文件名称:ALC_Ray_Caster
- 所属分类:
- 图形图像处理(光照,映射..)
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 230kb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
本文介绍的剪切图像顺序光线投射,一个新的体绘制方法。这种方法使得采样数据在图像质量相当于三个尺寸,最好的射线每像素体绘制算法(全图顺序),而在同一时间计算复杂度和保留空间相干性接近已知的最快算法(剪切变形)。在剪切图片的顺序,如剪切,弯曲,体积数据集重新取样片沿平行于其他物体的射线。不同剪切变形,但象纹理为基础的方法,射线演员通过对图像的像素的平面和样品中心点是在与每个切片射线的交点。-This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the best ofray-per-pixel volume rendering algorithms (full image order), while at the same time retaining computational complexity and spatial coherence near to that of the fastest known algorithm (shear-warp). In shear-image order, as in shear-warp, the volume data set is resampled along slices parallel to a face of the volume. Unlike shear-warp, but liketexture-based methods, rays are cast through the centers of pixels of the image plane and sample points are at the intersections of rays with each slice.
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下载文件列表
ALC_Ray_Caster
..............\RayCaster.as3proj
..............\bin
..............\...\RayCaster.swf
..............\lib
..............\...\Ray_Caster.c
..............\...\compile.txt
..............\...\Ray_Caster.swc
..............\src
..............\...\Main.as
..............\wolftex
..............\.......\barrel.png
..............\.......\bluestone.png
..............\.......\colorstone.png
..............\.......\eagle.png
..............\.......\greenlight.png
..............\.......\greystone.png
..............\.......\mossy.png
..............\.......\pillar.png
..............\.......\purplestone.png
..............\.......\redbrick.png
..............\.......\wood.png
..............\.......\copyright by ID Software.txt
..............\obj
..............\...\RayCasterConfig.xml
..............\...\RayCasterConfig.old
..............\RayCaster.as3proj
..............\bin
..............\...\RayCaster.swf
..............\lib
..............\...\Ray_Caster.c
..............\...\compile.txt
..............\...\Ray_Caster.swc
..............\src
..............\...\Main.as
..............\wolftex
..............\.......\barrel.png
..............\.......\bluestone.png
..............\.......\colorstone.png
..............\.......\eagle.png
..............\.......\greenlight.png
..............\.......\greystone.png
..............\.......\mossy.png
..............\.......\pillar.png
..............\.......\purplestone.png
..............\.......\redbrick.png
..............\.......\wood.png
..............\.......\copyright by ID Software.txt
..............\obj
..............\...\RayCasterConfig.xml
..............\...\RayCasterConfig.old