文件名称:ProgrammingRole-playingGamesWith
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 24.56mb
- 下载次数:
- 0次
- 提 供 者:
- liuho******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
实现了游戏开发的内核,很值得我们去学习,是游戏编程大师的顶级之作-It help us how to develop a RPG ,it is very grate
(系统自动生成,下载前可以参看下载内容)
下载文件列表
GameCore\Core_Global.h
........\Core_Graphics.cpp
........\Core_Graphics.h
........\Core_Input.cpp
........\Core_Input.h
........\Core_Network.cpp
........\Core_Network.h
........\Core_Sound.cpp
........\Core_Sound.h
........\Core_System.cpp
........\Core_System.h
GameCore
Chap20\Data\Attack1.wav
......\....\Attack2.wav
......\....\axe.bmp
......\....\axe.x
......\....\Beep.wav
......\....\Bomb.x
......\....\Cam1.txt
......\....\Cam2.txt
......\....\Cam3.txt
......\....\Cam4.txt
......\....\Cam5.txt
......\....\Cathedral_Sunrise.mid
......\....\Char.ci
......\....\Char.cs
......\....\Char1.mls
......\....\Char2.mls
......\....\Char3.mls
......\....\Char6.mls
......\....\Char7.mls
......\....\CharICS.ci
......\....\Die1.wav
......\....\Die2.wav
......\....\distant_tribe.mid
......\....\EOC1.mls
......\....\EOC2.mls
......\....\EOC3.mls
......\....\EOC4.mls
......\....\EOC5.mls
......\....\EOR0.mls
......\....\EOR4.mls
......\....\EOR5.mls
......\....\escape.mid
......\....\Explosion.x
......\....\Fireball.bmp
......\....\Fireball.x
......\....\Force.bmp
......\....\Force.x
......\....\Game.mcl
......\....\game.mil
......\....\game.mla
......\....\Game.msl
......\....\Groundball.x
......\....\Heal.bmp
......\....\heal.x
......\....\Hurt1.wav
......\....\Hurt2.wav
......\....\ice.bmp
......\....\ice.x
......\....\jungle1.mid
......\....\magic_harp.mid
......\....\medi_strings.mid
......\....\medi_techno.mid
......\....\MenuBD.bmp
......\....\mSword.bmp
......\....\msword.x
......\....\Options.bmp
......\....\Pent.bmp
......\....\roar.wav
......\....\Scene1.mls
......\....\scene1.x
......\....\Scene11.bmp
......\....\Scene12.bmp
......\....\Scene13.bmp
......\....\Scene14.bmp
......\....\Scene15.bmp
......\....\Scene16.bmp
......\....\Scene2.mls
......\....\scene2.x
......\....\Scene21.bmp
......\....\Scene22.bmp
......\....\Scene23.bmp
......\....\Scene24.bmp
......\....\Scene25.bmp
......\....\Scene26.bmp
......\....\Scene3.mls
......\....\scene3.x
......\....\Scene31.bmp
......\....\Scene32.bmp
......\....\Scene33.bmp
......\....\Scene34.bmp
......\....\Scene35.bmp
......\....\Scene36.bmp
......\....\Scene4.mls
......\....\scene4.x
......\....\Scene41.bmp
......\....\Scene42.bmp
......\....\Scene43.bmp
......\....\Scene44.bmp
........\Core_Graphics.cpp
........\Core_Graphics.h
........\Core_Input.cpp
........\Core_Input.h
........\Core_Network.cpp
........\Core_Network.h
........\Core_Sound.cpp
........\Core_Sound.h
........\Core_System.cpp
........\Core_System.h
GameCore
Chap20\Data\Attack1.wav
......\....\Attack2.wav
......\....\axe.bmp
......\....\axe.x
......\....\Beep.wav
......\....\Bomb.x
......\....\Cam1.txt
......\....\Cam2.txt
......\....\Cam3.txt
......\....\Cam4.txt
......\....\Cam5.txt
......\....\Cathedral_Sunrise.mid
......\....\Char.ci
......\....\Char.cs
......\....\Char1.mls
......\....\Char2.mls
......\....\Char3.mls
......\....\Char6.mls
......\....\Char7.mls
......\....\CharICS.ci
......\....\Die1.wav
......\....\Die2.wav
......\....\distant_tribe.mid
......\....\EOC1.mls
......\....\EOC2.mls
......\....\EOC3.mls
......\....\EOC4.mls
......\....\EOC5.mls
......\....\EOR0.mls
......\....\EOR4.mls
......\....\EOR5.mls
......\....\escape.mid
......\....\Explosion.x
......\....\Fireball.bmp
......\....\Fireball.x
......\....\Force.bmp
......\....\Force.x
......\....\Game.mcl
......\....\game.mil
......\....\game.mla
......\....\Game.msl
......\....\Groundball.x
......\....\Heal.bmp
......\....\heal.x
......\....\Hurt1.wav
......\....\Hurt2.wav
......\....\ice.bmp
......\....\ice.x
......\....\jungle1.mid
......\....\magic_harp.mid
......\....\medi_strings.mid
......\....\medi_techno.mid
......\....\MenuBD.bmp
......\....\mSword.bmp
......\....\msword.x
......\....\Options.bmp
......\....\Pent.bmp
......\....\roar.wav
......\....\Scene1.mls
......\....\scene1.x
......\....\Scene11.bmp
......\....\Scene12.bmp
......\....\Scene13.bmp
......\....\Scene14.bmp
......\....\Scene15.bmp
......\....\Scene16.bmp
......\....\Scene2.mls
......\....\scene2.x
......\....\Scene21.bmp
......\....\Scene22.bmp
......\....\Scene23.bmp
......\....\Scene24.bmp
......\....\Scene25.bmp
......\....\Scene26.bmp
......\....\Scene3.mls
......\....\scene3.x
......\....\Scene31.bmp
......\....\Scene32.bmp
......\....\Scene33.bmp
......\....\Scene34.bmp
......\....\Scene35.bmp
......\....\Scene36.bmp
......\....\Scene4.mls
......\....\scene4.x
......\....\Scene41.bmp
......\....\Scene42.bmp
......\....\Scene43.bmp
......\....\Scene44.bmp