\...\..............\......\.......\Fade.as
...............\...\..............\......\.......\KeyDownAction.as
...............\...\..............\......\.......\ScaleImage.as
...............\...\..............\......\.......\TargetColor.as
...............\...\..............\......\.......\TargetScale.as
...............\...\..............\......\activities
...............\...\..............\......\..........\Activity.as
...............\...\..............\......\..........\ActivityBase.as
...............\...\..............\......\..........\FrameUpdatable.as
...............\...\..............\......\..........\UpdateOnFrame.as
...............\...\..............\......\behaviours
...............\...\..............\......\..........\Behaviour.as
...............\...\..............\......\..........\Resetable.as
...............\...\..............\......\counters
...............\...\..............\......\........\Blast.as
...............\...\..............\......\........\Counter.as
...............\...\..............\......\........\KeyDownCounter.as
...............\...\..............\......\........\PerformanceAdjusted.as
...............\...\..............\......\........\Pulse.as
...............\...\..............\......\........\Random.as
...............\...\..............\......\........\SineCounter.as
...............\...\..............\......\........\Steady.as
...............\...\..............\......\........\TimePeriod.as
...............\...\..............\......\........\ZeroCounter.as
...............\...\..............\......\debug
...............\...\..............\......\.....\ParticleFactoryStats.as
...............\...\..............\......\.....\Stats.as
...............\...\..............\......\displayObjects
...............\...\..............\......\..............\Dot.as
...............\...\..............\......\..............\Ellipse.as
...............\...\..............\......\..............\Line.as
...............\...\..............\......\..............\RadialDot.as
...............\...\..............\......\..............\Rect.as
...............\...\..............\......\..............\Ring.as
...............\...\..............\......\..............\Star.as
...............\...\..............\......\easing
...............\...\..............\......\......\Back.as
...............\...\..............\......\......\Bounce.as
...............\...\..............\......\......\Circular.as
...............\...\..............\......\......\Cubic.as
...............\...\..............\......\......\Elastic.as
...............\...\..............\......\......\Exponential.as
...............\...\..............\......\......\Linear.as
...............\...\..............\......\......\Quadratic.as
...............\...\..............\......\......\Quartic.as
...............\...\..............\......\......\Quintic.as
...............\...\..............\......\......\Sine.as
...............\...\..............\......\......\TwoWay.as
...............\...\..............\......\emitters
...............\...\..............\......\........\Emitter.as
...............\...\..............\......\events
...............\...\..............\......\......\EmitterEvent.as
...............\...\..............\......\......\ParticleEvent.as
...............\...\..............\......\......\UpdateEvent.as
...............\...\..............\......\initializers
...............\...\..............\......\............\AlphaInit.as
...............\...\..............\......\............\ApplyFilter.as
..........
...............\org
...............\...\flintparticles
...............\...\..............\common
...............\...\..............\......\actions
...............\...\..............\......\.......\Action.as
...............\...\..............\......\.......\ActionBase.as
...............\...\..............\......\.......\Age.as
...............\...\..............\......\.......\ChangeCollisionRadius.as
...............\...\..............\......\.......\ChangeMass.as
...............\...\..............\......\.......\ColorChange.as
...............\...\..............\......\.......\Fade.as
...............\...\..............\......\.......\KeyDownAction.as
...............\...\..............\......\.......\ScaleImage.as
...............\...\..............\......\.......\TargetColor.as
...............\...\..............\......\.......\TargetScale.as
...............\...\..............\......\activities
...............\...\..............\......\..........\Activity.as
...............\...\..............\......\..........\ActivityBase.as
...............\...\..............\......\..........\FrameUpdatable.as
...............\...\..............\......\..........\UpdateOnFrame.as
...............\...\..............\......\behaviours
...............\...\..............\......\..........\Behaviour.as
...............\...\..............\......\..........\Resetable.as
...............\...\..............\......\counters
...............\...\..............\......\........\Blast.as
...............\...\..............\......\........\Counter.as
...............\...\..............\......\........\KeyDownCounter.as
...............\...\..............\......\........\PerformanceAdjusted.as
...............\...\..............\......\........\Pulse.as
...............\...\..............\......\........\Random.as
...............\...\..............\......\........\SineCounter.as
...............\...\..............\......\........\Steady.as
...............\...\..............\......\........\TimePeriod.as
...............\...\..............\......\........\ZeroCounter.as
...............\...\..............\......\debug
...............\...\..............\......\.....\ParticleFactoryStats.as
...............\...\..............\......\.....\Stats.as
...............\...\..............\......\displayObjects
...............\...\..............\......\..............\Dot.as
...............\...\..............\......\..............\Ellipse.as
...............\...\..............\......\..............\Line.as
...............\...\..............\......\..............\RadialDot.as
...............\...\..............\......\..............\Rect.as
...............\...\..............\......\..............\Ring.as
...............\...\..............\......\..............\Star.as
...............\...\..............\......\easing
...............\...\..............\......\......\Back.as
...............\...\..............\......\......\Bounce.as
...............\...\..............\......\......\Circular.as
...............\...\..............\......\......\Cubic.as
...............\...\..............\......\......\Elastic.as
...............\...\..............\......\......\Exponential.as
...............\...\..............\......\......\Linear.as
...............\...\..............\......\......\Quadratic.as
...............\...\..............\......\......\Quartic.as
...............\...\..............\......\......\Quintic.as
...............\...\..............\......\......\Sine.as
...............\...\..............\......\......\TwoWay.as
...............\...\..............\......\emitters
...............\...\..............\......\........\Emitter.as
...............\...\..............\......\events
...............\...\..............\......\......\EmitterEvent.as
...............\...\..............\......\......\ParticleEvent.as
...............\...\..............\......\......\UpdateEvent.as
...............\...\..............\......\initializers
...............\...\..............\......\............\AlphaInit.as
...............\...\..............\......\............\ApplyFilter.as
..........