文件名称:NewCamera-Part4-(3rd-Person)
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 16.05mb
- 下载次数:
- 0次
- 提 供 者:
- zhou*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个opengl的摄像机的源代码,里面有摄像机的转动-This is a camera opengl source code, which has the camera rotation
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Camera Part4 (3rd Person)\3DSMemoryFile.cpp
.........................\3DSMemoryFile.h
.........................\Camera.cpp
.........................\Camera4.ncb
.........................\Camera4.sln
.........................\Camera4.suo
.........................\Camera4.suo.old
.........................\Camera4.vcproj
.........................\Camera4.vcproj.7.10.old
.........................\Camera4.vcproj.SERVER2008FIRST.Administrator.user
.........................\Camera4.vcproj.TEACHER305A.Administrator.user
.........................\Debug\3DSMemoryFile.obj
.........................\.....\BuildLog.htm
.........................\.....\Camera.obj
.........................\.....\Camera4.exe
.........................\.....\Camera4.exe.embed.manifest
.........................\.....\Camera4.exe.embed.manifest.res
.........................\.....\Camera4.exe.intermediate.manifest
.........................\.....\Camera4.ilk
.........................\.....\Camera4.pch
.........................\.....\Camera4.pdb
.........................\.....\GLTexture.obj
.........................\.....\Init.obj
.........................\.....\Main.obj
.........................\.....\Md2.obj
.........................\.....\Md2Player.obj
.........................\.....\Model_3DS.obj
.........................\.....\mt.dep
.........................\.....\vc70.idb
.........................\.....\vc70.pdb
.........................\.....\vc90.idb
.........................\.....\vc90.pdb
.........................\GLAUX.LIB
.........................\GLTexture.cpp
.........................\GLTexture.h
.........................\Init.cpp
.........................\Main.cpp
.........................\main.h
.........................\Md2.cpp
.........................\Md2.h
.........................\Md2Player.cpp
.........................\Md2Player.h
.........................\models\amju.md2
.........................\......\amju2(1).png
.........................\......\amju2.bmp
.........................\......\amju2.png
.........................\......\amju2a.png
.........................\......\bassWEAPON.MD2
.........................\......\bassWEAPON.PCX
.........................\......\bw.png
.........................\......\car.bmp
.........................\......\car.md2
.........................\......\chrome.png
.........................\......\crate2.png
.........................\......\curvedFloorUV2.png
.........................\......\czolg4.md2
.........................\......\dino.md2
.........................\......\dino1.png
.........................\......\dino1a.png
.........................\......\dino2.png
.........................\......\dino2a.png
.........................\......\dino3.png
.........................\......\dino3a.png
.........................\......\dragon.bmp
.........................\......\dragon.md2
.........................\......\dragon.tga
.........................\......\drfreak.md2
.........................\......\fighter.bmp
.........................\......\fighter.md2
.........................\......\fighter.tga
.........................\......\fighter1.3ds
.........................\......\flare.png
.........................\......\frank.pcx
.........................\......\gore.png
.........................\......\gui-button-4.png
.........................\......\hand.png
.........................\......\heart.png
.........................\......\helicopter.md2
.........................\......\helicopter.tga
.........................\......\logo.png
.........................\......\marin.md2
.........................\......\marin1.png
.........................\......\marin1a.png
.........................\......\missile.bmp
.........................\......\missile.md2
.........................\......\missile.tga
.........................\......\monkey.md2
.........................\......\o.bmp
.........................\......\o.md2
.........................\......\Ogros.bmp
.........................\......\pistol.bmp
.........................\......\pistol.md2
.........................\......\plat_rect_ref.png
.........................\3DSMemoryFile.h
.........................\Camera.cpp
.........................\Camera4.ncb
.........................\Camera4.sln
.........................\Camera4.suo
.........................\Camera4.suo.old
.........................\Camera4.vcproj
.........................\Camera4.vcproj.7.10.old
.........................\Camera4.vcproj.SERVER2008FIRST.Administrator.user
.........................\Camera4.vcproj.TEACHER305A.Administrator.user
.........................\Debug\3DSMemoryFile.obj
.........................\.....\BuildLog.htm
.........................\.....\Camera.obj
.........................\.....\Camera4.exe
.........................\.....\Camera4.exe.embed.manifest
.........................\.....\Camera4.exe.embed.manifest.res
.........................\.....\Camera4.exe.intermediate.manifest
.........................\.....\Camera4.ilk
.........................\.....\Camera4.pch
.........................\.....\Camera4.pdb
.........................\.....\GLTexture.obj
.........................\.....\Init.obj
.........................\.....\Main.obj
.........................\.....\Md2.obj
.........................\.....\Md2Player.obj
.........................\.....\Model_3DS.obj
.........................\.....\mt.dep
.........................\.....\vc70.idb
.........................\.....\vc70.pdb
.........................\.....\vc90.idb
.........................\.....\vc90.pdb
.........................\GLAUX.LIB
.........................\GLTexture.cpp
.........................\GLTexture.h
.........................\Init.cpp
.........................\Main.cpp
.........................\main.h
.........................\Md2.cpp
.........................\Md2.h
.........................\Md2Player.cpp
.........................\Md2Player.h
.........................\models\amju.md2
.........................\......\amju2(1).png
.........................\......\amju2.bmp
.........................\......\amju2.png
.........................\......\amju2a.png
.........................\......\bassWEAPON.MD2
.........................\......\bassWEAPON.PCX
.........................\......\bw.png
.........................\......\car.bmp
.........................\......\car.md2
.........................\......\chrome.png
.........................\......\crate2.png
.........................\......\curvedFloorUV2.png
.........................\......\czolg4.md2
.........................\......\dino.md2
.........................\......\dino1.png
.........................\......\dino1a.png
.........................\......\dino2.png
.........................\......\dino2a.png
.........................\......\dino3.png
.........................\......\dino3a.png
.........................\......\dragon.bmp
.........................\......\dragon.md2
.........................\......\dragon.tga
.........................\......\drfreak.md2
.........................\......\fighter.bmp
.........................\......\fighter.md2
.........................\......\fighter.tga
.........................\......\fighter1.3ds
.........................\......\flare.png
.........................\......\frank.pcx
.........................\......\gore.png
.........................\......\gui-button-4.png
.........................\......\hand.png
.........................\......\heart.png
.........................\......\helicopter.md2
.........................\......\helicopter.tga
.........................\......\logo.png
.........................\......\marin.md2
.........................\......\marin1.png
.........................\......\marin1a.png
.........................\......\missile.bmp
.........................\......\missile.md2
.........................\......\missile.tga
.........................\......\monkey.md2
.........................\......\o.bmp
.........................\......\o.md2
.........................\......\Ogros.bmp
.........................\......\pistol.bmp
.........................\......\pistol.md2
.........................\......\plat_rect_ref.png